



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 25 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 61 (base 46) |
Dexterity | 36 (base 26) |
Constitution | 41 (base 30) |
Magic | 37 (base 22) |
Willpower | 30 (base 20) |
Cunning | 30 (base 20) |
Resources
Life | 649/698 |
Mana | 196/196 |
Stamina | 172/172 |
Healing Factor | 1.7872581278111 |
Regeneration | 2.9489759108884 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +500% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 50 |
Offense: Mainhand
Damage | 89 |
Accuracy | 72 |
Crit Chance | 24% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Physical | +55% |
Defense: Base
Armour (hardiness) | 73.668387196678 (100%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 26 |
Physical Save | 37 |
Spell Save | 29 |
Mental Save | 27 |
Defense: Resistances
Acid | + 98%(100%) |
Blight | + 97%(100%) |
Arcane | + 96%(100%) |
Cold | +100%(100%) |
All | + 85%(100%) |
Mind | + 96%(100%) |
Lightning | + 96%(100%) |
Light | + 96%(100%) |
Temporal | + 96%(100%) |
Physical | + 96%(100%) |
Darkness | + 97%(100%) |
Fire | + 98%(100%) |
Nature | + 96%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 2.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+9). Continuum Destabilization |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Str Changes resistances: +16% acid / +5% physical / +12% darkness / +18% cold / +6% nature Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
In main hand | ![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 30.86 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+5 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +6% blight Changes damage: +6% arcane Disarm immunity: +36% Massive two-handed swords. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +60 insidious poison When wielded/worn: Physical save: +6 (+3 eff.) Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +10% Damage (Melee): +6 acid / +6 mind When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +1 Cun / +2 Wil Changes resistances: +3% blight Blunt and deadly. |
Achievements
Log
Talent Throw Bomb is ready to use.
AgainstAllOdds is not dazed anymore.
AgainstAllOdds's armour is damaged!
The shield around AgainstAllOdds crumbles.
AgainstAllOdds reflects damage back to Something!
Something hits AgainstAllOdds for (459 absorbed), 0 physical, (10 absorbed), 0 fire (0 total damage).
AgainstAllOdds hits Something for 459 reflected, 10 reflected (469 total damage).
Elven corruptor stops burning.
Elven mage stops burning.
Rotting Disease from Elven cultist hits Elven corruptor for 74 blight damage.
AgainstAllOdds's Supercharge Golem has been disrupted by anti-magic forces!
Hotkey page 2 is now displayed.
Hotkey page 3 is now displayed.
Hotkey page 4 is now displayed.
Hotkey page 5 is now displayed.
Hotkey page 1 is now displayed.
Connection to online server lost, trying to reconnect.
AgainstAllOdds casts Gem Portal.
Connection to online server established.
AgainstAllOdds casts Gem Portal.
AgainstAllOdds's Gem Portal has been disrupted by anti-magic forces!
AgainstAllOdds casts Gem Portal.
Character control switched to golem (servant of AgainstAllOdds).
Golem (servant of AgainstAllOdds) is not stunned anymore.
Golem (servant of AgainstAllOdds) rearms.