





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 16 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 52 (base 37) |
Dexterity | 36 (base 26) |
Constitution | 38 (base 27) |
Magic | 32 (base 22) |
Willpower | 32 (base 20) |
Cunning | 31 (base 20) |
Resources
Life | 496/496 |
Mana | 170/170 |
Stamina | 150/150 |
Healing Factor | 1.638075647404 |
Regeneration | 1.0647491708126 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +300% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 50 |
Offense: Mainhand
Damage | 82 |
Accuracy | 68 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Penetration
Physical | +55% |
Defense: Base
Armour (hardiness) | 67.228387196678 (99.833333333333%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 26 |
Physical Save | 31 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Acid | + 97%(100%) |
Blight | + 95%(100%) |
Arcane | + 94%(100%) |
Cold | +100%(100%) |
All | + 80%(100%) |
Mind | + 94%(100%) |
Lightning | + 94%(100%) |
Light | + 94%(100%) |
Temporal | + 94%(100%) |
Physical | + 95%(100%) |
Darkness | + 96%(100%) |
Fire | + 96%(100%) |
Nature | + 95%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 2.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Str Changes resistances: +16% acid / +5% physical / +12% darkness / +18% cold / +6% nature Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +10% Damage (Melee): +6 acid / +6 mind When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +1 Cun / +2 Wil Changes resistances: +3% blight Blunt and deadly. |
Inventory
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+5 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +6% blight Changes damage: +6% arcane Disarm immunity: +36% Massive two-handed swords. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +60 insidious poison When wielded/worn: Physical save: +6 (+3 eff.) Massive two-handed swords. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ran for 2 turns (stop reason: hostile spotted to the west (king cobra)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (king cobra)).
Golem (servant of AgainstAllOdds) uses Knockback.
Something misses golem (servant of AgainstAllOdds).
golem (servant of AgainstAllOdds) hits Skeleton magus for 110 physical, 6 acid, 6 mind, 20 darkness, 19 mind (161 total damage).
golem (servant of AgainstAllOdds) performs a melee critical strike against Skeleton magus!
You collect a new ingredient: skeleton mage skull (1).
golem (servant of AgainstAllOdds) hits Skeleton magus for 183 physical damage.
golem (servant of AgainstAllOdds) killed Skeleton magus!
Golem (servant of AgainstAllOdds) uses Knockback.
Golem (servant of AgainstAllOdds) uses Knockback.
golem (servant of AgainstAllOdds) performs a melee critical strike against King cobra!
golem (servant of AgainstAllOdds) hits King cobra for 249 physical damage.
golem (servant of AgainstAllOdds) killed King cobra!
Resting starts...
Rested for 12 turns (stop reason: all resources and life at maximum).
Talent Knockback is ready to use.
There is an item here: quiver of elm arrows
There is an item here: iron battleaxe
There is an item here: slimy gloves