Gump the Wizard the level 11 Higher Archmage by Boozermonkey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic45 (base 36)
Willpower29 (base 25)
Cunning18 (base 11)

Resources

Life178/178
Mana200/200
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision4
See Stealth7
See Invisible5

Offense: Mainhand

Damage15
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance13%
Speed1

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+16%
Arcane+6%
Fire+21%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save18
Spell Save28
Mental Save20

Defense: Resistances

Lightning+ 16%( 70%)
Fire+ 16%( 70%)
Arcane+ 18%( 70%)
Cold+ 16%( 70%)
All+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance31%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5

Effects

talent
talent

Quests

failed
done
done
done
active
done
done
active
done

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Gump the Wizard the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 15:55
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Gump the Wizard the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:20
see stats
The Arena Unlocked Arena mode.
By Gump the Wizard the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 08:43
see stats

Log

Gump the Wizard activates Arcane Power.
Space around you starts to dissolve...


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Arcane Shield is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
overpowered iron torque of clear mind [power 2] (32 cooldown).
You gain 5.44 gold from the transmogrification of
Zidil the Freezequeller (0 def, 13 armour).
You gain 0.44 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.84 gold from the transmogrification of
linen robe of corrosion (+19%) (0 def, 0 armour).
You gain 0.92 gold from the transmogrification of
cleansing rough leather belt of transcendence.
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.61 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, light element).
You gain 2.11 gold from the transmogrification of
iron greatmaul of paradox (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-18 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Gump the Wizard deactivates
Arcane Power.
Gump the Wizard deactivates
Shielding.