Fall Reach the level 5 Thalore Archer by reptis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp5 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity30 (base 25)
Constitution16 (base 15)
Magic10 (base 10)
Willpower13 (base 10)
Cunning12 (base 12)

Resources

Life186/186
Stamina100/100
Healing Factor1.1
Regeneration3.4145292156577

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage40
Accuracy37
Crit Chance23%
APR22
Speed0.87

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save10.5
Spell Save12.05
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Teleport Resistance5%
Instadeath Resistance100%
Silence Resistance15%
Pinning Resistance5%
Poison Resistance5%
Knockback Resistance15%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

failed
active
done
active

Equipment

On feet
Quiver
On hands
On head
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log

You gain 2.00 gold from the transmogrification of phase door rune of the sneak (range 6; power 18; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 4).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.10 gold from the transmogrification of
manasurge rune of the warrior (758% regen over 10 turns; 38 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (639% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 14%; cure mental).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 17%; cure mental).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 18%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 56; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Fall Reach uses Steady Shot.

Fall Reach's Steady Shot hits Stone troll for
98 physical damage.

Fall Reach shoots!

Betytira, the injured seer casts Manathrust.

Betytira, the injured seer hits Stone troll for 25 arcane damage.
Fall Reach performs a ranged critical strike against Stone troll!
You collect a new ingredient:
length of troll intestine.
Fall Reach's Shoot hits Stone troll for
80 physical damage.
Fall Reach's Shoot killed Stone troll!

Fall Reach shoots!

Talent Steady Shot is ready to use.

Fall Reach picks up (a.):
linen wizard hat (1 def, 0 armour).
You pickup 0.90 gold pieces.