Roasrba the level 5 Drem Doombringer by reptis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassDoombringer
Level / Exp5 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 27)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic16 (base 14)
Willpower9 (base 10)
Cunning11 (base 11)

Resources

Life203/203
Stamina110/110
Vim116/116
Healing Factor1.0283363011315
Regeneration5.8281442942881

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy26
Crit Chance9%
APR8
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%
Cold+10%
Darkness+4%

Defense: Base

Armour (hardiness)23.317011280365 (72.903125182002%)
Defense4
Ranged Defense4
Fatigue12
Physical Save15
Spell Save8
Mental Save7

Defense: Resistances

Darkness+ 5%( 70%)
Acid+ 22%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Torture1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

On fingers
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Rush is ready to use.
Talent Frenzy is ready to use.
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 5.05 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You gain 1.70 gold from the transmogrification of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.89 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 2.16 gold from the transmogrification of
arcing iron waraxe of daylight (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.79 gold from the transmogrification of
iron mace of persecution (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.45 gold from the transmogrification of
thought-forged iron greatsword (15-24 power, 1 apr).
You gain 2.09 gold from the transmogrification of
flaming iron greatsword of erosion (16-25 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (14-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a portal to the Maggot here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 250 turns.


Saving done.


Talent Abduction is ready to use.