Deviated Preversions the level 22 Higher Sun Paladin by Effigy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassSun Paladin
Level / Exp22 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 20)
Dexterity15 (base 10)
Constitution39 (base 34)
Magic52 (base 51)
Willpower14 (base 10)
Cunning18 (base 10)

Resources

Life765/765
Positive53/53
Stamina193/193
Healing Factor1.336254336803
Regeneration8.3515896050188

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite11
Infravision5

Offense: Mainhand

Damage43
Accuracy50
Crit Chance19%
APR4
Speed1.00

Offense: Spell

Spellpower39
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Mind+6%
Nature+9%
Darkness+26%
Physical+19%
Cold+7%
All0%

Offense: Damage Penetration

Darkness+10%
Physical+5%
Arcane+5%
Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)31.118138619369 (71.297102139833%)
Defense25
Ranged Defense25
Fatigue12
Physical Save44
Spell Save21
Mental Save23

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 6%( 70%)
Arcane+ 5%( 70%)
All 0%( 70%)
Darkness+ 22%( 70%)
Temporal+ 12%( 70%)
Physical+ 22%( 70%)
Fire+ 12%( 70%)
Lightning+ 23%( 70%)

Defense: Immunities

Pinning Resistance23%
Confusion Resistance20%
Blind Resistance15%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
5/5
1/5
4/5
Celestial / Combat1.30
2/5
5/5
1/5
5/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.20
0/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
2/5
4/5
2/5
5/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
4/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Deviated Preversions the Higher Sun Paladin level 11
74th Dusk 122nd year of Ascendancy at 01:30
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Deviated Preversions the Higher Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 19:02
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Deviated Preversions the Higher Sun Paladin level 20
51st Haze 122nd year of Ascendancy at 07:07
see stats
Lost in translation (Insane (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Deviated Preversions the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 05:00
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Deviated Preversions the Higher Sun Paladin level 14
32nd Haze 122nd year of Ascendancy at 09:33
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Deviated Preversions the Higher Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 11:13
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Deviated Preversions the Higher Sun Paladin level 11
17th Haze 122nd year of Ascendancy at 17:53
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Deviated Preversions the Higher Sun Paladin level 17
37th Haze 122nd year of Ascendancy at 07:10
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Talent Rune: Blink is ready to use.
The unstable sand tunnel collapses!

Talent Rune: Shatter Afflictions is ready to use.
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 17 turns (stop reason: all resources and life at maximum).


The unstable sand tunnel collapses!


You gain 0.70 gold from the transmogrification of
deadly pouch of dwarven-steel shots (19/19, 151% power, 3 apr).
You gain 15.51 gold from the transmogrification of
Polariathra the pouch of steel shots (16/16, 124% power, 2 apr).
You gain 7.58 gold from the transmogrification of
windwalling dwarven-steel shield of winter (0 def, 6 armour, 129% power, 79.5 block).
You gain 7.45 gold from the transmogrification of
rejuvenating hardened leather armour (9 def, 6 armour).
You gain 4.66 gold from the transmogrification of
cleansing dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 13.56 gold from the transmogrification of
Salavena the Sunbolt.
You gain 13.06 gold from the transmogrification of
Murkclamor.
You gain 2.48 gold from the transmogrification of
nature's thorny mindstar of balance (96% power, 24 apr, mind damage).
You gain 3.20 gold from the transmogrification of
hungering thorny mindstar (93% power, 24 apr, mind damage).
You gain 15.49 gold from the transmogrification of
Areba the Floelady (130% power, 4 apr).
You gain 4.72 gold from the transmogrification of
arcing dwarven-steel longsword of evisceration (125% power, 4 apr).
You gain 4.55 gold from the transmogrification of
steel greatsword of evisceration (129% power, 2 apr).
You gain 2.21 gold from the transmogrification of
dwarven-steel dagger of dampening (111% power, 7 apr).
You gain 2.35 gold from the transmogrification of
restful steel amulet of perfection (0.15 Celestial / Crusader,0.15 Technique / Two-handed assault).
You gain 1.35 gold from the transmogrification of
ethereal rune (power 7; resist 14%; move 45%; dur 5; cd 22).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical, physical; dur 2; cd 10).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).