Zaramoth the level 6 Ogre Bulwark by Xander Steele

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassBulwark
Level / Exp6 / 5%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 19)
Dexterity11.924504855073 (base 19)
Constitution20 (base 20)
Magic12 (base 10)
Willpower8 (base 10)
Cunning14 (base 10)

Resources

Life-56/273
Stamina50/50
Healing Factor1
Regeneration5.2612968211373

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage25
Accuracy32
Crit Chance9%
APR2
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower6
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.2
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)36.888613808071 (73.452380952381%)
Defense19.281647586909
Ranged Defense21.640823793455
Fatigue25
Physical Save16.1
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance54%
Instadeath Resistance100%
Knockback Resistance34%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
2/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

active
done

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Talent Rune: Biting Gale is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


Zaramoth picks up (b.):
shielding rune (absorb 50 for 3 turns).
Zaramoth picks up (s.):
quick ash totem of cure ailments [power 1] (8 cooldown).
Zaramoth picks up (g.):
steel greatmaul of daylight (28-42 power, 2 apr).
Zaramoth picks up (f.):
hateful steel battleaxe of projection (23-34.5 power, 2 apr).
Zaramoth picks up (w.):
elm wand of clairvoyance [power 9] (6 cooldown).
Zaramoth picks up (y.):
citrine.
Zaramoth picks up (r.):
spinel.
Ran for 3 turns (stop reason: at door).


Elven blood mage casts Blood Boil.

Zaramoth slows down.

Elven blood mage hits Zaramoth for 107 blight damage.
Elven blood mage casts Blood Spray.

Zaramoth is recovering from the damage!

Zaramoth is afflicted by a decrepitude disease!


Elven blood mage hits Zaramoth for 104 blight damage.
Elven blood mage is weakened by the darkness!

Zaramoth hits Elven blood mage for 25 physical, 10 arcane, , 7 cold (42 total damage).
Decrepitude Disease from Elven blood mage hits
Zaramoth for 17 blight damage.
Zaramoth receives 25 healing.
Elven blood mage casts Blood Grasp.

Saving game...