Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 4 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by halfling guard at level 4 on the 79th Pyre 122nd year of Ascendancy at 04:48 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 21 (base 18) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | -12/146 |
| Stamina | 112/112 |
| Healing Factor | 0.82 |
| Regeneration | 0.205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 15 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.5 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 4.85 |
| Ranged Defense | 4.85 |
| Fatigue | 6 |
| Physical Save | 8.75 |
| Spell Save | 6.65 |
| Mental Save | 8.05 |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target has been revealed, reducing its stealth power by 35. Luminescence |
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Quiver | quiver of elm arrows (18/18, 14-19.6 power, 5 apr) quiver of elm arrows (18/18, 14-19.6 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
This item will automatically be transmogrified when you leave the level. Yveba (20-30 power, 2 apr)Yveba (20-30 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +8.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +20% Living When wielded/worn: Changes stats: +1 Str Changes resistances: +6% blight Physical save: +10 Only die when reaching: -40.00 life Healing mod.: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Pitchreek the hardened leather gloves (0 def, 2 armour)Pitchreek the hardened leather gloves (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 23% chance to reduce powers by 20% * 26 arcane resource burn Damage when hit (Melee): 8 light Changes resistances penetration: +10% darkness / +10% light Spell save: +17 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Leliana shoots!
Halfling guard says: 'Catch her!'
Leliana's Shoot hits Halfling guard for 26 physical damage.
Halfling guard uses Luck of the Little Folk.
Halfling guard seems more aware.
Halfling guard hits Leliana for 2 physical damage.
Halfling guard shoots!
Halfling guard performs a ranged critical strike against Leliana!
Leliana is poisoned!
Halfling guard's Shoot hits Leliana for 86 physical, 3 nature (88 total damage).
Insidious Poison from Halfling guard hits Leliana for 3 nature damage.
Insidious Poison from Halfling guard hits Leliana for 3 nature damage.
Halfling guard performs a melee critical strike against Leliana!
Halfling guard hits Leliana for 3 physical damage.
Insidious Poison from Halfling guard hits Leliana for 3 nature damage.
Halfling guard uses Indomitable.
Halfling guard is moving freely.
Insidious Poison from Halfling guard hits Leliana for 3 nature damage.
Halfling guard uses Infusion: Sun.
Leliana loses sight!
Leliana has been illuminated.
Insidious Poison from Halfling guard hits Leliana for 3 nature damage.
Ran for 2 turns (stop reason: taken damage).
Saving game...
