Doot the level 2 Skeleton Rogue by gravesender

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassRogue
Level / Exp2 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity20 (base 13)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life-6/114
Stamina87/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.5
Ranged Defense4.5
Fatigue6
Physical Save9.45
Spell Save7
Mental Save9.8

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
1/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Skeleton archer's Shoot hits
Doot for 25 physical damage.

Resting starts...

Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 14 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Doot for 27 physical damage.

Skeleton archer's Shoot hits
Doot for 20 physical damage.

Doot casts Rune: Shielding.

A shield forms around Doot.

Skeleton archer's Shoot hits
Doot for (21 absorbed), 0 physical (0 total damage).

Resting starts...

The shield around Doot crumbles.

Rested for 3 turns (stop reason: hostile spotted to the northwest (skeleton mage)).


Doot uses Dual Strike.

Skeleton mage is stunned!

Doot hits Skeleton mage for 17 physical, 29 physical (46 total damage).
Skeleton mage hits Doot for 3 physical damage.

Skeleton mage misses Doot.
Doot hits Skeleton mage for 20 physical, 16 physical (36 total damage).
Skeleton archer shoots!

Skeleton archer's Shoot hits
Doot for 27 physical damage.
Skeleton archer shoots!

Skeleton mage hits Doot for 3 physical damage.
Saving game...