
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.6 for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 17 / 51% |
| Size | big |
| Lifes / Deaths | Killed by Xedakira the faeros at level 17 on the 32nd Haze 122nd year of Ascendancy at 12:06 / 1 |
Primary Stats
| Strength | 51 (base 37) |
| Dexterity | 9 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 46 (base 44) |
| Willpower | 11 (base 10) |
| Cunning | 19.6 (base 10) |
Resources
| Life | -16/595 |
| Stamina | 74/112 |
| Vim | 128/128 |
| Healing Factor | 1 |
| Regeneration | 54.548512896012 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +104.11345860396% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 63.670979785495 (74.117647058824%) |
| Defense | 0 |
| Ranged Defense | 6 |
| Fatigue | 35 |
| Physical Save | 31 |
| Spell Save | 28 |
| Mental Save | 26 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 41% |
| Knockback Resistance | 52% |
| Disarm Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 58% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Osmosis Shield |
| talent | Willful Tormenter |
| talent | Hardened Core |
| talent | Bleak Outcome |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Absorbs 41 damage from the next blockable attack. Blocking |
| beneficial effect | A flow of life spins around the target, regenerating 54.30 life per turn. Regeneration |
| beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by venom drake hatchling. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by king cobra. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by giant black ant. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots of speed (0 def, 3 armour) (On feet)] pair of iron boots of speed (0 def, 3 armour)pair of iron boots of speed (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Movement speed: +20% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Shockkin (6 def, 3 armour) (On head)] Shockkin (6 def, 3 armour)Shockkin (6 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour: +3 (-) Defense: +6 (+0 eff.) (-) Fatigue: +3% (-) Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 8(-) lightning / 4(-) temporal / 0(-12) item temporal energize Changes stats: +3(-) Str / +3(-) Wil / +5(-) Cun Changes resistances: +6%(-) temporal Changes resistances penetration: +10%(-) temporal Physical save: +13 (+7 eff.) (-) Mental save: +5 (+2 eff.) (-) Light radius: +2 (-) A cap made of leather. |
| On hands | [vs. Gloves of the Firm Hand (0 def, 8 armour) (On hands)] Gloves of the Firm Hand (0 def, 8 armour)Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 (-) Changes stats: +4(-) Con Talents cooldown: Clinch (-2(-) turns) Disarm immunity: +40% (-) Stun/Freeze immunity: +30% (-) Knockback immunity: +30% (-) These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | [vs. Lustreripper the iron pickaxe (dig speed 30 turns) (Tool)] Lustreripper the iron pickaxe (dig speed 30 turns)Lustreripper the iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Changes stats: +1(-) Cun / +1(-) Str Changes resistances: +6%(-) light Light radius: +1 (-) Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] warrior's copper ring of tenacitywarrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 (-) Changes stats: +3(-) Str Disarm immunity: +25% (-) Pinning immunity: +21% (-) Knockback immunity: +22% (-) Vim when hit: +0.00 (-) Vim when hitting in melee: +1.00 (-) Maximum life: +20.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] copper ring of sensingcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str Blindness immunity: +21% Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +1.00 (-) Maximum life: +0.00 (-20.00) Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Phlegmdredge (Around neck)] PhlegmdredgePhlegmdredge Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4(-) Str Changes resistances: +10%(-) darkness / +12%(-) light / +13%(-) fire / +5%(-) arcane / +10%(-) cold Changes resistances penetration: +10%(-) arcane Changes damage: +3%(-) arcane Blindness immunity: +37% (-) Amulets can have magical properties. |
| In main hand | [vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] Skullcleaver (20-28 power, 4 apr)Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight Talents granted: +1.00(-) Flame Bolts A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | [vs. rough leather belt of the mystic (Around waist)] rough leather belt of the mysticrough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Spellpower: +2 (+1 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. steel shield of resilience (6 def, 2 armour, 17.5-21 power, 41 block) (In off hand)] steel shield of resilience (6 def, 2 armour, 17.5-21 power, 41 block)steel shield of resilience (6 def, 2 armour, 17.5-21 power, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.5 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-) Block value: +41 (-) When wielded/worn: Armour: +2 (-) Defense: +6 (+0 eff.) (-) Ranged Defense: +6 (+6 eff.) (-) Fatigue: +8% (-) Changes resistances: +15%(-) physical Reduce damage by fixed amount: +5(-) physical Talents granted: +2.00(-) Block Maximum life: +47.00 (-) Handheld deflection devices. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)] resilient linen cloak (1 def, 0 armour)resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. impenetrable steel plate armour of clarity (4 def, 16 armour) (Main armor)] impenetrable steel plate armour of clarity (4 def, 16 armour)impenetrable steel plate armour of clarity (4 def, 16 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 (-) Defense: +4 (+0 eff.) (-) Fatigue: +22% (-) Changes resistances: +6%(-) mind Talents granted: +1.00(-) Acidic Bath Mental save: +12 (+6 eff.) (-) A suit of armour made of metal plates. |
Inventory
[vs. Phlegmdredge (Around neck)] copper amulet of dexterity (+2)copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +2 Dex Changes resistances: +0%(-10%) darkness / +0%(-12%) light / +0%(-13%) fire / +0%(-5%) arcane / +0%(-10%) cold Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-3%) arcane Blindness immunity: +0% (-37%) Amulets can have magical properties. |
[vs. Phlegmdredge (Around neck)] copper amulet of magic (+2)copper amulet of magic (+2) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +2 Mag Changes resistances: +0%(-10%) darkness / +0%(-12%) light / +0%(-13%) fire / +0%(-5%) arcane / +0%(-10%) cold Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-3%) arcane Blindness immunity: +0% (-37%) Amulets can have magical properties. |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] copper ring of blight (+11%)copper ring of blight (+11%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str Changes resistances: +11% blight Changes damage: +11% blight Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] copper ring of the mind (+10%)copper ring of the mind (+10%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str Changes resistances: +10% mind Changes damage: +10% mind Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] marksman's copper ringmarksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +0 (-6) Changes stats: +0(-3) Str / +3 Dex Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] marksman's copper ringmarksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +0 (-6) Changes stats: +0(-3) Str / +3 Dex Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] titan's copper ring of nature (+22%)titan's copper ring of nature (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str / +2 Con Changes resistances: +22% nature Changes damage: +11% nature Physical save: +4 (+2 eff.) Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] titan's steel ringtitan's steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str / +4 Con Physical save: +8 (+4 eff.) Disarm immunity: +0% (-25%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-22%) Vim when hit: +0.00 (-) Vim when hitting in melee: +0.00 (-1.00) Maximum life: +0.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] steel greatmaul of massacre (36-54 power, 2 apr)steel greatmaul of massacre (36-54 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.0 - 54.0(+16.0 - +26.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +1.0% (-11.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-1) Flame Bolts Massive two-handed mauls. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron longsword (11-15.4 power, 2 apr)iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4(-9.0 - -12.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-9.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-1) Flame Bolts Sharp, long, and deadly. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron longsword of erosion (11.5-16.1 power, 2 apr)iron longsword of erosion (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1(-8.5 - -11.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-9.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +5 nature / +6 temporal Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-1) Flame Bolts Sharp, long, and deadly. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] iron mace of massacre (17.5-24.5 power, 2 apr)iron mace of massacre (17.5-24.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5(-2.5 - -3.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +0.5% (-11.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-1) Flame Bolts Blunt and deadly. |
[vs. Skullcleaver (20-28 power, 4 apr) (In main hand)] acidic iron waraxe (12-16.8 power, 2 apr)acidic iron waraxe (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8(-8.0 - -11.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.5% (-8.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon crit: + splashes the target with acid Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +6 acid Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Talent granted: +0(+-1) Flame Bolts One-handed war axes. |
[vs. resilient linen cloak (1 def, 0 armour) (Cloak)] Islylerin the linen cloak (1 def, 0 armour)Islylerin the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2 Cun Changes resistances: +12% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness Stealth bonus: +6 Maximum life: +0.00 (-30.00) Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. resilient linen cloak (1 def, 0 armour) (Cloak)] enveloping cashmere cloak of Iron Throne (9 def, 0 armour)enveloping cashmere cloak of Iron Throne (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+0 eff.) (+8 (+0 eff.)) Changes stats: +2 Str / +1 Con Physical save: +5 (+2 eff.) Maximum life: +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (+1) Defense: +1 (+0 eff.) Fatigue: +7% (+5%) Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +0% (-20%) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Stamina each turn: +0.40 Maximum stamina: +12.00 Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)] traveler's pair of iron boots of tirelessness (0 def, 3 armour)traveler's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -2% (-4%) Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Gloves of the Firm Hand (0 def, 8 armour) (On hands)] Unlightprophet the rough leather gloves (0 def, 1 armour)Unlightprophet the rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-7) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +0(-4) Con Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Talent cooldown: Clinch ((+0(+2) turn) Disarm immunity: +0% (-40%) Stun/Freeze immunity: +0% (-30%) Knockback immunity: +0% (-30%) Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Gloves of the Firm Hand (0 def, 8 armour) (On hands)] iron gauntlets of strength (+3) (0 def, 1 armour)iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 (-7) Changes stats: +3 Str / +0(-4) Con Talent cooldown: Clinch ((+0(+2) turn) Disarm immunity: +0% (-40%) Stun/Freeze immunity: +0% (-30%) Knockback immunity: +0% (-30%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Gloves of the Firm Hand (0 def, 8 armour) (On hands)] rough leather gloves of magic (+2) (0 def, 1 armour)rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-7) Changes stats: +0(-4) Con / +2 Mag Changes damage: +4% arcane Talent cooldown: Clinch ((+0(+2) turn) Disarm immunity: +0% (-40%) Stun/Freeze immunity: +0% (-30%) Knockback immunity: +0% (-30%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Shockkin (6 def, 3 armour) (On head)] iron helm of constitution (+3) (0 def, 3 armour)iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +3 (-) Defense: +0 (+0 eff.) (-6 (+0 eff.)) Fatigue: +5% (+2%) Damage when hit (Melee): 0(-8) lightning / 0(-4) temporal / 0(-12) item temporal energize Changes stats: +0(-3) Str / +0(-3) Wil / +0(-5) Cun / +3 Con Changes resistances: +0%(-6%) temporal Changes resistances penetration: +0%(-10%) temporal Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Light radius: +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. impenetrable steel plate armour of clarity (4 def, 16 armour) (Main armor)] iron plate armour of lightning resistance (3 def, 7 armour)iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-9) Defense: +3 (+0 eff.) (-1 (+0 eff.)) Fatigue: +20% (-2%) Changes resistances: +16% lightning / +0%(-6%) mind Talent granted: +0(+-1) Acidic Bath Mental save: +0 (+0 eff.) (-12 (-6 eff.)) A suit of armour made of metal plates. |
[vs. steel shield of resilience (6 def, 2 armour, 17.5-21 power, 41 block) (In off hand)] iron shield (4 def, 2 armour, 9-10.8 power, 20 block)iron shield (4 def, 2 armour, 9-10.8 power, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8(-8.5 - -10.2) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-0.5%) Block value: +20 (-21) When wielded/worn: Armour: +2 (-) Defense: +4 (+0 eff.) (-2 (+0 eff.)) Ranged Defense: +4 (+4 eff.) (-2 (-2 eff.)) Fatigue: +6% (-2%) Changes resistances: +0%(-15%) physical / +0% fire Reduce damage by fixed amount: +0 fire / +0 darkness / +0(-5) physical Changes resistances penetration: +0% darkness Talents granted: +1(+-1) Block Maximum life: +0.00 (-47.00) Handheld deflection devices. |
[vs. steel shield of resilience (6 def, 2 armour, 17.5-21 power, 41 block) (In off hand)] reinforced iron shield of fire resistance (0%) (4 def, 7 armour, 10-12 power, 36.5 block)reinforced iron shield of fire resistance (0%) (4 def, 7 armour, 10-12 power, 36.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0(-7.5 - -9.0) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-0.5%) Block value: +36 (-4) When wielded/worn: Armour: +7 (+5) Defense: +4 (+0 eff.) (-2 (+0 eff.)) Ranged Defense: +4 (+4 eff.) (-2 (-2 eff.)) Fatigue: +6% (-2%) Changes resistances: +17% fire / +0%(-15%) physical Reduce damage by fixed amount: +0(-5) physical Talents granted: +1(+-1) Block Maximum life: +0.00 (-47.00) Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
50 alchemist agate 50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dolleg] (level 10, mainhand) demon seed [dolleg] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 1 The seed of a demon. |
demon seed [dolleg] (level 15, offhand) demon seed [dolleg] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% blight Reduce damage by fixed amount: +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 16, body) demon seed [dolleg] (level 16, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 11, body) demon seed [dĂșathedlen] (level 11, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 12, offhand) demon seed [dĂșathedlen] (level 12, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 14, finger) demon seed [dĂșathedlen] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 16, finger) demon seed [dĂșathedlen] (level 16, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 17, finger) demon seed [dĂșathedlen] (level 17, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 19, mainhand) demon seed [dĂșathedlen] (level 19, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 9, finger) demon seed [dĂșathedlen] (level 9, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, offhand) demon seed [fire imp] (level 12, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% fire Reduce damage by fixed amount: +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, finger) demon seed [fire imp] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand) demon seed [fire imp] (level 14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 8, offhand) demon seed [fire imp] (level 8, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +14% fire Reduce damage by fixed amount: +4 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 11, finger) demon seed [quasit] (level 11, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger) demon seed [quasit] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 10, finger) demon seed [water imp] (level 10, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 10, mainhand) demon seed [water imp] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, finger) demon seed [water imp] (level 11, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, mainhand) demon seed [water imp] (level 13, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 19, offhand) demon seed [water imp] (level 19, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +10 darkness Changes resistances penetration: +13% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 6, offhand) demon seed [water imp] (level 6, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +3 darkness Changes resistances penetration: +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 8, finger) demon seed [water imp] (level 8, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, finger) demon seed [wretchling] (level 10, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, offhand) demon seed [wretchling] (level 10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% acid Reduce damage by fixed amount: +5 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 21, finger) demon seed [wretchling] (level 21, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, mainhand) demon seed [wretchling] (level 8, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, body) demon seed [wretchling] (level 9, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +1 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
[vs. Lustreripper the iron pickaxe (dig speed 30 turns) (Tool)] woodsman's iron pickaxe (dig speed 37 turns)woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Changes stats: +1(-) Str / +0(-1) Cun Changes resistances: +10% nature / +0%(-6%) light Changes damage: +5% nature Light radius: +0 (-1) Infravision radius: +0 (-3) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Maximum life: +0.00 (-43.00) Light radius: +4 (-) Healing mod.: +10% It can be used to call light (52 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-43.00) Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Lustreripper the iron pickaxe (dig speed 30 turns) (Tool)] psionic iron torque of psychoportation [power 21] (30 cooldown)psionic iron torque of psychoportation [power 21] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Changes stats: +0(-1) Cun / +0(-1) Str Changes resistances: +0%(-6%) light Light radius: +0 (-1) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to teleport randomly (rad 21), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Araavri the Ogre Demonologist level 10
33rd Dusk 122nd year of Ascendancy at 19:11 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Araavri the Ogre Demonologist level 16
21st Haze 122nd year of Ascendancy at 14:11 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Araavri the Ogre Demonologist level 5
78th Pyre 122nd year of Ascendancy at 20:28 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Araavri the Ogre Demonologist level 10
18th Dusk 122nd year of Ascendancy at 20:27 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Araavri the Ogre Demonologist level 14
2nd Haze 122nd year of Ascendancy at 02:15 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Araavri the Ogre Demonologist level 10
18th Dusk 122nd year of Ascendancy at 20:29 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Araavri the Ogre Demonologist level 15
11st Haze 122nd year of Ascendancy at 01:27 see stats
Log
Araavri rushes out!
Xedakira the faeros casts Searing Light.
Xedakira the faeros's spell attains critical power!
Xedakira the faeros hits Araavri for 130 light damage.
Xedakira the faeros's darkness area effect hits Araavri for 15 darkness damage.
Xedakira the faeros's light area effect hits Araavri for 42 light damage.
Araavri stops burning.
Talent Demon Seed is ready to use.
Araavri casts Rune: Shielding.
A shield forms around Araavri.
Araavri rushes out!
Araavri steals life from Xedakira the faeros!
Xedakira the faeros hits Araavri for (10 absorbed), 0 light, (12 absorbed), 0 fire, (4 absorbed), 0 arcane, (36 absorbed), 0 darkness (0 total damage).
Araavri hits Xedakira the faeros for 23 blight, (27 resist armour), 31 physical (54 total damage).
Xedakira the faeros casts Firebeam.
Your shield crumbles under the damage!
The shield around Araavri crumbles.
Xedakira the faeros hits Araavri for (38 absorbed), 35 fire (35 total damage).
Araavri casts Ogric Wrath.
Araavri enters an ogric frenzy.
Araavri activates Osmosis Shield.
Araavri uses Shield Slam.
Araavri performs a melee critical strike against Xedakira the faeros!
Xedakira the faeros hits Araavri for (10 turned into osmosis), 10 light, (12 turned into osmosis), 12 fire, (4 turned into osmosis), 4 arcane, (13 turned into osmosis), 36 darkness, (10 turned into osmosis), 10 light, (12 turned into osmosis), 12 fire, (4 turned into osmosis), 4 arcane, (13 turned into osmosis), 36 darkness, (10 turned into osmosis), 10 light, (12 turned into osmosis), 12 fire, (4 turned into osmosis), 4 arcane, (13 turned into osmosis), 36 darkness (186 total damage).
Araavri hits Xedakira the faeros for (20 resist armour), 0 physical, (13 resist armour), 0 physical, (15 resist armour), 0 physical (0 total damage).
Araavri hits Xedakira the faeros for 0 fire damage.
Xedakira the faeros casts Flame.
Saving game...
