











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Yeek |
Class | Archer |
Level / Exp | 38 / 17% |
Size | small |
Lifes / Deaths | Killed by Silesetha the patchwork troll at level 38 on the 9th Decay 122nd year of Ascendancy at 18:12 / 1 |
Primary Stats
Strength | 69 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 13 (base 10) |
Magic | 14 (base 10) |
Willpower | 37 (base 24) |
Cunning | 40 (base 22) |
Resources
Life | -70/894 |
Stamina | 9/188 |
Equilibrium | 10 |
Healing Factor | 1.3356925261392 |
Regeneration | 89.718466980772 |
Speed
Mental | +15% |
Attack | +15% |
Movement | -40% |
Spell | +15% |
Global | +115% |
Vision
Sight | 13 |
Lite | 3 |
Infravision | 8 |
See Stealth | 30.359939435378 |
See Invisible | 30.359939435378 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
Damage | 171 |
Accuracy | 78 |
Crit Chance | 44% |
APR | 27 |
Speed | 0.70 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 12% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 12% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Physical | +40% |
Darkness | +21% |
Fire | +18% |
Temporal | +18% |
Blight | +15% |
Arcane | +12% |
Mind | +12% |
All | +9% |
Offense: Damage Penetration
Mind | +10% |
Physical | +38% |
Defense: Base
Armour (hardiness) | 23 (38.536585365854%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 22 |
Mental Save | 42 |
Defense: Resistances
Blight | + 20%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Darkness | + 15%( 70%) |
Light | + 19%( 70%) |
Cold | + 25%( 70%) |
Physical | + 12%( 70%) |
Fire | + 14%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Disarm Resistance | 68% |
Silence Resistance | 60% |
Confusion Resistance | 95% |
Knockback Resistance | 26% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -555 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 24.51 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 15%. Concealment |
detrimental effect | The target is hexed, granting it 37% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | A flow of life spins around the target, regenerating 63.32 life per turn. Regeneration |
detrimental effect | The target is poisoned, taking 3.86 nature damage per turn and decreasing all heals received by 32%. Insidious Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Velovena the great wolf. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Pinning immunity: +100% (-) Movement speed: +10% (-) It can be used to activate talent Telekinetic Leap (costing 18 power out of 2/20) : Effective talent level: 3.6 Power cost: 18 out of 2/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() Zerychak the quiver of elven-wood arrows (17/17, 176% power, 20 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 176% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 (-) Crit. chance: +15.5% (-) Capacity: 17 (-) Travel speed: +200% (-) Damage (Ranged): +38(-) lightning / +4(-) temporal / +26(-) darkness Burst (radius 2) on crit: +17(-) lightning / +4(-) physical Damage against: +21% (-)Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
Light source | ![]() brass lantern 'Todolathasus' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Armour penetration: +1 (-) Physical crit. chance: +2.0% (-) Armour: +6 (-) Changes stats: +3(-) Dex Changes damage: +6%(-) physical Maximum life: +44.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() hardened leather cap 'Stokereign' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 (-) Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 4(-) temporal Changes stats: +6(-) Str / +9(-) Dex / +3(-) Cun Changes resistances: +5%(-) cold / +14%(-) fire Changes damage: +6%(-) fire / +9%(-) temporal A cap made of leather. |
Tool | ![]() Beteriara the Demonvile (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 16(-) darkness Changes stats: +1(-) Str Changes resistances: +3%(-) darkness Changes resistances penetration: +10%(-) mind Changes damage: +12%(-) darkness Physical save: +6 (+3 eff.) (-) Spell save: +6 (+3 eff.) (-) Mental save: +6 (+2 eff.) (-) Maximum life: +46.00 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() steel ring 'Phoenixtrencher' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes damage: +3%(-) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +15.00% (-) Disarm immunity: +28% (-) Pinning immunity: +23% (-) Knockback immunity: +26% (-) Equilibrium when hit: +0.12 (-) Maximum life: +28.00 (-) Maximum psi: +20.00 (-) Mindpower: +10 (+3 eff.) (-) Heals friendly targets nearby when you use a nature summon: +10 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() stralite ring 'Xanadheda' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +27 (+6 eff.) Changes stats: +4 Mag / +1 Cun / +1 Con Changes resistances: +3% mind Changes damage: +0%(-3%) fire / +3% mind / +9% all Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Life regen: +1.10 Equilibrium when hit: +0.00 (-0.12) Maximum life: +55.00 (+27.00) Maximum psi: +0.00 (-20.00) Spellpower: +20 (+10 eff.) Mindpower: +25 (+8 eff.) (+15 (+5 eff.)) Light radius: +1 Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Brenodrahad the yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +9 (-) Burst (radius 2) on crit: +2(-) physical When wielded/worn: Accuracy: +12 (+3 eff.) (-) Physical crit. chance: +15.0% (-) Physical power: +2 (+0 eff.) (-) Changes stats: +2(-) Str / +6(-) Dex Changes resistances penetration: +38%(-) physical Changes damage: +17%(-) physical Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
On hands | ![]() Fists of the Desert Scorpion (8 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +8 (+2 eff.) (-) Changes stats: +3(-) Str / +3(-) Wil / +3(-) Cun Changes damage: +8%(-) physical Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +40% (-) Mindpower: +3 (+1 eff.) (-) It can be used to activate talent Mindhook (costing 15 power out of 24/24) : Effective talent level: 4.8 Power cost: 15 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() hardened leather armour 'Emybrevena' (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+1 eff.) (-) Fatigue: +8% (-) Changes resistances: +7%(-) physical Changes damage: +3%(-) arcane / +6%(-) blight Physical save: +14 (+7 eff.) (-) Life regen: +2.50 (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Maximum life: +51.00 (-) Combat speed: +15% (-) Casting speed: +15% (-) Mental speed: +15% (-) Healing mod.: +11% (-) Damage Shield penetration: +20% (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) A suit of armour made of leather. |
Cloak | ![]() linen cloak 'Gomina' (1 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Armour: +4 (-) Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Dex / +1(-) Cun / +3(-) Con Physical save: +6 (+3 eff.) (-) Maximum life: +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Gunydir the gold amulet Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) (-) Defense: +8 (+2 eff.) (-) Changes stats: +7(-) Lck / +4(-) Con Changes resistances: +19%(-) light / +12%(-) darkness / +5%(-) arcane Blindness immunity: +27% (-) Reduce all damage from unseen attackers: 12% (-) Amulets can have magical properties. |
Inventory
![]() healing infusion of the psychic (heal 142) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() heroism infusion of the sneak (+11 for 9 turns, die at -530) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11(-6) for 9(+1) turns. While Heroism is active, you will only die when reaching -530(+25) life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your -Dexterity, +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() This item will automatically be transmogrified when you leave the level. heroism infusion of the wizard (+6 for 8 turns, die at -251) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6(-10) for 8(-) turns. While Heroism is active, you will only die when reaching -251(+304) life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your -Dexterity, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() movement infusion of the wizard (348% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 348%(-229%) for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5(-1) turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() regeneration infusion of the duelist (heal 384 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 384(+67) life over 5(-) turns. Its effects scale with your -Strength, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 108 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 108(-209) life over 5(-) turns. Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() This item will automatically be transmogrified when you leave the level. wild infusion of the duelist (resist 18%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical or -physical effect and reduce all damage taken by 18%(+4%) for 6(+2) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() acid wave rune of the wizard (46 acid damage; disarm 5 turns with power 29) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 46.25 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 29 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() teleportation rune (range 50) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-7) Lck / +0(-4) Con Changes resistances: +0%(-19%) light / +0%(-12%) darkness / +0%(-5%) arcane Blindness immunity: +0% (-27%) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Reduce all damage from unseen attackers: 0% (-12%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() copper amulet 'Growflash' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Effects on melee hit: * Slows global speed by 30% Changes stats: +0(-7) Lck / +0(-4) Con Changes resistances: +6% temporal / +0%(-12%) darkness / +0%(-19%) light / +0%(-5%) arcane / +9% nature Changes damage: +6% nature Talent mastery: +0.13 Technique / Archery prowess Blindness immunity: +0% (-27%) Reduce all damage from unseen attackers: 0% (-12%) Amulets can have magical properties. |
![]() gold amulet 'Dimworm' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Fatigue: -5% Changes stats: +7 Dex / +1 Wil / +6 Cun / +6(+2) Con / +0(-7) Lck Changes resistances: +0%(-19%) light / +0%(-12%) darkness / +0%(-5%) arcane Changes resistances penetration: +15% darkness Changes damage: +3% darkness Grants telepathy: Humanoid/Orc Mental save: +30 (+10 eff.) Blindness immunity: +0% (-27%) Life regen: +0.80 Stamina each turn: +0.60 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Movement speed: +10% Reduce all damage from unseen attackers: 0% (-12%) Amulets can have magical properties. |
![]() steel amulet 'Toradekath' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Physical power: +7 (+2 eff.) Armour: +6 Defense: +0 (+0 eff.) (-8 (-2 eff.)) Changes stats: +0(-7) Lck / +0(-4) Con Changes resistances: +0%(-19%) light / +12% temporal / +0%(-12%) darkness / +0%(-5%) arcane Changes resistances penetration: +20% arcane Changes damage: +6% physical Blindness immunity: +15% (-12%) Disarm immunity: +25% Teleport immunity: +25% Combat speed: +10% Reduce all damage from unseen attackers: 0% (-12%) Amulets can have magical properties. |
![]() warrior's steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Changes stats: +0(-7) Lck / +3(-1) Con Changes resistances: +0%(-19%) light / +7% physical / +0%(-12%) darkness / +0%(-5%) arcane Blindness immunity: +0% (-27%) Stamina each turn: +0.30 Reduce all damage from unseen attackers: 0% (-12%) Amulets can have magical properties. |
![]() Daimokalthohek the Blastseam Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 20 arcane resource burn * 15% chance to daze at end of turn Changes stats: +7 Str / +6 Wil / +7 Cun / +8 Con Changes resistances: +30% lightning / +6% temporal / +5% arcane / +3% acid Changes damage: +15% lightning / +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Spell save: +3 (+2 eff.) Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Mindpower: +8 (+2 eff.) (-2 (-1 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Silera the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +3 Con Changes resistances: +6% cold / +6% fire Changes damage: +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Physical save: +6 (+3 eff.) Mental save: +30 (+10 eff.) Cut immunity: +10% Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Teleport immunity: +15% Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() titan's copper ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Physical save: +6 (+3 eff.) Disarm immunity: +21% (-7%) Pinning immunity: +21% (-2%) Knockback immunity: +25% (-1%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +23.00 (-5.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() titan's gold ring of the mind (+13%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +13% mind Changes damage: +13% mind / +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Physical save: +4 (+2 eff.) Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() warrior's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes damage: +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Mental save: +5 (+1 eff.) Disarm immunity: +0% (-28%) Confusion immunity: +21% Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() warrior's steel ring of blight (+14%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +14% blight Changes damage: +14% blight / +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's gold ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Mag Changes damage: +0%(-3%) fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +0.00% (-15.00%) Spell save: +6 (+3 eff.) Disarm immunity: +0% (-28%) Pinning immunity: +0% (-23%) Knockback immunity: +0% (-26%) Equilibrium when hit: +0.00 (-0.12) Maximum life: +0.00 (-28.00) Maximum psi: +0.00 (-20.00) Spellpower: +7 (+3 eff.) Mindpower: +8 (+2 eff.) (-2 (-1 eff.)) Heals friendly targets nearby when you use a nature summon: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Deepsblight (146% power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% (+81%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Damage (Melee): +51 insidious poison / +16 darkness Burst (radius 1) on hit: +8 darkness / +12 arcane Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances: +12% darkness Changes resistances penetration: +25% darkness / +0%(-38%) physical Changes damage: +12% darkness / +0%(-17%) physical Massive two-handed swords. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of persecution (159% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% (+94%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical Damage against: +23% Unnatural When wielded/worn: Accuracy: +13 (+3 eff.) (+1 (+0 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Defense: +13 (+5 eff.) Changes stats: +0(-2) Str / +0(-6) Dex / +7 Wil Changes resistances penetration: +0%(-38%) physical Changes damage: +0%(-17%) physical Disarm immunity: +35% Massive two-handed swords. Tap to cycle through comparison choices |
![]() Huratodan the Thunderbright Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +7 (-2) On weapon hit: * 40% chance to cause random gloom (+40%) Burst (radius 1) on hit: +6 lightning Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +5(-1) Dex Changes resistances: +9% mind Changes resistances penetration: +5% lightning / +20%(-18%) physical Changes damage: +0%(-17%) physical Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
![]() Surefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 133% (+8%) Firing range: +9 (-) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +12 (+3 eff.) (-) Physical crit. chance: +5.0% (-10.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +3(-3) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +5%(-12%) physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 12 Travel Speed: instantaneous Description: Fire a steady shot, doing 158% damage with a 35% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
![]() Tempestpall Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +8 (-1) On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) (+40%) Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex / +6 Con Changes resistances: +6% temporal Changes resistances penetration: +20% lightning / +10% temporal / +0%(-38%) physical Changes damage: +15% lightning / +0%(-17%) physical Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 236 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
![]() ash longbow 'Arisin' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +7 (-2) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +2(-) Str / +0(-6) Dex / +1 Mag / +1 Wil / +3 Con Changes resistances penetration: +18%(-20%) physical Changes damage: +20%(+3%) physical Mindpower: +8 (+3 eff.) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Erelarig (140% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 141% (+75%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% (-25%) Firing range: +0 (-9) On weapon hit: * 25% chance to cause random gloom (+25%) * 17 arcane resource burn (+17) * 20% chance to corrode armour by 30% (+20%) On weapon crit: + burns latent spell energy Damage (Melee): +17 mind Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +10 (+2 eff.) (-2 (-1 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Effects on melee hit: * Slows global speed by 30% Changes stats: +4(+2) Str / +0(-6) Dex / +3 Cun / +5 Wil Changes resistances: +3% lightning / +6% temporal / +3% light / +5% arcane Changes resistances penetration: +0%(-38%) physical Changes damage: +8%(-9%) physical Stamina when hit: +1.70 Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Falintir the Curevault (134% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 134% (+69%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% (-25%) Firing range: +0 (-9) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances: +15% nature / +9% blight Changes resistances penetration: +25% blight / +0%(-38%) physical Changes damage: +9% blight / +0%(-17%) physical Blunt and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Nature's Vengeance (150% power, 4 apr) Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Power: 150% (+84%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% (-25%) Firing range: +0 (-9) Damage (Melee): +10 silence / +18 nature Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +6 (+1 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +0%(-17%) physical It can be used to activate talent Rush (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of life (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% (+42%) Range: 1.1x (+0.0x) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +0%(-17%) physical Life regen: +1.40 Maximum life: +30.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. horrifying living mindstar (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% (+47%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Damage when hit (Melee): 6 mind / 5 darkness Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +0%(-17%) physical / +6% mind / +4% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. pulsing mindstar of slime (104% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% (+39%) Range: 1.1x (+0.0x) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Effects when hit in melee: * Slows global speed by 2% Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +2% nature / +0%(-17%) physical Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. thorny mindstar (97% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% (+32%) Range: 1.1x (+0.0x) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +0%(-17%) physical Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. thorny mindstar of nightfall (100% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 100% (+34%) Range: 1.1x (+0.0x) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances: +10% darkness Changes resistances penetration: +7% darkness / +0%(-38%) physical Changes damage: +5% darkness / +0%(-17%) physical Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +13% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of might (120% power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (+55%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +8.0% (-7.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex Changes resistances penetration: +0%(-38%) physical Changes damage: +20% acid / +0%(-17%) physical Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Islunor the dwarven-steel waraxe (120% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% (+55%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% (-25%) Firing range: +0 (-9) Damage (Melee): +30 insidious poison Burst (radius 2) on crit: +0(-2) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-2) Str / +0(-6) Dex / +7 Con Changes resistances penetration: +0%(-38%) physical Changes damage: +9%(-8%) physical Equilibrium when hit: +0.16 Maximum hate: +10.00 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) One-handed war axes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Brenarach Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +12 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +3% physical / +0%(-20%) nature / +0%(-20%) cold Changes resistances penetration: +25% physical Critical mult.: +5.00% Physical save: +30 (+11 eff.) Spell save: +10 (+5 eff.) Psi when hit: +0.12 Maximum stamina: +5.00 Healing mod.: +0% (-30%) Size category: +1 A belt that goes around your waist. |
![]() Elyda Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +4 Mag / +4(+1) Wil / +4 Cun Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Changes resistances penetration: +10% arcane Grants telepathy: Dragon Demon/Major Demon/Minor Spell save: +6 (+3 eff.) Healing mod.: +0% (-30%) Size category: +1 A belt that goes around your waist. |
![]() Torynik the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +15% temporal / +0%(-20%) nature / +0%(-20%) cold Physical save: +12 (+5 eff.) Blindness immunity: +10% Poison immunity: +35% Pinning immunity: +10% Only die when reaching: -80.00 life Healing mod.: +0% (-30%) It can be used to create a temporary shield that absorbs 266 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. grounding hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +7% lightning / +7% temporal / +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Healing mod.: +0% (-30%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +8% light / +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature / +5% darkness Healing mod.: +0% (-30%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. Betimitha (9 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Armour: +0 (-4) Defense: +9 (+3 eff.) (+8 (+3 eff.)) Damage when hit (Melee): 16 arcane Changes stats: +0(-1) Dex / +4 Wil / +0(-1) Cun / +0(-3) Con Changes resistances: +19% light / +15% fire Changes resistances penetration: +25% acid / +10% arcane Stealth bonus: +8 Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mana each turn: +0.32 Maximum life: +0.00 (-40.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Venomrot the cashmere cloak (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Armour: +0 (-4) Defense: +2 (+1 eff.) (+1 (+1 eff.)) Changes stats: +5(+4) Dex / +1 Mag / +4(+3) Cun / +0(-3) Con Changes resistances: +7% acid / +7% lightning / +12% blight / +5% fire / +19% nature / +7% cold Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Life regen: +1.40 Maximum life: +0.00 (-40.00) Infravision radius: +2 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Armour: +0 (-4) Defense: +1 (+0 eff.) (-) Changes stats: +0(-1) Dex / +0(-1) Cun / +0(-3) Con Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum life: +31.00 (-9.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Bikini (0 def, 0 armour) 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: +0% (-8%) Changes resistances: +0%(-7%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +12 (+4 eff.) (+9 (+3 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 10 cold Changes resistances: +0%(-7%) physical / +15% cold Changes resistances penetration: +8% cold Changes damage: +0%(-6%) blight / +10% cold / +0%(-3%) arcane Talent mastery: +0.10 Spell / Water Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Spellpower: +4 (+2 eff.) Movement speed: +15% Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() This item will automatically be transmogrified when you leave the level. shimmering silk robe of fire (+21%) (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-6) Defense: +3 (+1 eff.) (-) Fatigue: +0% (-8%) Changes resistances: +0%(-7%) physical / +21% fire Changes damage: +0%(-6%) blight / +14% fire / +13%(+10%) arcane Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Maximum mana: +75.00 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Obsidianwild the pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: +1% (+11%) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes stats: +0(-3) Dex / +2 Mag Changes resistances: +0%(-5%) physical Changes resistances penetration: +25% darkness Changes damage: +6% darkness Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Spell save: +2 (+1 eff.) Pinning immunity: +0% (-100%) Lowers spell cool-downs by: 10% Movement speed: +0% (-10%) A pair of boots made of leather. |
![]() This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) (-) Ranged Defense: +4 (+2 eff.) Fatigue: +3% (+13%) Changes stats: +0(-3) Dex Changes resistances: +0%(-5%) physical Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Pinning immunity: +0% (-100%) Movement speed: +0% (-10%) A pair of boots made of leather. |
![]() This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: +3% (+13%) Changes stats: +0(-3) Dex Changes resistances: +0%(-5%) physical Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Pinning immunity: +0% (-100%) Stamina each turn: +0.70 Maximum stamina: +18.00 Spellpower: +5 (+2 eff.) Movement speed: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Bethobrelle (0 def, 9 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +9 (+5) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 8 temporal Damage (Ranged): 7 temporal Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Cun / +3 Con Changes resistances: +7% temporal Changes damage: +9% acid / +4% temporal / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-40%) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. Lisita (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +2 (-2) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 9 mind Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Cun Changes resistances: +8% mind Changes damage: +6% mind / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Mental save: +9 (+3 eff.) Disarm immunity: +0% (-40%) Psi when hit: +0.20 Maximum life: +30.00 Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 (-1) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Changes stats: +0(-3) Str / +4 Mag / +0(-3) Wil / +0(-3) Cun Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Critical mult.: +20.00% Disarm immunity: +0% (-40%) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) It can be used to activate talent Chain Lightning (costing 15 power out of 16/16) : Effective talent level: 3.0 Power cost: 15 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 9.80 to 29.40 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Tarritostir (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-2) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 8 fire Effects when hit in melee: * 22% chance to reduce effective powers by 20% * 17 arcane resource burn Changes stats: +0(-3) Str / +0(-3) Wil / +2(-1) Cun Changes resistances: +7% fire Changes damage: +6% fire / +6% mind / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Critical mult.: +5.00% Spell save: +8 (+4 eff.) Disarm immunity: +0% (-40%) Life regen: +3.30 Stamina each turn: +0.40 Psi each turn: +0.24 Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() blighted iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 (-3) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 6 blight Changes stats: +0(-3) Str / +2 Dex / +0(-3) Wil / +0(-3) Cun Changes resistances: +6% blight Changes damage: +3% blight / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-40%) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-2) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Cun Changes damage: +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-40%) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() iron gauntlets 'Undeathsin' (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage when hit (Melee): 8 nature Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Cun Changes resistances: +5% arcane Changes damage: +3% nature / +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-40%) Life regen: +1.50 Stamina each turn: +0.70 Maximum stamina: +12.00 Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() iron gauntlets of dispersion (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Damage (Melee): 4 arcane Changes stats: +0(-3) Str / +4 Mag / +3(-) Wil / +0(-3) Cun Changes resistances: +4% arcane Changes damage: +0%(-8%) physical Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-40%) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crown of Command (3 def, 6 armour) Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +6 (+3) Defense: +3 (+1 eff.) Fatigue: +4% (+1%) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +10 Wil / +0(-3) Cun / +3 Con Changes resistances: +0%(-14%) fire / +0%(-5%) cold / +8% physical Changes damage: +0%(-6%) fire / +0%(-9%) temporal Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() This item will automatically be transmogrified when you leave the level. Starstun (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 20 light / 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +4 Wil / +4(+1) Cun Changes resistances: +0%(-14%) fire / +12%(+7%) cold Changes resistances penetration: +20% light Changes damage: +0%(-6%) fire / +0%(-9%) temporal Reduces incoming crit damage: 15.00% Blindness immunity: +20% Poison immunity: +15% Pinning immunity: +10% Mindpower: +5 (+2 eff.) A cap made of leather. |
![]() Xanawyn (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 0(-4) temporal Changes stats: +6(-) Str / +0(-9) Dex / +3 Wil / +0(-3) Cun / +4 Con Changes resistances: +7% blight / +0%(-14%) fire / +8% darkness / +0%(-5%) cold Changes resistances penetration: +20% mind Changes damage: +0%(-9%) temporal / +18% mind / +0%(-6%) fire Physical save: +9 (+4 eff.) Spell save: +5 (+3 eff.) Mental save: +22 (+7 eff.) Light radius: +1 It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Zubyvena the Infernostriker (6 def, 9 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +9 (+6) Defense: +6 (+2 eff.) Fatigue: +3% (-) Damage when hit (Melee): 8 mind / 0(-4) temporal Changes stats: +6(-) Str / +0(-9) Dex / +0(-3) Cun / +6 Con Changes resistances: +0%(-5%) cold / +3%(-11%) fire / +9% mind / +4% all Changes resistances penetration: +10% mind Changes damage: +0%(-9%) temporal / +3% mind / +0%(-6%) fire Physical save: +20 (+8 eff.) Mental save: +12 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +0 (-3) Defense: +2 (+1 eff.) Fatigue: +0% (-3%) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +0(-3) Cun Changes resistances: +0%(-5%) cold / +0%(-14%) fire Changes damage: +0%(-6%) fire / +0%(-9%) temporal A pointy cloth hat, very wizardly... |
![]() cleansing iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +0 (-6) Armour: +3 (-) Fatigue: +5% (+2%) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +3(-6) Dex / +0(-3) Cun Changes resistances: +5% blight / +0%(-14%) fire / +6% nature / +0%(-5%) cold Changes damage: +0%(-6%) fire / +0%(-9%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of balance (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +0 (-3) Defense: +2 (+1 eff.) Fatigue: +0% (-3%) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +0(-3) Cun Changes resistances: +6% lightning / +8% temporal / +0%(-5%) cold / +0%(-14%) fire Changes damage: +0%(-6%) fire / +0%(-9%) temporal Equilibrium when hit: +1.50 Psi when hit: +1.40 Hate when hit: +1.00 A pointy cloth hat, very wizardly... |
![]() miner's iron helm of constitution (+3) (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +0 (-6) Armour: +4 (+1) Fatigue: +5% (+2%) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +0(-3) Cun / +3 Con Changes resistances: +0%(-5%) cold / +0%(-14%) fire Changes damage: +0%(-6%) fire / +0%(-9%) temporal Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-6) Armour: +3 (-) Fatigue: +3% (-) Damage when hit (Melee): 0(-4) temporal Changes stats: +0(-6) Str / +0(-9) Dex / +0(-3) Cun Changes resistances: +0%(-5%) cold / +0%(-14%) fire / +13% light / +13% darkness Changes damage: +0%(-6%) fire / +0%(-9%) temporal A cap made of leather. |
![]() This item will automatically be transmogrified when you leave the level. Blindmortal the stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 (+2) Defense: +4 (+2 eff.) (+1 (+1 eff.)) Fatigue: +16% (+8%) Effects on melee hit: * 30% chance to corrode armour by 30% * 15% chance to blind Changes stats: +7 Str Changes resistances: +13%(+6%) physical / +42% fire / +6% light / +14% darkness Changes damage: +0%(-6%) blight / +6% light / +0%(-3%) arcane Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Light radius: +2 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() Daimesus the dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (+2) Defense: +3 (+1 eff.) (-) Fatigue: +16% (+8%) Damage when hit (Melee): 12 acid Changes resistances: +29% acid / +0%(-7%) physical Changes damage: +6% acid / +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +4.00 (+1.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +105.00 (+54.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +23% (+12%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (+2) Defense: +3 (+1 eff.) (-) Fatigue: +16% (+8%) Changes resistances: +7% mind / +0%(-7%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Mental save: +16 (+5 eff.) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 (+2) Defense: +4 (+2 eff.) (+1 (+1 eff.)) Fatigue: +16% (+8%) Changes resistances: +18% lightning / +0%(-7%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of mail. |
![]() Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +4 (+2 eff.) (+1 (+1 eff.)) Ranged Defense: +8 (+3 eff.) Fatigue: +10% (+2%) Changes stats: +2 Str / +2 Con Changes resistances: +0%(-7%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Maximum encumbrance: +20 Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Knockback immunity: +10% Life regen: +0.70 (-1.80) Stamina each turn: +0.70 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +45.00 (-6.00) Maximum stamina: +43.00 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() This item will automatically be transmogrified when you leave the level. hardened leather armour 'Shadeshaper' (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+1 eff.) (-) Fatigue: +8% (-) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +0%(-7%) physical / +6% fire / +8% arcane / +18% darkness Changes damage: +0%(-6%) blight / +9% darkness / +0%(-3%) arcane Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Spell save: +16 (+8 eff.) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of leather. |
![]() hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+1 eff.) (-) Fatigue: +8% (-) Changes resistances: +0%(-7%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +20.00 (-31.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of delving (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+5) Defense: +5 (+2 eff.) (+2 (+1 eff.)) Fatigue: +24% (+16%) Changes stats: +7 Str Changes resistances: +13% darkness / +5%(-2%) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +0 (+0 eff.) (-14 (-7 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Light radius: +1 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of stability (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+5) Defense: +5 (+2 eff.) (+2 (+1 eff.)) Fatigue: +24% (+16%) Damage when hit (Melee): 15 physical Changes resistances: +7%(-) physical Changes damage: +0%(-3%) arcane / +0%(-6%) blight Physical save: +13 (+7 eff.) (-1 (+0 eff.)) Life regen: +0.00 (-2.50) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum life: +0.00 (-51.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) Healing mod.: +0% (-11%) Damage Shield penetration: +0% (-20%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A suit of armour made of metal plates. |
![]() Galutosin the Mirefurnace (19/19, 140% power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 140% (-36%) Range: 1.4x (+0.0x) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 19 (2) On weapon hit: + 10% chance to knock the target back + 25% chance to put talents on cooldown Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +24 physical / +0(-26) darkness / +36 nature / +8(+4) temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() barbed quiver of yew arrows of erosion (18/18, 143% power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 144% (-33%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 18 (1) On weapon crit: + wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +11(+7) temporal / +0(-26) darkness / +8 bleed / +11 nature Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() barbed quiver of yew arrows of wind (20/20, 140% power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 141% (-36%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 20 (3) On weapon hit: + 10% chance to create an air burst On weapon crit: + wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +200% (-) Damage (Ranged): +0(-38) lightning / +9 bleed / +0(-26) darkness / +0(-4) temporal Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() deadly quiver of elven-wood arrows of vileness (16/16, 167% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 167% (-9%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 (-6) Crit. chance: +2.5% (-13.0%) Capacity: 16 (-1) On weapon hit: * 12% chance to disease (+12%) Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +0(-26) darkness / +21 blight / +0(-4) temporal Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() deadly quiver of yew arrows (17/17, 156% power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 157% (-20%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 17 (-) Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +0(-4) temporal / +0(-26) darkness Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() quiver of elven-wood arrows 'Lisewyn' (21/21, 170% power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 171% (-6%) Range: 1.4x (+0.0x) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 (-6) Crit. chance: +2.5% (-13.0%) Capacity: 21 (4) On weapon hit: * Slows global speed by 40% (+40%) + disrupts spell-casting + 20% chance to torment the target Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +0(-4) temporal / +17(-9) darkness / +17 mind Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living / +26% Unnatural Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. quiver of yew arrows 'Sunbraze' (20/20, 140% power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 140% (-36%) Range: 1.4x (+0.0x) Uses stats: 50% Str, 70% Dex Damage type: Light Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 20 (3) On weapon hit: * 40% chance to blind (+40%) + 10% chance to create an air burst Travel speed: +200% (-) Damage (Ranged): +0(-38) lightning / +0(-4) temporal / +8 light / +0(-26) darkness / +24 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical / +16 light Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() quiver of yew arrows of erosion (24/24, 141% power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 142% (-35%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-10) Crit. chance: +2.0% (-13.5%) Capacity: 24 (7) Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +9(+5) temporal / +12 nature / +0(-26) darkness Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 543 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-20) Crit. chance: +0.0% (-15.5%) Capacity: 0 (-17) Travel speed: +0% (-200%) Damage (Ranged): +0(-38) lightning / +0(-4) temporal / +0(-26) darkness Burst (radius 2) on crit: +0(-17) lightning / +0(-4) physical Damage against: +0% (-21% )Living When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 15 blight / 0(-16) darkness Changes stats: +0(-1) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) mind Changes damage: +4% blight / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() iron pickaxe of endurance (dig speed 39 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +3(+2) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Borithad the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-6) Changes stats: +0(-3) Dex Changes resistances: +5% arcane / +12% lightning Changes damage: +3% mind / +0%(-6%) physical Grants telepathy: Dragon Maximum life: +42.00 (-2.00) Mental crit. chance: +3% Light radius: +2 (-) Heals friendly targets nearby when you use a nature summon: +20 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-6) Changes stats: +0(-3) Dex Changes resistances: +30% light Changes damage: +10% light / +0%(-6%) physical Maximum life: +0.00 (-44.00) Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (93 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() This item will automatically be transmogrified when you leave the level. Duvuchik [power 3] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 20 mind / 0(-16) darkness Changes stats: +0(-1) Str Changes resistances: +9% acid / +0%(-3%) darkness Changes resistances penetration: +25%(+15%) mind Changes damage: +24% acid / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) When carried: Talent granted: +0(+-1) Dig It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
![]() dwarven-steel torque of kinetic psionic shield 'Arurema' [power 79] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-1) Str / +4 Wil / +5 Cun Changes resistances: +9% blight / +0%(-3%) darkness Maximum wards: +2 physical / +3 mind / +4 darkness Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness Talent granted: +1 Ward Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +6 (+2 eff.) (-) Hate when firing a critical mind attack: +4.00 Maximum life: +0.00 (-46.00) Mindpower: +8 (+3 eff.) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 79 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() quick iron torque of kinetic psionic shield [power 23] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-1) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
![]() This item will automatically be transmogrified when you leave the level. yew totem of cure ailments 'Scorchenvy' [power 3] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-1) Str Changes resistances: +24% cold / +0%(-3%) darkness / +6% fire Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Disarm immunity: +20% Stun/Freeze immunity: +10% Maximum life: +0.00 (-46.00) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +0(+-1) Dig It can be used to remove up to 3 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Brodosin the Furnacepall [power 69] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness / 8 temporal Changes stats: +0(-1) Str Changes resistances: +0%(-3%) darkness / +12% fire Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness / +6% temporal Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +0(+-1) Dig It can be used to creates a wall of flames lasting 4 turns (dealing 28 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() elm wand of firewall [power 65] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-1) Str Changes resistances: +0%(-3%) darkness Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-12%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-46.00) When carried: Talent granted: +0(+-1) Dig It can be used to creates a wall of flames lasting 4 turns (dealing 26 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yeeble the Yeek Archer level 35
56th Haze 122nd year of Ascendancy at 07:50 see stats
By Yeeble the Yeek Archer level 35
52nd Haze 122nd year of Ascendancy at 21:55 see stats
By Yeeble the Yeek Archer level 13
21st Dusk 122nd year of Ascendancy at 00:40 see stats
By Yeeble the Yeek Archer level 36
5th Decay 122nd year of Ascendancy at 00:14 see stats
By Yeeble the Yeek Archer level 25
15th Haze 122nd year of Ascendancy at 21:32 see stats
By Yeeble the Yeek Archer level 10
1st Flare 122nd year of Ascendancy at 14:54 see stats
By Yeeble the Yeek Archer level 20
60th Dusk 122nd year of Ascendancy at 09:34 see stats
By Yeeble the Yeek Archer level 30
31st Haze 122nd year of Ascendancy at 21:40 see stats
By Yeeble the Yeek Archer level 21
71st Dusk 122nd year of Ascendancy at 21:25 see stats
By Yeeble the Yeek Archer level 29
25th Haze 122nd year of Ascendancy at 08:35 see stats
By Yeeble the Yeek Archer level 22
4th Haze 122nd year of Ascendancy at 07:16 see stats
By Yeeble the Yeek Archer level 12
9th Flare 122nd year of Ascendancy at 07:35 see stats
By Yeeble the Yeek Archer level 37
5th Decay 122nd year of Ascendancy at 15:32 see stats
By Yeeble the Yeek Archer level 22
3rd Haze 122nd year of Ascendancy at 21:55 see stats
By Yeeble the Yeek Archer level 17
40th Dusk 122nd year of Ascendancy at 05:42 see stats
By Yeeble the Yeek Archer level 34
51st Haze 122nd year of Ascendancy at 23:36 see stats
Log
Talent Shadow Shot is ready to use.
Talent Called Shots is ready to use.
Talent Sentinel is ready to use.
Talent Infusion: Regeneration is ready to use.
Silesetha the patchwork troll performs a melee critical strike against Yeeble!
Yeeble shrugs off the critical damage!
Yeeble is poisoned!
Yeeble hits Silesetha the patchwork troll for 16 darkness, 4 temporal, 16 darkness, 4 temporal (40 total damage).
Silesetha the patchwork troll hits Yeeble for 0 blight, 0 nature, 89 blight, 11 blight, 0 cold (100 total damage).
Yeeble performs a telekinetically enhanced leap!
Yeeble deactivates Concealment.
Yeeble is moving less freely.
Insidious Poison from Silesetha the patchwork troll hits Yeeble for 3 nature damage.
Yeeble is stunned by the burning flame!
Yeeble is dazed!
Yeeble is not dazed anymore.
Yeeble feels pain again.
Insidious Poison from Silesetha the patchwork troll hits Yeeble for 0 nature damage.
Burning Shock from Silesetha the patchwork troll hits Yeeble for 18 fire damage.
Infusion: Wild is still on cooldown for 9 turns.
Yeeble uses Infusion: Regeneration.
Yeeble starts regenerating health quickly.
Silesetha the patchwork troll casts Illuminate.
Yeeble resists the blinding light!
Saving game...