Summoner the level 8 Thalore Summoner by ttofis6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp8 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution14 (base 11)
Magic12 (base 10)
Willpower30 (base 25)
Cunning30 (base 26)

Resources

Life250/250
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage6
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower28.5
Crit Chance9%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense10.4
Ranged Defense10.4
Fatigue7
Physical Save24.836763721606
Spell Save26.636763721606
Mental Save28

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance45%
Instadeath Resistance100%
Poison Resistance20%
Silence Resistance46%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
failed
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Summoner the Thalore Summoner level 7
20th Dusk 122nd year of Ascendancy at 21:50
see stats

Log

Connection to online server established.
Summoner wears(offslot):
mossy mindstar (3-3.3 power, 12 apr, mind damage).
Talent Dig is ready to use.

You gain 1.75 gold from the transmogrification of
nature's mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 39 turns (stop reason: dialog is displayed).


You gain 1.30 gold from the transmogrification of
flaming quiver of elm arrows of accuracy (22/22, 14-19.6 power, 5 apr).
You gain 1.45 gold from the transmogrification of
reinforced steel shield (6 def, 7 armour, 63.5 block).
You gain 1.78 gold from the transmogrification of
spiked iron plate armour of resilience (3 def, 7 armour).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.55 gold from the transmogrification of
Xerutha the linen cloak (1 def, 6 armour).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, physical element).
You gain 1.40 gold from the transmogrification of
elm longbow of power.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot do that on the world map.