Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 29 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Unmunon the dwarf at level 12 on the 62nd Dusk 122nd year of Ascendancy at 20:13 / 58Killed by multi-hued drake at level 14 on the 26th Haze 122nd year of Ascendancy at 07:47 Killed by skeleton master archer at level 14 on the 26th Haze 122nd year of Ascendancy at 09:35 Killed by forest wight at level 14 on the 26th Haze 122nd year of Ascendancy at 10:33 Killed by snow giant at level 14 on the 37th Haze 122nd year of Ascendancy at 12:36 Killed by snow giant boulder thrower at level 14 on the 37th Haze 122nd year of Ascendancy at 13:52 Killed by snow giant boulder thrower at level 14 on the 37th Haze 122nd year of Ascendancy at 15:33 Killed by great wolf at level 14 on the 37th Haze 122nd year of Ascendancy at 17:56 Killed by Ce'Niwyn the giant black ant at level 15 on the 39th Haze 122nd year of Ascendancy at 00:16 Killed by snow giant at level 15 on the 39th Haze 122nd year of Ascendancy at 12:53 Killed by Burb the snow giant champion at level 15 on the 39th Haze 122nd year of Ascendancy at 14:15 Killed by snow giant thunderer at level 15 on the 39th Haze 122nd year of Ascendancy at 15:44 Killed by Veleda the degenerated skeleton warrior at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:49 Killed by skeleton mage at level 17 on the 3rd Decay 122nd year of Ascendancy at 17:12 Killed by Belebeth the forest wight at level 18 on the 6th Decay 122nd year of Ascendancy at 09:38 Killed by Yveba the orc blood mage at level 18 on the 7th Decay 122nd year of Ascendancy at 01:30 Killed by Yveba the orc blood mage at level 18 on the 7th Decay 122nd year of Ascendancy at 02:29 Killed by skeleton mage at level 18 on the 7th Decay 122nd year of Ascendancy at 04:01 Killed by will o' the wisp at level 19 on the 16th Regrowth 123rd year of Ascendancy at 07:03 Killed by skeleton archer at level 24 on the 4th Pyre 123rd year of Ascendancy at 18:45 Killed by orc cryomancer at level 25 on the 79th Pyre 123rd year of Ascendancy at 21:17 Killed by orc pyromancer at level 25 on the 1st Mirth 123rd year of Ascendancy at 00:12 Killed by orc cryomancer at level 25 on the 1st Mirth 123rd year of Ascendancy at 06:43 Killed by orc high pyromancer at level 25 on the 1st Mirth 123rd year of Ascendancy at 08:37 Killed by Gelaith the dredge at level 26 on the 2nd Mirth 123rd year of Ascendancy at 06:21 Killed by orc high cryomancer at level 26 on the 2nd Mirth 123rd year of Ascendancy at 09:36 Killed by orc fighter at level 26 on the 2nd Mirth 123rd year of Ascendancy at 14:13 Killed by orc high pyromancer at level 26 on the 2nd Mirth 123rd year of Ascendancy at 15:55 Killed by orc cryomancer at level 26 on the 2nd Mirth 123rd year of Ascendancy at 17:58 Killed by orc grand master assassin at level 26 on the 2nd Mirth 123rd year of Ascendancy at 19:13 Killed by Warmaster Gnarg at level 26 on the 2nd Mirth 123rd year of Ascendancy at 21:25 Killed by luminous horror at level 26 on the 3rd Mirth 123rd year of Ascendancy at 01:46 Killed by multi-hued drake at level 26 on the 3rd Mirth 123rd year of Ascendancy at 17:48 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 18:50 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 20:12 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 21:14 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 22:17 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 22:24 Killed by overpowered greater multi-hued wyrm at level 26 on the 3rd Mirth 123rd year of Ascendancy at 23:51 Killed by overpowered greater multi-hued wyrm at level 26 on the 4th Mirth 123rd year of Ascendancy at 01:09 Killed by multi-hued drake at level 26 on the 4th Mirth 123rd year of Ascendancy at 02:44 Killed by orc cryomancer at level 27 on the 4th Mirth 123rd year of Ascendancy at 13:55 Killed by orc high cryomancer at level 27 on the 4th Mirth 123rd year of Ascendancy at 20:44 Killed by orc grand master assassin at level 27 on the 4th Mirth 123rd year of Ascendancy at 22:18 Killed by orc grand master assassin at level 27 on the 5th Mirth 123rd year of Ascendancy at 01:42 Killed by orc grand master assassin at level 27 on the 5th Mirth 123rd year of Ascendancy at 03:31 Killed by orc cryomancer at level 27 on the 5th Mirth 123rd year of Ascendancy at 09:04 Killed by orc high pyromancer at level 27 on the 5th Mirth 123rd year of Ascendancy at 14:08 Killed by Voreth the orc cryomancer at level 27 on the 5th Mirth 123rd year of Ascendancy at 17:52 Killed by orc high pyromancer at level 27 on the 5th Mirth 123rd year of Ascendancy at 20:46 Killed by orc blood mage at level 29 on the 2nd Flare 123rd year of Ascendancy at 04:37 Killed by skeleton warrior at level 29 on the 5th Flare 123rd year of Ascendancy at 14:56 Killed by war hound at level 29 on the 7th Dusk 123rd year of Ascendancy at 14:57 Killed by orc necromancer at level 29 on the 7th Dusk 123rd year of Ascendancy at 16:41 Killed by orc necromancer at level 29 on the 7th Dusk 123rd year of Ascendancy at 18:03 Killed by skeleton archer at level 29 on the 11st Dusk 123rd year of Ascendancy at 05:05 Killed by skeleton archer at level 29 on the 11st Dusk 123rd year of Ascendancy at 06:34 Killed by skeleton warrior at level 29 on the 11st Dusk 123rd year of Ascendancy at 08:00 |
Primary Stats
| Strength | 79 (base 47) |
| Dexterity | 56 (base 36) |
| Constitution | 36 (base 16) |
| Magic | 28 (base 10) |
| Willpower | 43 (base 19) |
| Cunning | 49 (base 28) |
Resources
| Life | 807/807 |
| Stamina | 266/266 |
| Healing Factor | 1.3 |
| Regeneration | 9.6960573322372 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 66 |
| Crit Chance | 44% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32.5 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.85 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.73 (48.103448275862%) |
| Defense | 43.033333333333 |
| Ranged Defense | 43.7 |
| Fatigue | 19 |
| Physical Save | 45.175727176593 |
| Spell Save | 28.3 |
| Mental Save | 37.738590764889 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Stun Resistance | 0% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -393 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by giant blue ant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by luminous horror. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Alex. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of serendipity. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of voratun boots of uncanny dodging (9 def, 5 armour) scholar's pair of voratun boots of uncanny dodging (9 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Ranged Defense: +2 Fatigue: +4% Spellpower: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 16.64 cold damage and 17.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 110.55 fire and 85.98 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +4 Con Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| On hands | storm drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) storm drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 Armour: +3 Damage (Melee): 9 lightning Changes stats: +4 Dex Changes resistances: +10% lightning Changes damage: +7% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant voratun mail armour of the deep (5 def, 16 armour) radiant voratun mail armour of the deep (5 def, 16 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +2 Wil Changes resistances: +8% acid / +11% cold / +22% darkness / +18% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 74.11 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | wanderer's gold amulet of magic (+4) wanderer's gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +2 Mag / +5 Cun / +4 Con Life regen: +0.80 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
barbed quiver of ash arrows of wind (20/20, 18.5-25.9 power, 7 apr) barbed quiver of ash arrows of wind (20/20, 18.5-25.9 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 On weapon hit: * 10% chance to create an air burst On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
155 alchemist agate 155 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alex the Thalore Berserker level 21
43rd Regrowth 123rd year of Ascendancy at 03:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Alex the Thalore Berserker level 25
75th Pyre 123rd year of Ascendancy at 02:48 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alex the Thalore Berserker level 26
3rd Mirth 123rd year of Ascendancy at 16:42 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alex the Thalore Berserker level 24
71st Pyre 123rd year of Ascendancy at 21:48 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alex the Thalore Berserker level 11
56th Dusk 122nd year of Ascendancy at 20:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alex the Thalore Berserker level 14
19th Haze 122nd year of Ascendancy at 19:53 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Alex the Thalore Berserker level 28
9th Mirth 123rd year of Ascendancy at 23:20 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alex the Thalore Berserker level 22
50th Regrowth 123rd year of Ascendancy at 01:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alex the Thalore Berserker level 14
38th Haze 122nd year of Ascendancy at 18:58 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Alex the Thalore Berserker level 28
10th Mirth 123rd year of Ascendancy at 00:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alex the Thalore Berserker level 10
35th Dusk 122nd year of Ascendancy at 07:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alex the Thalore Berserker level 20
16th Regrowth 123rd year of Ascendancy at 08:55 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Alex the Thalore Berserker level 7
6th Mirth 122nd year of Ascendancy at 20:15 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Alex the Thalore Berserker level 21
47th Regrowth 123rd year of Ascendancy at 21:14 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Alex the Thalore Berserker level 27
4th Mirth 123rd year of Ascendancy at 12:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alex the Thalore Berserker level 18
5th Decay 122nd year of Ascendancy at 23:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alex the Thalore Berserker level 23
60th Regrowth 123rd year of Ascendancy at 22:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alex the Thalore Berserker level 26
3rd Mirth 123rd year of Ascendancy at 22:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alex the Thalore Berserker level 7
11st Dusk 122nd year of Ascendancy at 20:58 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Alex the Thalore Berserker level 14
37th Haze 122nd year of Ascendancy at 06:33 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alex the Thalore Berserker level 27
8th Mirth 123rd year of Ascendancy at 08:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alex the Thalore Berserker level 17
4th Decay 122nd year of Ascendancy at 04:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alex the Thalore Berserker level 19
16th Regrowth 123rd year of Ascendancy at 08:55 see stats
Log
Alex no longer revels in blood quite so much.
Alex is not stunned anymore.
Alex stops regenerating health quickly.
Alex is fully armored again.
Alex deactivates Berserker Rage.
Alex's rage subsides!
Alex overcomes the gloom
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed Alex!
Resting starts...
Talent Fearless Cleave is ready to use.
Talent Execution is ready to use.
Talent Stunning Blow is ready to use.
Talent Death Dance is ready to use.
Talent Daunting Presence is ready to use.
Talent Berserker Rage is ready to use.
Talent Infusion: Wild is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Precise Strikes is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
