
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Alchemist |
Level / Exp | 37 / 94% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Adriel) at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:11 / 129Killed by golem (servant of Adriel) at level 6 on the 77th Pyre 122nd year of Ascendancy at 05:58 Killed by poison spore at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:45 Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:51 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:02 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:21 Killed by fire drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:24 Killed by fire drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:55 Killed by fire drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:23 Killed by fire drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:54 Killed by skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 10:53 Killed by anaconda at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:33 Killed by carrion worm mass at level 8 on the 2nd Mirth 122nd year of Ascendancy at 22:08 Killed by golem (servant of Adriel) at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:13 Killed by The Shade at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:24 Killed by Nerorin the elven tempest at level 9 on the 8th Flare 122nd year of Ascendancy at 04:36 Killed by Adisera the giant army ant at level 11 on the 9th Dusk 122nd year of Ascendancy at 19:54 Killed by Thnd the thalore at level 12 on the 14th Dusk 122nd year of Ascendancy at 05:20 Killed by Caah the human at level 12 on the 14th Dusk 122nd year of Ascendancy at 22:52 Killed by Elare the shalore at level 12 on the 30th Dusk 122nd year of Ascendancy at 04:58 Killed by Zoel (servant of Adriel) at level 12 on the 34th Dusk 122nd year of Ascendancy at 01:49 Killed by elven blood mage at level 12 on the 34th Dusk 122nd year of Ascendancy at 23:45 Killed by elven corruptor at level 12 on the 35th Dusk 122nd year of Ascendancy at 13:58 Killed by Rat Lich at level 12 on the 36th Dusk 122nd year of Ascendancy at 15:26 Killed by Rat Lich at level 12 on the 36th Dusk 122nd year of Ascendancy at 19:59 Killed by shadow at level 12 on the 37th Dusk 122nd year of Ascendancy at 00:39 Killed by Rat Lich at level 12 on the 37th Dusk 122nd year of Ascendancy at 01:40 Killed by Grand Corruptor at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:46 Killed by Grand Corruptor at level 13 on the 39th Dusk 122nd year of Ascendancy at 09:06 Killed by Grand Corruptor at level 13 on the 39th Dusk 122nd year of Ascendancy at 15:38 Killed by Grand Corruptor at level 13 on the 39th Dusk 122nd year of Ascendancy at 20:38 Killed by Grand Corruptor at level 13 on the 40th Dusk 122nd year of Ascendancy at 01:16 Killed by Grand Corruptor at level 13 on the 40th Dusk 122nd year of Ascendancy at 05:55 Killed by Grand Corruptor at level 13 on the 40th Dusk 122nd year of Ascendancy at 11:07 Killed by Grand Corruptor at level 13 on the 40th Dusk 122nd year of Ascendancy at 15:54 Killed by Mayatira the skeleton warrior at level 14 on the 26th Haze 122nd year of Ascendancy at 23:29 Killed by Arygana the Guardian at level 14 on the 30th Haze 122nd year of Ascendancy at 02:06 Killed by worm that walks at level 14 on the 31st Haze 122nd year of Ascendancy at 04:16 Killed by carrion worm mass at level 14 on the 31st Haze 122nd year of Ascendancy at 09:18 Killed by Xubretta the chitinous spider at level 15 on the 74th Haze 122nd year of Ascendancy at 18:14 Killed by giant spider at level 15 on the 75th Haze 122nd year of Ascendancy at 07:38 Killed by Yvyssra the venom drake hatchling at level 16 on the 76th Haze 122nd year of Ascendancy at 21:58 Killed by Yvyssra the venom drake hatchling at level 16 on the 77th Haze 122nd year of Ascendancy at 00:01 Killed by skeleton magus at level 17 on the 80th Haze 122nd year of Ascendancy at 16:23 Killed by elder vampire at level 17 on the 80th Haze 122nd year of Ascendancy at 17:27 Killed by Salibeth the lesser vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 13:43 Killed by Salibeth the lesser vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 16:23 Killed by swarm hive at level 18 on the 3rd Allure 123rd year of Ascendancy at 06:19 Killed by Zoel (servant of Adriel) at level 18 on the 3rd Allure 123rd year of Ascendancy at 13:14 Killed by Roasiek the halfling at level 19 on the 6th Regrowth 123rd year of Ascendancy at 15:53 Killed by Artela the human at level 19 on the 20th Regrowth 123rd year of Ascendancy at 07:02 Killed by temporal stalker at level 20 on the 39th Regrowth 123rd year of Ascendancy at 11:03 Killed by Zoel (servant of Adriel) at level 20 on the 39th Regrowth 123rd year of Ascendancy at 14:57 Killed by Burb the snow giant champion at level 20 on the 41st Regrowth 123rd year of Ascendancy at 10:51 Killed by storm drake at level 22 on the 58th Regrowth 123rd year of Ascendancy at 22:30 Killed by Adaba the lesser vampire at level 22 on the 60th Regrowth 123rd year of Ascendancy at 05:12 Killed by dread at level 23 on the 60th Regrowth 123rd year of Ascendancy at 14:01 Killed by Zoel (servant of Adriel) at level 23 on the 60th Regrowth 123rd year of Ascendancy at 15:45 Killed by master vampire at level 23 on the 60th Regrowth 123rd year of Ascendancy at 19:29 Killed by Zoel (servant of Adriel) at level 24 on the 67th Regrowth 123rd year of Ascendancy at 17:24 Killed by elven corruptor at level 24 on the 68th Regrowth 123rd year of Ascendancy at 04:31 Killed by elven blood mage at level 25 on the 70th Regrowth 123rd year of Ascendancy at 18:37 Killed by elven tempest at level 25 on the 70th Regrowth 123rd year of Ascendancy at 20:25 Killed by elven corruptor at level 25 on the 71st Regrowth 123rd year of Ascendancy at 12:11 Killed by Xeryrada the elven warrior at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 12:31 Killed by Zoel (servant of Adriel) at level 25 on the 76th Regrowth 123rd year of Ascendancy at 06:16 Killed by Xerubrevea the minotaur at level 25 on the 77th Regrowth 123rd year of Ascendancy at 03:12 Killed by war hound at level 25 on the 9th Pyre 123rd year of Ascendancy at 11:45 Killed by Zoel (servant of Adriel) at level 26 on the 38th Pyre 123rd year of Ascendancy at 01:03 Killed by Ggise the halfling at level 26 on the 45th Pyre 123rd year of Ascendancy at 18:27 Killed by Urkis, the High Tempest at level 26 on the 49th Pyre 123rd year of Ascendancy at 06:29 Killed by Zoel (servant of Adriel) at level 26 on the 49th Pyre 123rd year of Ascendancy at 11:13 Killed by Lauorilas the halfling at level 27 on the 52nd Pyre 123rd year of Ascendancy at 00:44 Killed by Blood Master at level 27 on the 57th Pyre 123rd year of Ascendancy at 12:15 Killed by Poliwen the skeleton archer at level 28 on the 74th Pyre 123rd year of Ascendancy at 13:38 Killed by Elhrin the shalore at level 28 on the 29th Dusk 123rd year of Ascendancy at 08:38 Killed by Zoel (servant of Adriel) at level 29 on the 47th Dusk 123rd year of Ascendancy at 23:24 Killed by Emiwe the mountain troll thunderer at level 29 on the 48th Dusk 123rd year of Ascendancy at 17:35 Killed by Emiwe the mountain troll thunderer at level 29 on the 48th Dusk 123rd year of Ascendancy at 18:58 Killed by Emiwe the mountain troll thunderer at level 29 on the 48th Dusk 123rd year of Ascendancy at 20:20 Killed by skeleton warrior at level 29 on the 52nd Dusk 123rd year of Ascendancy at 21:00 Killed by Silerin the orc soldier at level 30 on the 56th Dusk 123rd year of Ascendancy at 22:03 Killed by Silerin the orc soldier at level 30 on the 56th Dusk 123rd year of Ascendancy at 23:44 Killed by greater multi-hued wyrm at level 30 on the 67th Dusk 123rd year of Ascendancy at 00:36 Killed by multi-hued drake at level 30 on the 67th Dusk 123rd year of Ascendancy at 02:37 Killed by skeleton assassin at level 30 on the 67th Dusk 123rd year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 31 on the 68th Dusk 123rd year of Ascendancy at 05:55 Killed by Greater Mummy Lord at level 31 on the 68th Dusk 123rd year of Ascendancy at 14:11 Killed by fire drake at level 32 on the 39th Haze 123rd year of Ascendancy at 15:00 Killed by Betota the orc assassin at level 32 on the 40th Haze 123rd year of Ascendancy at 15:16 Killed by Golbug the Destroyer at level 32 on the 42nd Haze 123rd year of Ascendancy at 10:49 Killed by Layutira the black mamba at level 33 on the 43rd Haze 123rd year of Ascendancy at 04:20 Killed by Yvomina the stone troll at level 33 on the 47th Haze 123rd year of Ascendancy at 15:48 Killed by Yvomina the stone troll at level 33 on the 47th Haze 123rd year of Ascendancy at 17:43 Killed by Ganlor the uruivellas at level 33 on the 49th Haze 123rd year of Ascendancy at 17:41 Killed by Zoel (servant of Adriel) at level 34 on the 62nd Haze 123rd year of Ascendancy at 13:50 Killed by naga tide huntress at level 34 on the 63rd Haze 123rd year of Ascendancy at 02:41 Killed by naga myrmidon at level 34 on the 63rd Haze 123rd year of Ascendancy at 10:34 Killed by Zoel (servant of Adriel) at level 34 on the 63rd Haze 123rd year of Ascendancy at 15:09 Killed by naga myrmidon at level 34 on the 63rd Haze 123rd year of Ascendancy at 17:41 Killed by Isubrelle the naga myrmidon at level 34 on the 65th Haze 123rd year of Ascendancy at 08:58 Killed by Zoel (servant of Adriel) at level 34 on the 66th Haze 123rd year of Ascendancy at 01:03 Killed by naga myrmidon at level 34 on the 68th Haze 123rd year of Ascendancy at 10:18 Killed by electric eel at level 34 on the 68th Haze 123rd year of Ascendancy at 23:53 Killed by Ukllmswwik the Wise at level 34 on the 69th Haze 123rd year of Ascendancy at 04:13 Killed by Ukllmswwik the Wise at level 34 on the 69th Haze 123rd year of Ascendancy at 06:05 Killed by Ukllmswwik the Wise at level 34 on the 69th Haze 123rd year of Ascendancy at 07:42 Killed by Ukllmswwik the Wise at level 34 on the 69th Haze 123rd year of Ascendancy at 09:07 Killed by Ukllmswwik the Wise at level 34 on the 69th Haze 123rd year of Ascendancy at 10:48 Killed by orc archer at level 35 on the 2nd Decay 123rd year of Ascendancy at 06:03 Killed by Zoel (servant of Adriel) at level 35 on the 2nd Decay 123rd year of Ascendancy at 18:17 Killed by Warmaster Gnarg at level 35 on the 2nd Decay 123rd year of Ascendancy at 20:21 Killed by multi-hued drake at level 35 on the 3rd Decay 123rd year of Ascendancy at 20:48 Killed by multi-hued drake at level 35 on the 3rd Decay 123rd year of Ascendancy at 20:55 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 21:42 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 23:03 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 23:14 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 23:22 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 23:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Decay 123rd year of Ascendancy at 23:58 Killed by overpowered greater multi-hued wyrm at level 35 on the 4th Decay 123rd year of Ascendancy at 01:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 4th Decay 123rd year of Ascendancy at 01:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 4th Decay 123rd year of Ascendancy at 02:42 Killed by overpowered greater multi-hued wyrm at level 36 on the 4th Decay 123rd year of Ascendancy at 02:52 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Decay 123rd year of Ascendancy at 03:05 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Decay 123rd year of Ascendancy at 03:18 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Decay 123rd year of Ascendancy at 04:11 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Decay 123rd year of Ascendancy at 04:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Decay 123rd year of Ascendancy at 05:47 |
Primary Stats
Strength | 32 (base 10) |
Dexterity | 53 (base 35) |
Constitution | 69 (base 54) |
Magic | 123 (base 60) |
Willpower | 54 (base 18) |
Cunning | 26 (base 10) |
Resources
Life | 333/930 |
Mana | 248/322 |
Positive | 105/158 |
Healing Factor | 1 |
Regeneration | 149.69 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 4 |
Offense: Mainhand
Damage | 128 |
Accuracy | 32 |
Crit Chance | 15% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 35.1 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 29.525 |
Ranged Defense | 29.525 |
Fatigue | 0 |
Physical Save | 45.033333333333 |
Spell Save | 45.566666666667 |
Mental Save | 49.916666666667 |
Defense: Resistances
All | + 25%( 74%) |
Defense: Immunities
Stun Resistance | 5% |
Pinning Resistance | 34% |
Knockback Resistance | 38% |
Disarm Resistance | 38% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 747 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Body of Fire |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 369/497 damage before it crumbles. Damage Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 25%. Pain Suppression |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 149.44 life per turn. Regeneration |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 231. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Elalrathra' (0 def, 10 armour) pair of hardened leather boots 'Elalrathra' (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +10 Fatigue: -4% Changes resistances penetration: +5% mind / +8% physical Maximum encumbrance: +32 Physical save: +8 (+3 eff.) Mental save: +25 (+8 eff.) Psi when hit: +0.04 Infravision radius: +1 A pair of boots made of leather. |
Quiver | 1319 alchemist opal 1319 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
Light source | ethereal alchemist's lamp of focus ethereal alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil / +5 Mag Changes damage: +8% mind Spellpower: +9 (+2 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | stabilizing cashmere wizard hat of arcana (2 def, 0 armour) stabilizing cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +4 Dex / +9 Mag / +13 Wil / +4 Cun / +4 Con Physical save: +9 (+3 eff.) Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | overpowered elven-wood totem of healing [power 245] (17/34 cooldown) overpowered elven-wood totem of healing [power 245] (17/34 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal a target within range 8 (based on Willpower) for 245, putting all charms on cooldown for 34 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Amuthad' gold ring 'Amuthad'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil / +1 Mag Changes resistances: +3% lightning Spell save: +3 (+1 eff.) Mental save: +25 (+8 eff.) Disarm immunity: +38% Pinning immunity: +34% Stun/Freeze immunity: +5% Knockback immunity: +38% Maximum life: +33.00 Infravision radius: +2 Rings can have magical properties. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around waist | Silith Silith Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +5 Cun / +4 Con Critical mult.: +10.00% Maximum encumbrance: +44 Maximum hate: +2.00 Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
On hands | spellstreaming rough leather gloves of dispersion (0 def, 1 armour) spellstreaming rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 arcane Changes stats: +3 Mag / +4 Wil Changes resistances: +3% arcane Mana each turn: +0.13 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven cashmere robe of fire (+7%) (2 def, 0 armour) stormwoven cashmere robe of fire (+7%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +10 Str / +4 Dex / +8 Mag / +8 Wil / +4 Cun / +4 Con Changes resistances: +7% lightning / +7% cold / +19% fire Changes damage: +10% lightning / +8% physical / +13% fire / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 4/28) : Effective talent level: 2.2 Power cost: 28 out of 4/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 132.82 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | protective gold amulet of murder protective gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical crit. chance: +3.0% Armour: +5 Defense: +6 (+3 eff.) Changes resistances cap: +4% all Critical mult.: +13.00% Physical save: +11 (+4 eff.) Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 334) healing infusion of the wizard (heal 334)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 334 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 434 over 5 turns) regeneration infusion of the psychic (heal 434 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 717 over 5 turns) regeneration infusion of the wizard (heal 717 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 717 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
serendipitous stralite amulet of strength (+11) serendipitous stralite amulet of strength (+11)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +14 (+7 eff.) Changes stats: +11 Lck / +8 Str Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.91 cold and 19.40 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Camukor' gold ring 'Camukor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+6 eff.) Changes stats: +7 Str / +4 Dex / +1 Cun / +8 Con Mindpower: +4 (+2 eff.) Rings can have magical properties. |
titan's stralite ring of perseverance titan's stralite ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Stun/Freeze immunity: +31% Life regen: +2.40 Rings can have magical properties. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 11 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+7 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
hungering pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) hungering pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +4 Con Changes resistances: +12% lightning Changes resistances penetration: +8% lightning Changes damage: +8% lightning Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to inflict 79.03 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Polyyalaith' (13-14.3 power, 32 apr, mind damage) pulsing mindstar 'Polyyalaith' (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 blight Burst (radius 2) on crit: +4 mind When wielded/worn: Changes resistances: +10% mind / +5% blight Changes resistances penetration: +5% mind Changes damage: +12% blight / +7% mind / +7% nature Disease immunity: +15% Psi when hit: +0.90 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +24 Damage Resonance (when hit): +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+10 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 21 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
ancient silk robe of Linaniil (3 def, 0 armour) ancient silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag Changes resistances penetration: +9% temporal / +7% physical Changes damage: +10% temporal / +7% physical Mana each turn: +0.16 Maximum mana: +56.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (3 def, 0 armour) stormwoven silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Str / +7 Mag / +6 Wil Changes resistances: +5% lightning / +10% cold Changes damage: +14% lightning / +8% physical / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (2 def, 0 armour) verdant cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes resistances: +5% blight Changes damage: +8% nature Poison immunity: +31% Disease immunity: +22% Life regen: +3.00 Maximum life: +48.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+6 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Spell save: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour) dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +6% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Stormwreck (2 def, 0 armour) Stormwreck (2 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% temporal / +6% blight / +15% cold / +8% nature / +18% fire Changes damage: +12% fire / +10% cold A pointy cloth hat, very wizardly... |
enlightening cured leather armour of the deep (2 def, 5 armour) enlightening cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +4 Cun / +3 Wil Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Mental save: +13 (+4 eff.) A suit of armour made of leather. |
Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 (+4 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Chametir (20/49, 54.5-76.3 power, 26 apr) Chametir (20/49, 54.5-76.3 power, 26 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Physical crit. chance: +6.5% Capacity: 49 Turns elapse between self-loadings: 4 On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +4 acid / +14 bleed Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 acid Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 onyx 41 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
38 lapis lazuli 38 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 sapphire 25 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
44 emerald 44 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
31 jade 31 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
32 turquoise 32 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Torysin the Festerwrecker Torysin the FesterwreckerInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +5% nature Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +11% Light radius: +6 See stealth: +9 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +22% Confusion immunity: +13% Maximum life: +51.00 Light radius: +7 See stealth: +14 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 garnet 43 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 ruby 22 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 306/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 692.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Urerain [power 201] (17/6 cooldown) Urerain [power 201] (17/6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +3 mind / +3 darkness Changes resistances penetration: +15% mind Changes damage: +6% mind Talent granted: +1 Ward Maximum hate: +6.00 Mental crit. chance: +3% It can be used to fire a blast of psionic energies in a range 8 beam dealing 100.50 to 201.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 quartz 43 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 amber 33 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Adriel the Higher Alchemist level 31
78th Dusk 123rd year of Ascendancy at 01:22 see stats
By Adriel the Higher Alchemist level 34
51st Haze 123rd year of Ascendancy at 21:32 see stats
By Adriel the Higher Alchemist level 35
3rd Decay 123rd year of Ascendancy at 20:46 see stats
By Adriel the Higher Alchemist level 33
46th Haze 123rd year of Ascendancy at 18:40 see stats
By Adriel the Higher Alchemist level 27
68th Pyre 123rd year of Ascendancy at 20:14 see stats
By Adriel the Higher Alchemist level 32
42nd Haze 123rd year of Ascendancy at 12:43 see stats
By Adriel the Higher Alchemist level 6
77th Pyre 122nd year of Ascendancy at 05:56 see stats
By Adriel the Higher Alchemist level 17
1st Wintertide 123rd year of Ascendancy at 07:29 see stats
By Adriel the Higher Alchemist level 26
49th Pyre 123rd year of Ascendancy at 07:53 see stats
By Adriel the Higher Alchemist level 34
65th Haze 123rd year of Ascendancy at 10:26 see stats
By Adriel the Higher Alchemist level 34
69th Haze 123rd year of Ascendancy at 13:14 see stats
By Adriel the Higher Alchemist level 31
38th Haze 123rd year of Ascendancy at 06:04 see stats
By Adriel the Higher Alchemist level 19
3rd Allure 123rd year of Ascendancy at 16:49 see stats
By Adriel the Higher Alchemist level 37
4th Decay 123rd year of Ascendancy at 05:56 see stats
By Adriel the Higher Alchemist level 10
9th Flare 122nd year of Ascendancy at 13:11 see stats
By Adriel the Higher Alchemist level 20
39th Regrowth 123rd year of Ascendancy at 10:53 see stats
By Adriel the Higher Alchemist level 30
54th Dusk 123rd year of Ascendancy at 11:39 see stats
By Adriel the Higher Alchemist level 15
60th Haze 122nd year of Ascendancy at 18:28 see stats
By Adriel the Higher Alchemist level 25
73rd Regrowth 123rd year of Ascendancy at 13:39 see stats
By Adriel the Higher Alchemist level 27
67th Pyre 123rd year of Ascendancy at 21:25 see stats
By Adriel the Higher Alchemist level 33
42nd Haze 123rd year of Ascendancy at 23:39 see stats
By Adriel the Higher Alchemist level 6
77th Pyre 122nd year of Ascendancy at 05:56 see stats
By Adriel the Higher Alchemist level 9
9th Mirth 122nd year of Ascendancy at 12:08 see stats
By Adriel the Higher Alchemist level 12
37th Dusk 122nd year of Ascendancy at 01:55 see stats
By Adriel the Higher Alchemist level 27
57th Pyre 123rd year of Ascendancy at 13:26 see stats
By Adriel the Higher Alchemist level 9
8th Mirth 122nd year of Ascendancy at 06:31 see stats
By Adriel the Higher Alchemist level 25
36th Pyre 123rd year of Ascendancy at 22:32 see stats
By Adriel the Higher Alchemist level 19
3rd Allure 123rd year of Ascendancy at 17:07 see stats
By Adriel the Higher Alchemist level 23
60th Regrowth 123rd year of Ascendancy at 17:24 see stats
Log
Zoel (servant of Adriel) reflects damage back to Orc cryomancer!
Adriel's Body of Fire hits Orc cryomancer for (124 absorbed), 0 fire (0 total damage).
Adriel's firestorm hits Orc cryomancer for 39 fire damage.
Adriel's firestorm hits Shadow for 65 fire damage.
Adriel's firestorm hits Porybeth the orc pyromancer for 50 fire damage.
Adriel's firestorm hits Orc cryomancer for (58 absorbed), 0 fire (0 total damage).
Orc cryomancer hits Adriel for (127 absorbed), 0 cold (0 total damage).
Orc cryomancer's cold repulsion area effect hits Porybeth the orc pyromancer for 29 cold, 31 physical (61 total damage).
Orc cryomancer's cold repulsion area effect hits Zoel (servant of Adriel) for 21 cold, 16 physical (37 total damage).
Zoel (servant of Adriel) hits Orc cryomancer for (8 absorbed), 0 cold, (7 absorbed), 0 physical (0 total damage).
Adriel's Body of Fire hits Orc cryomancer for 47 fire damage.
The aetheric breach around Adriel seals itself.
Adriel's spell attains critical power!
Porybeth the orc pyromancer uses Willful Strike.
Porybeth the orc pyromancer's mind surges with critical power!
Orc cryomancer casts Ice Storm.
The shield around orc cryomancer crumbles.
Zoel (servant of Adriel) reflects damage back to Porybeth the orc pyromancer!
Burning from Zoel (servant of Adriel) hits Porybeth the orc pyromancer for 22 fire damage.
Zoel (servant of Adriel) hits Porybeth the orc pyromancer for 133 physical damage.
Porybeth the orc pyromancer hits Zoel (servant of Adriel) for 327 physical damage.
Zoel (servant of Adriel) deactivates Reflective Skin.
Adriel stops regenerating health quickly.
Adriel is no longer surging arcane power.
Adriel deactivates Body of Fire.
The raging fire around Adriel calms down and disappears.
Adriel feels pain again.
The shield around Adriel crumbles.
Adriel rearms.