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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 27 / 70% |
| Size | big |
| Lifes / Deaths | Killed by orc archer at level 27 on the 78th Pyre 122nd year of Ascendancy at 00:38 6 / 1 |
Primary Stats
| Strength | 68 (base 52) |
| Dexterity | 25 (base 18) |
| Constitution | 56 (base 30) |
| Magic | 9 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 34 (base 30) |
Resources
| Life | -79/826 |
| Steam | 93/100 |
| Healing Factor | 1.0353097345133 |
| Regeneration | 42.706526548673 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +327.93088015335% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Arcane | +27% |
| All | +18% |
Offense: Damage Penetration
| Physical | +7% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 43.317011280365 (73.452380952381%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 31 |
| Physical Save | 44 |
| Spell Save | 9 |
| Mental Save | 17 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Cold | + 14%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 40% |
| Stun Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Grinding Shield |
| talent | Saw Wheels |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target enters a destructive fury, increasing all damage done by 18%. Orcish Fury |
| detrimental effect | The target has a 20% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | A flow of life spins around the target, regenerating 34.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 29.43 nature damage per turn and decreasing all heals received by 54%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Earadig the Blazemistress (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +6 Wil / +3 Cun / +4 Con Changes resistances penetration: +25% lightning / +7% physical Changes damage: +3% lightning / +9% arcane Stamina each turn: +0.60 Maximum stamina: +10.00 Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Physical save: +17 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +5 (+1 eff.) Changes stats: +3 Dex Spellpower: +6 (+5 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
| On fingers | titan's stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+5 eff.) Rings can have magical properties. |
| Around neck | grounding gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Cut immunity: +40% Stun/Freeze immunity: +20% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | iron steamsaw (11-16.5 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | blurring rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Changes resistances: +6% blight Stealth bonus: +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | iron steamsaw (11-16.5 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | thick cashmere cloak (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable stralite mail armour (4 def, 17 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
Inventory
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 122] simple healing salve [power 122]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 122, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Roknaran the Orc Sawbutcher level 16
75th Pyre 122nd year of Ascendancy at 22:00 see stats
Level 10
Got a character to level 10.By Roknaran the Orc Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 03:41 see stats
Level 20
Got a character to level 20.By Roknaran the Orc Sawbutcher level 20
76th Pyre 122nd year of Ascendancy at 15:41 see stats
Log
Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 5th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 6th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 7th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 8th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 9th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 10th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 11st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 12nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 13rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 14th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 15th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 16th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 17th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 18th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 19th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 20th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Roknaran deactivates Saw Wheels.
Roknaran calms down.
Roknaran deactivates Grinding Shield.
Roknaran's is no longer disrupted.
Roknaran stops regenerating health quickly.
Roknaran is no longer poisoned.
Roknaran deactivates Tempest of Metal.


















































