Walre the level 6 Halfling Skirmisher by Sir Kibbley

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 96%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity24 (base 20)
Constitution11 (base 10)
Magic11 (base 10)
Willpower17 (base 11)
Cunning21 (base 14)

Resources

Life216/216
Stamina132/132
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage31
Accuracy29
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Acid+8%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)15.764593763945 (59.794990797553%)
Defense30
Ranged Defense30
Fatigue1.9238052216851
Physical Save14
Spell Save10
Mental Save14

Defense: Resistances

Lightning+ 10%( 70%)
Blight+ 11%( 70%)
Cold+ 10%( 70%)
Fire+ 15%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Walre wears:
Cloud Caller (0 def, 0 armour).

You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 2.15 gold from the transmogrification of
thought-forged iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-12 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 79; 14 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.