Energy VI the level 10 Yeek Oozemancer by EnochRoot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassOozemancer
Level / Exp10 / 31%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution25 (base 30)
Magic10 (base 10)
Willpower30 (base 24)
Cunning22 (base 15)

Resources

Life195/195
Equilibrium0
Healing Factor1.21
Regeneration1.5125

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage22
Accuracy22
Crit Chance6%
APR11
Speed1.00

Offense: Offhand

Damage22
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower26.9
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.3
Ranged Defense1.3
Fatigue0
Physical Save11.55
Spell Save14
Mental Save21.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
3/5
0/5
0/5
Wild-gift / Ooze1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
4/5
2/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
2/5
1/5
1/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done

Equipment

Tool
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Energy VI the Yeek Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 08:22
see stats

Log

Energy VI hits Armoured skeleton warrior for 0 arcane, (slow 4%), (2 absorbed), 0 mind, (3 absorbed), 0 darkness (0 total damage).
Energy VI is invigorated by the attack!

Insidious Poison from Armoured skeleton warrior hits
Energy VI for 1 nature damage.

Energy VI misses Armoured skeleton warrior.
Armoured skeleton warrior uses Shield Pummel.

Energy VI is invigorated by the attack!

Energy VI is invigorated by the attack!

Energy VI is stunned!

Armoured skeleton warrior hits Energy VI for 55 physical, 10 fire, 12 fire, 62 physical (140 total damage).
Energy VI hits Armoured skeleton warrior for 0 arcane, (slow 4%), (1 absorbed), 0 mind, (2 absorbed), 0 darkness, 0 arcane, (slow 4%), (1 absorbed), 0 mind, (2 absorbed), 0 darkness (0 total damage).
Energy VI the level 10 yeek oozemancer was splattered to death by an armoured skeleton warrior on level 4 of Ruined halfling complex.
You have 3 life(s) left.
Energy VI is not stunned anymore.

Energy VI is no longer attuned.

Energy VI is no longer poisoned.

Energy VI rearms.

Energy VI deactivates Psiblades.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Armoured skeleton warrior killed Energy VI!
Saving done.

Talent Poisonous Spores is ready to use.
Talent Aura of Silence is ready to use.
Talent Dig is ready to use.
Talent Slime Spit is ready to use.
Talent Acid Splash is ready to use.

Saving game...