











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 38 / 96% |
Size | big |
Lifes / Deaths | Killed by Eilinelema the storm drake hatchling at level 7 on the 8th Dusk 122nd year of Ascendancy at 21:29 / 316Killed by Eilinelema the storm drake hatchling at level 7 on the 8th Dusk 122nd year of Ascendancy at 22:11 Killed by Eilinelema the storm drake hatchling at level 7 on the 8th Dusk 122nd year of Ascendancy at 23:14 Killed by storm drake hatchling at level 7 on the 9th Dusk 122nd year of Ascendancy at 00:26 Killed by Urgor the Guardian at level 7 on the 9th Dusk 122nd year of Ascendancy at 05:55 Killed by Urgor the Guardian at level 7 on the 9th Dusk 122nd year of Ascendancy at 06:37 Killed by Urgor the Guardian at level 7 on the 9th Dusk 122nd year of Ascendancy at 07:27 Killed by Urgor the Guardian at level 7 on the 9th Dusk 122nd year of Ascendancy at 07:59 Killed by storm drake hatchling at level 8 on the 9th Dusk 122nd year of Ascendancy at 14:27 Killed by Islida the Guardian at level 8 on the 9th Dusk 122nd year of Ascendancy at 15:29 Killed by Islida the Guardian at level 8 on the 9th Dusk 122nd year of Ascendancy at 16:33 Killed by Beluta the large brown snake at level 8 on the 10th Dusk 122nd year of Ascendancy at 00:22 Killed by Voryyawen the Guardian at level 8 on the 10th Dusk 122nd year of Ascendancy at 02:06 Killed by Isathra the netherworm mass at level 9 on the 10th Dusk 122nd year of Ascendancy at 05:51 Killed by Isathra the netherworm mass at level 9 on the 10th Dusk 122nd year of Ascendancy at 06:45 Killed by Isathra the netherworm mass at level 9 on the 10th Dusk 122nd year of Ascendancy at 07:13 Killed by Isathra the netherworm mass at level 9 on the 10th Dusk 122nd year of Ascendancy at 07:57 Killed by Isathra the netherworm mass at level 9 on the 10th Dusk 122nd year of Ascendancy at 08:15 Killed by elven cultist at level 9 on the 48th Dusk 122nd year of Ascendancy at 15:52 Killed by elven cultist at level 9 on the 48th Dusk 122nd year of Ascendancy at 16:30 Killed by elven corruptor at level 9 on the 48th Dusk 122nd year of Ascendancy at 18:24 Killed by elven corruptor at level 9 on the 48th Dusk 122nd year of Ascendancy at 19:01 Killed by gwelgoroth at level 11 on the 70th Dusk 122nd year of Ascendancy at 19:36 Killed by gwelgoroth at level 11 on the 70th Dusk 122nd year of Ascendancy at 21:51 Killed by ultimate gwelgoroth at level 11 on the 71st Dusk 122nd year of Ascendancy at 04:47 Killed by greater gwelgoroth at level 11 on the 71st Dusk 122nd year of Ascendancy at 08:57 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 11:27 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 13:09 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 14:06 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 14:52 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 17:00 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 17:51 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 18:32 Killed by Velima the awoken tentacle tree at level 11 on the 71st Dusk 122nd year of Ascendancy at 19:17 Killed by Elumina the elven tempest at level 12 on the 71st Dusk 122nd year of Ascendancy at 22:29 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 06:38 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 07:20 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 08:25 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 08:56 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 09:33 Killed by Gluvea the ultimate gwelgoroth at level 12 on the 72nd Dusk 122nd year of Ascendancy at 10:12 Killed by decaying devourer at level 12 on the 72nd Dusk 122nd year of Ascendancy at 12:30 Killed by elven mage at level 12 on the 72nd Dusk 122nd year of Ascendancy at 14:19 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 19:38 Killed by elven tempest at level 12 on the 72nd Dusk 122nd year of Ascendancy at 20:27 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 20:37 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 21:20 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 22:02 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 22:36 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 23:20 Killed by Grand Corruptor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 23:50 Killed by Grand Corruptor at level 12 on the 73rd Dusk 122nd year of Ascendancy at 01:09 Killed by Grand Corruptor at level 12 on the 73rd Dusk 122nd year of Ascendancy at 01:47 Killed by Grand Corruptor at level 12 on the 73rd Dusk 122nd year of Ascendancy at 02:21 Killed by Grand Corruptor at level 12 on the 73rd Dusk 122nd year of Ascendancy at 02:56 Killed by ultimate gwelgoroth at level 12 on the 73rd Dusk 122nd year of Ascendancy at 05:03 Killed by Glorenn the awoken tentacle tree at level 13 on the 73rd Dusk 122nd year of Ascendancy at 22:36 Killed by Glorenn the awoken tentacle tree at level 13 on the 73rd Dusk 122nd year of Ascendancy at 23:17 Killed by Glorenn the awoken tentacle tree at level 13 on the 73rd Dusk 122nd year of Ascendancy at 23:52 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 00:27 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 01:01 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 01:39 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 02:11 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 02:43 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 03:19 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 03:49 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 04:31 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 04:54 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 05:45 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 06:25 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 06:52 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 07:35 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 08:07 Killed by Glorenn the awoken tentacle tree at level 13 on the 74th Dusk 122nd year of Ascendancy at 08:17 Killed by gwelgoroth at level 14 on the 24th Haze 122nd year of Ascendancy at 17:07 Killed by corrupted cutpurse at level 15 on the 30th Haze 122nd year of Ascendancy at 14:13 Killed by Xalrabrewen the snow giant chieftain at level 17 on the 54th Haze 122nd year of Ascendancy at 16:37 Killed by snow giant boulder thrower at level 17 on the 54th Haze 122nd year of Ascendancy at 17:39 Killed by Xalrabrewen the snow giant chieftain at level 17 on the 54th Haze 122nd year of Ascendancy at 18:42 Killed by Xalrabrewen the snow giant chieftain at level 17 on the 54th Haze 122nd year of Ascendancy at 19:06 Killed by Salada the ultimate telugoroth at level 18 on the 55th Haze 122nd year of Ascendancy at 10:33 Killed by Porota the dredge at level 18 on the 56th Haze 122nd year of Ascendancy at 14:17 Killed by Porota the dredge at level 18 on the 56th Haze 122nd year of Ascendancy at 15:01 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 05:21 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 06:25 Killed by Chronolith Clone at level 19 on the 57th Haze 122nd year of Ascendancy at 06:51 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 12:29 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 13:24 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 18:03 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 20:20 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 21:34 Killed by Chronolith Twin at level 19 on the 57th Haze 122nd year of Ascendancy at 22:22 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 01:30 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 02:32 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 07:00 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 11:51 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 12:55 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 14:24 Killed by Chronolith Twin at level 19 on the 58th Haze 122nd year of Ascendancy at 18:06 Killed by ritch flamespitter at level 19 on the 59th Haze 122nd year of Ascendancy at 10:13 Killed by Isenne the cold drake at level 19 on the 59th Haze 122nd year of Ascendancy at 17:38 Killed by Unra the dwarf at level 20 on the 65th Haze 122nd year of Ascendancy at 04:30 Killed by Ssion the krog at level 20 on the 69th Haze 122nd year of Ascendancy at 06:21 Killed by Ssion the krog at level 20 on the 69th Haze 122nd year of Ascendancy at 06:49 Killed by Chanlola the human at level 20 on the 69th Haze 122nd year of Ascendancy at 07:47 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 12:27 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 13:13 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 14:10 Killed by Adumira the ungolmor at level 20 on the 4th Decay 122nd year of Ascendancy at 14:50 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 15:01 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 15:48 Killed by Xanuth the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 16:29 Killed by orc high pyromancer at level 20 on the 4th Decay 122nd year of Ascendancy at 17:50 Killed by Zubara the lesser vampire at level 20 on the 4th Decay 122nd year of Ascendancy at 18:02 Killed by wretch titan at level 20 on the 4th Decay 122nd year of Ascendancy at 18:46 Killed by Velann the giant lightning ant at level 20 on the 4th Decay 122nd year of Ascendancy at 19:13 Killed by wretch titan at level 20 on the 4th Decay 122nd year of Ascendancy at 19:55 Killed by Bethirathra the netherworm mass at level 20 on the 4th Decay 122nd year of Ascendancy at 20:35 Killed by grave wight at level 21 on the 5th Allure 123rd year of Ascendancy at 04:23 Killed by Ce'Nyratira the skeleton magus at level 21 on the 5th Allure 123rd year of Ascendancy at 06:04 Killed by Ce'Nyratira the skeleton magus at level 21 on the 5th Allure 123rd year of Ascendancy at 06:34 Killed by Wrathroot at level 22 on the 5th Allure 123rd year of Ascendancy at 17:41 Killed by Walrog at level 23 on the 7th Allure 123rd year of Ascendancy at 08:23 Killed by Poriyalle the blade horror at level 23 on the 7th Allure 123rd year of Ascendancy at 20:13 Killed by Poriyalle the blade horror at level 23 on the 7th Allure 123rd year of Ascendancy at 20:42 Killed by Poriyalle the blade horror at level 23 on the 7th Allure 123rd year of Ascendancy at 20:58 Killed by Poriyalle the blade horror at level 23 on the 7th Allure 123rd year of Ascendancy at 21:09 Killed by devourer at level 23 on the 7th Allure 123rd year of Ascendancy at 22:05 Killed by netherworm mass at level 23 on the 7th Allure 123rd year of Ascendancy at 23:26 Killed by ravaging entropic rip at level 23 on the 7th Allure 123rd year of Ascendancy at 23:58 Killed by netherworm mass at level 23 on the 8th Allure 123rd year of Ascendancy at 00:43 Killed by Bethemina the bloated horror at level 23 on the 8th Allure 123rd year of Ascendancy at 11:20 Killed by Bethemina the bloated horror at level 23 on the 8th Allure 123rd year of Ascendancy at 12:31 Killed by poison gas trap at level 23 on the 9th Allure 123rd year of Ascendancy at 01:00 Killed by Lisetha the blade horror at level 23 on the 9th Allure 123rd year of Ascendancy at 01:52 Killed by Bethoriatha the poison ooze at level 24 on the 1st Regrowth 123rd year of Ascendancy at 07:55 Killed by steamgun turret at level 24 on the 1st Regrowth 123rd year of Ascendancy at 15:22 Killed by Emeletta the rotting mummy at level 24 on the 1st Regrowth 123rd year of Ascendancy at 15:58 Killed by Ce'Nalrana the greater mummy at level 24 on the 1st Regrowth 123rd year of Ascendancy at 18:20 Killed by Ce'Nalrana the greater mummy at level 24 on the 1st Regrowth 123rd year of Ascendancy at 18:51 Killed by Ce'Nalrana the greater mummy at level 24 on the 1st Regrowth 123rd year of Ascendancy at 19:31 Killed by Lisowen the skeleton warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 03:04 Killed by Lisowen the skeleton warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 03:33 Killed by Lisowen the skeleton warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 04:11 Killed by Xerabeth the animated mummy wrappings at level 25 on the 4th Regrowth 123rd year of Ascendancy at 02:59 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 09:50 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 10:14 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 10:52 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 11:27 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 12:05 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 15:01 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 15:30 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 17:20 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 18:42 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 19:17 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 20:02 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 20:31 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 22:16 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 22:54 Killed by Greater Mummy Lord at level 25 on the 5th Regrowth 123rd year of Ascendancy at 23:43 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 00:13 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 00:47 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 01:23 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 02:06 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 03:10 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 03:36 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 04:08 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 04:44 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 05:15 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 05:43 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 06:20 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 06:58 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 09:21 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 10:01 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 10:28 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 11:10 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 11:43 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 12:12 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 12:53 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 13:51 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 14:12 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 14:50 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 17:10 Killed by ghoul at level 25 on the 6th Regrowth 123rd year of Ascendancy at 17:49 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 22:26 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:05 Killed by Greater Mummy Lord at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:34 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 00:11 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 00:56 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 02:19 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 02:57 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 03:25 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:10 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 05:02 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 06:05 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 06:23 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 07:08 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 07:53 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 08:40 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 09:42 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 10:19 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 11:00 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 12:01 Killed by Polorenn the skeleton master archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 12:32 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 15:39 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 16:16 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 19:12 Killed by fefefef at level 25 on the 7th Regrowth 123rd year of Ascendancy at 19:57 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 20:37 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 21:08 Killed by Elenne the carrion worm mass at level 25 on the 7th Regrowth 123rd year of Ascendancy at 21:50 Killed by Elenne the carrion worm mass at level 25 on the 7th Regrowth 123rd year of Ascendancy at 22:13 Killed by Elenne the carrion worm mass at level 25 on the 7th Regrowth 123rd year of Ascendancy at 22:51 Killed by Greater Mummy Lord at level 25 on the 7th Regrowth 123rd year of Ascendancy at 23:51 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 00:47 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 01:22 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 01:40 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 06:15 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 06:51 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 07:24 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 08:29 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 09:11 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 10:46 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 11:21 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 11:56 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 12:35 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 13:29 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 14:09 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 14:59 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 15:20 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 15:41 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 16:42 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 22:33 Killed by Greater Mummy Lord at level 25 on the 8th Regrowth 123rd year of Ascendancy at 23:15 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 03:25 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 04:11 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 04:28 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 04:51 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 05:40 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 06:16 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 06:54 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 07:50 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 08:40 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 12:08 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 12:42 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 13:51 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 14:50 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 15:22 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 16:22 Killed by Greater Mummy Lord at level 25 on the 9th Regrowth 123rd year of Ascendancy at 16:48 Killed by fefefef at level 25 on the 9th Regrowth 123rd year of Ascendancy at 17:26 Killed by Elakira the elven blood mage at level 26 on the 11st Regrowth 123rd year of Ascendancy at 01:16 Killed by elven blood mage at level 26 on the 11st Regrowth 123rd year of Ascendancy at 21:48 Killed by elven blood mage at level 26 on the 11st Regrowth 123rd year of Ascendancy at 22:20 Killed by elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 04:12 Killed by elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 04:23 Killed by Porytha the elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 05:05 Killed by elven corruptor at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 05:41 Killed by elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 06:13 Killed by elven guard at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 11:47 Killed by elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 12:08 Killed by Xanylera the ogre rune-spinner at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 13:53 Killed by Xanylera the ogre rune-spinner at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 14:06 Killed by elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 16:09 Killed by Adissra the elven warrior at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 17:19 Killed by Adissra the elven warrior at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 18:13 Killed by elven corruptor at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 06:51 Killed by elven blood mage at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 13:15 Killed by Gleth the elven corruptor at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 13:58 Killed by Gleth the elven corruptor at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 14:32 Killed by fefefef at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 15:32 Killed by Celia at level 27 on the 69th Pyre 123rd year of Ascendancy at 17:36 Killed by Xodhebeth the corrupted acidic digestor at level 30 on the 11st Dusk 123rd year of Ascendancy at 14:16 Killed by Ce'Nireba the corrupted acidic digestor at level 30 on the 11st Dusk 123rd year of Ascendancy at 16:20 Killed by armoured skeleton warrior at level 30 on the 11st Dusk 123rd year of Ascendancy at 18:03 Killed by The Divine Writhing Mass at level 30 on the 12nd Dusk 123rd year of Ascendancy at 16:51 Killed by Adassum the shalore at level 31 on the 25th Dusk 123rd year of Ascendancy at 17:33 Killed by Russhi the shalore at level 31 on the 25th Dusk 123rd year of Ascendancy at 18:12 Killed by Russhi the shalore at level 31 on the 25th Dusk 123rd year of Ascendancy at 19:47 Killed by armoured skeleton warrior at level 31 on the 27th Dusk 123rd year of Ascendancy at 18:10 Killed by Aletta Soultorn at level 31 on the 29th Dusk 123rd year of Ascendancy at 15:04 Killed by naga psyren at level 31 on the 29th Dusk 123rd year of Ascendancy at 16:55 Killed by venom drake at level 32 on the 32nd Dusk 123rd year of Ascendancy at 00:38 Killed by worm that walks at level 32 on the 32nd Dusk 123rd year of Ascendancy at 01:17 Killed by venom wyrm at level 32 on the 32nd Dusk 123rd year of Ascendancy at 02:01 Killed by worm that walks at level 32 on the 33rd Dusk 123rd year of Ascendancy at 23:39 Killed by uruivellas at level 33 on the 34th Dusk 123rd year of Ascendancy at 12:58 Killed by onilug at level 33 on the 34th Dusk 123rd year of Ascendancy at 14:19 Killed by The Master at level 34 on the 40th Dusk 123rd year of Ascendancy at 00:37 Killed by The Master at level 34 on the 40th Dusk 123rd year of Ascendancy at 02:25 Killed by Lord of Skulls (archer) at level 34 on the 40th Dusk 123rd year of Ascendancy at 04:07 Killed by Lord of Skulls (warrior) at level 34 on the 40th Dusk 123rd year of Ascendancy at 04:46 Killed by The Master at level 34 on the 40th Dusk 123rd year of Ascendancy at 06:48 Killed by The Master at level 34 on the 40th Dusk 123rd year of Ascendancy at 07:31 Killed by The Master at level 34 on the 40th Dusk 123rd year of Ascendancy at 08:33 Killed by Mayaba the patchwork troll at level 36 on the 53rd Dusk 123rd year of Ascendancy at 11:14 Killed by Golbug the Destroyer at level 37 on the 54th Dusk 123rd year of Ascendancy at 09:20 Killed by Porana the orc berserker at level 38 on the 75th Dusk 123rd year of Ascendancy at 05:20 Killed by orc necromancer at level 38 on the 75th Dusk 123rd year of Ascendancy at 06:00 Killed by Porana the orc berserker at level 38 on the 75th Dusk 123rd year of Ascendancy at 06:45 Killed by Bethydhenor the orc warrior at level 38 on the 22nd Haze 123rd year of Ascendancy at 16:48 Killed by orc master assassin at level 38 on the 49th Haze 123rd year of Ascendancy at 13:11 Killed by orc cryomancer at level 38 on the 61st Haze 123rd year of Ascendancy at 12:25 Killed by Xuth the orc warrior at level 38 on the 61st Haze 123rd year of Ascendancy at 13:29 Killed by Xuth the orc warrior at level 38 on the 61st Haze 123rd year of Ascendancy at 14:21 Killed by Xuth the orc warrior at level 38 on the 61st Haze 123rd year of Ascendancy at 16:20 Killed by orc corruptor at level 38 on the 70th Haze 123rd year of Ascendancy at 03:59 Killed by Salirin the orc fighter at level 38 on the 1st Regrowth 124th year of Ascendancy at 13:05 Killed by orc cryomancer at level 38 on the 1st Regrowth 124th year of Ascendancy at 13:58 Killed by Salirin the orc fighter at level 38 on the 1st Regrowth 124th year of Ascendancy at 15:30 Killed by armoured skeleton warrior at level 38 on the 1st Regrowth 124th year of Ascendancy at 16:13 Killed by minotaur at level 38 on the 16th Regrowth 124th year of Ascendancy at 02:30 Killed by giant spider at level 38 on the 16th Regrowth 124th year of Ascendancy at 07:03 Killed by Polenne the orc summoner at level 38 on the 16th Regrowth 124th year of Ascendancy at 10:47 Killed by orc master assassin at level 38 on the 16th Regrowth 124th year of Ascendancy at 11:32 |
Primary Stats
Strength | 107 (base 43) |
Dexterity | 43 (base 24) |
Constitution | 54 (base 44) |
Magic | 29 (base 18) |
Willpower | 20 (base 11) |
Cunning | 24 (base 11) |
Resources
Life | 1331/1331 |
Mana | 372/372 |
Stamina | 236/236 |
Positive | 161/161 |
Healing Factor | 1.4797803169825 |
Regeneration | 39.867729123751 |
Speed
Mental | +15% |
Attack | +15% |
Movement | -66.666666666667% |
Spell | +15% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 12 |
See Stealth | 23.599459836163 |
See Invisible | 40.599459836163 |
Offense: Mainhand
Damage | 116 |
Accuracy | 69 |
Crit Chance | 37% |
APR | 28 |
Speed | 0.87 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 32 |
Crit Chance | 18% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 15% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Nature | +15% |
Lightning | +15% |
Light | +6% |
Darkness | +6% |
Blight | +35% |
Cold | +6% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 40 (51.69962066283%) |
Defense | 65 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 43 |
Mental Save | 17 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | + 5%( 70%) |
Physical | + 5%( 70%) |
Cold | + 16%( 70%) |
All | 0%( 70%) |
Darkness | + 15%( 70%) |
Light | + 6%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 70%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 0% |
Blind Resistance | 51% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 5 times. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 0/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Belavea the barrow wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Lisigalle the degenerated skeleton warrior's temporal clone. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 40% Changes resistances: +3% darkness / +6% light / +8% cold / +6% nature / +9% fire Changes damage: +6% darkness Light radius: +1 A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects when hit in melee: * 21% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 4 lightning Changes resistances: +5% blight / +18% fire / +12% darkness Changes damage: +6% light / +6% fire Damage affinity(heal): +5% light Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 38 blight damage or heals 42 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +2 Con Changes damage: +6% cold Critical mult.: +15.00% Only die when reaching: -80.00 life A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +10 Defense: +8 (+2 eff.) Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +5 Str / +12 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% nature Changes damage: +15% nature / +6% blight Spell save: +18 (+6 eff.) Blindness immunity: +22% Life regen: +19.00 Only die when reaching: -80.00 life Maximum life: +88.00 Healing mod.: +18% Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +11 (+3 eff.) Changes stats: +14 Lck Blindness immunity: +29% Infravision radius: +8 Sight radius: +2 See invisible: +11 Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +24.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +36.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +8% acid / +9% fire / +8% lightning / +8% cold A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Str / +3 Dex / +4 Wil / +4 Cun / +3 Con Talent mastery: +0.20 Technique / Combat training Spell save: +6 (+2 eff.) Stamina each turn: +0.60 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Armour: +20 Defense: +45 (+11 eff.) Fatigue: +8% Changes resistances: +5% physical Changes resistances penetration: +15% blight Changes damage: +24% blight Only die when reaching: -80.00 life Light radius: +3 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -555 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 555 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion (speed 541%; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 245 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 889% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-7 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +2 Mag Changes resistances: +9% darkness / +6% blight Changes resistances penetration: +5% fire Changes damage: +4% temporal / +5% light / +6% blight / +3% fire / +5% physical / +6% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() clarifying voratun amulet of manastreaming Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +18% mind Confusion immunity: +38% Mana each turn: +0.23 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +45.00 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +3% temporal Changes damage: +6% light / +21% temporal Blindness immunity: +29% Light radius: +3 Infravision radius: +4 See stealth: +8 See invisible: +13 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +7 Mag / +7 Wil / +3 Cun Changes damage: +9% arcane / +12% blight Mana when firing critical spell: +2.00 Maximum vim: +50.00 Spellpower: +13 (+6 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +5% nature Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +8.00 Only die when reaching: -40.00 life Maximum life: +66.00 Healing mod.: +11% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes stats: +2 Con Changes resistances: +26% acid Changes damage: +13% acid / +3% darkness Physical save: +18 (+6 eff.) Stamina each turn: +3.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 20 light Changes stats: +3 Mag Changes damage: +12% light Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +11 Defense: +11 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Silence immunity: +22% Mana each turn: +0.10 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Mag Spell save: +12 (+4 eff.) Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 arcane / +14 cold Damage (radius 1) on hit: +11 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Changes resistances: +5% arcane Changes resistances penetration: +10% fire Changes damage: +15% arcane Critical mult.: +12.00% Sharp, short and deadly. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() balanced voratun dagger of enduring (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +9 Con / +10 Wil Disarm immunity: +34% Maximum life: +61.00 Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 51.5 - 67.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 55 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +17% cold Changes damage: +15% cold Sharp, short and deadly. This item has been sent to the Item's Vault. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 26% chance to slow global speed by 40% * 20 arcane resource burn Damage (Melee): +24 darkness Damage against: +23% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +2 Wil Changes damage: +15% mind Critical mult.: +59.00% Massive two-handed mauls. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() chilling voratun greatsword of rage (61-98 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 cold When wielded/worn: Accuracy: +26 (+7 eff.) Changes stats: +12 Str Changes damage: +19% physical Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +20 darkness When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +14 Physical crit. chance: +17.0% Changes stats: +6 Str Changes resistances: +6% darkness Changes resistances penetration: +20% cold Critical mult.: +27.00% Physical save: +15 (+5 eff.) Massive two-handed swords. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +21 blight Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +16 mind When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +23.0% Changes resistances: +24% lightning Changes resistances penetration: +20% blight / +25% light Changes damage: +9% lightning Longbows are used to shoot arrows at your foes. |
![]() Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-30 eff.) Mindpower: +9 (+5 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() Gletta the Boltpiercer (36-50 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 temporal When wielded/worn: Changes resistances: +12% lightning / +22% temporal / +6% darkness Changes resistances penetration: +25% temporal Changes damage: +18% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 fire / +12 nature / +12 cold Damage (radius 2) on crit: +17 lightning / +7 cold When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +14% lightning / +11% cold Changes damage: +9% nature Movement speed: +21% Sharp, long, and deadly. |
![]() Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 darkness / +12 light / +20 mind Damage (radius 1) on hit: +4 acid Damage against: +6% Living When wielded/worn: Changes resistances penetration: +5% mind Light radius: +2 Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 49.0 - 68.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Changes stats: +4 Dex / +7 Con Changes resistances penetration: +10% nature Changes damage: +9% lightning Only die when reaching: -40.00 life Sharp, long, and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Changes resistances: +6% lightning / +1% physical / +12% cold Infravision radius: +2 Sharp, long, and deadly. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 28% Changes resistances penetration: +10% temporal Changes damage: +18% arcane / +30% temporal Blunt and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +20 (+5 eff.) Defense: +7 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +5% physical Disarm immunity: +25% Blunt and deadly. |
![]() warbringer's voratun mace of ruin (44-62 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical Critical mult.: +33.00% Disarm immunity: +16% Blunt and deadly. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 blight Damage (radius 1) on hit: +8 temporal Damage (radius 2) on crit: +6 lightning / +20 cold When wielded/worn: Changes stats: +5 Str / +6 Dex / -5 Mag / +5 Wil / +19 Cun / +6 Con Changes resistances penetration: +9% lightning / +9% cold / +8% physical Changes damage: +6% blight Movement speed: +26% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+11 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 70.86 physical (gravity) damage. Each target moved beyond the first increases the damage by 8.86 (up to a maximum of 35.43 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+11 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+9 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +10.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +13% Living When wielded/worn: Physical crit. chance: +4.0% Changes stats: +7 Con Changes resistances penetration: +25% nature / +20% cold Changes damage: +9% cold One-handed war axes. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 20% chance to slow global speed by 40% * 14% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): +11 blight / +20 physical When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +6 Changes resistances: +3% physical Changes resistances penetration: +10% physical Disease immunity: +18% Stamina each turn: +2.00 One-handed war axes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 nature Damage (radius 1) on hit: +20 acid When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 40% Damage when hit (Melee): 4 acid / 6 mind Changes stats: +3 Cun Changes resistances: +6% nature Mindpower: +10 (+5 eff.) One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +19 cold One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Spell save: +6 (+2 eff.) Mental save: +7 (+5 eff.) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +30.00 Spellpower: +19 (+9 eff.) Light radius: +3 A belt that goes around your waist. |
![]() drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Critical mult.: +9.00% A belt that goes around your waist. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 28% Damage when hit (Melee): 10 acid Changes stats: +2 Mag Changes resistances: +15% acid Changes resistances penetration: +20% blight Spell save: +6 (+2 eff.) Maximum life: +50.00 Spellpower: +15 (+7 eff.) A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +7 Con Physical save: +5 (+2 eff.) Mental save: +7 (+5 eff.) Mindpower: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% light / +5% darkness Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +28% cold / +16% light / +16% fire Critical mult.: +16.00% Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Damage when hit (Melee): 2 mind Changes resistances: +9% mind Changes resistances penetration: +10% mind Changes damage: +6% mind Physical save: +6 (+2 eff.) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +30 (+7 eff.) Changes stats: +2 Str / +9 Mag / +2 Wil Changes resistances: +6% fire / +4% physical / +13% all Changes resistances penetration: +25% fire / +13% physical / +12% temporal Changes damage: +25% temporal / +25% physical Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +17 (+6 eff.) Mana each turn: +0.10 Maximum mana: +41.00 Spellpower: +18 (+8 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes resistances: +15% all Changes damage: +25% temporal / +20% arcane / +20% all Maximum mana: +65.00 Spellpower: +22 (+10 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Damage when hit (Melee): 2 mind Changes stats: +1 Str Changes resistances penetration: +15% arcane Maximum encumbrance: +20 Physical save: +11 (+4 eff.) Stamina each turn: +2.00 A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +4 Dex / +3 Cun Changes damage: +9% fire Critical mult.: +5.00% Mindpower: +5 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 lightning Changes resistances: +9% fire Changes resistances penetration: +25% light Changes damage: +3% fire Spellpower: +6 (+3 eff.) Light radius: +3 A pair of boots made of leather. |
![]() reinforced pair of drakeskin leather boots of tirelessness (0 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Changes resistances: +9% acid / +9% fire / +10% lightning / +7% cold Stamina each turn: +0.70 Maximum stamina: +37.00 A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.01 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +15 (+4 eff.) Armour: +2 Defense: +25 (+6 eff.) Effects on melee hit: * 20% chance to reduce armor by 28% Changes damage: +9% acid Physical save: +16 (+6 eff.) Mental save: +7 (+5 eff.) Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 13 lightning Changes stats: +2 Wil / +5 Cun / +4 Con Changes resistances: +9% lightning / +5% arcane Changes resistances penetration: +20% darkness Changes damage: +8% lightning Light radius: +2 Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): 11 nature Damage when hit (Melee): 2 blight Changes resistances: +7% nature / +3% fire Changes resistances penetration: +5% fire Changes damage: +5% nature / +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Changes stats: +3 Dex Life regen: +7.00 Stamina each turn: +0.50 Maximum stamina: +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage when hit (Melee): 2 arcane Changes stats: +2 Dex / +2 Wil Changes resistances: +5% arcane Changes damage: +15% mind Equilibrium when hit: +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 18 Damage when hit (Melee): 10 blight Changes resistances: +3% acid Changes damage: +24% acid / +6% temporal / +9% blight Physical save: +7 (+3 eff.) Mental save: +8 (+5 eff.) Disarm immunity: +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.15 to 81.46 lightning damage (54.30 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +32 (+8 eff.) Changes resistances: +24% lightning Changes resistances penetration: +15% light Changes damage: +16% lightning / +15% light Life regen: +4.00 Maximum life: +100.00 A pointy cloth hat, very wizardly... |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+6 eff.) Mindpower: +12 (+6 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Cun Changes resistances: +7% lightning / +7% temporal Changes damage: +3% mind Mana when firing critical spell: +2.00 Spellpower: +20 (+9 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+7 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 7.50 mind and 7.95 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 10% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 9. Terrified: Deals 1.50 mind and 1.59 darkness damage per turn and increases cooldowns by 16%. Haunted: Causes the target to suffer 3.03 mind and 3.21 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +6% mind / +3% cold Poison immunity: +20% Confusion immunity: +10% Life regen: +4.00 A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() fortifying voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +4 Con Changes resistances: +17% lightning Maximum life: +55.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +20% temporal / +14% light / +14% darkness A suit of armour made of mail. |
![]() Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Armour: +19 Defense: +37 (+9 eff.) Fatigue: +8% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +35% arcane / +15% physical Physical save: +25 (+9 eff.) Spell save: +35 (+12 eff.) Poison immunity: +60% Disease immunity: +60% It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. A suit of armour made of leather. This item has been sent to the Item's Vault. Transformed with the power of the Spellblaze. |
![]() stralite plate armour 'Chargefame' (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage when hit (Melee): 6 lightning Changes stats: +4 Wil Changes resistances: +28% blight / +12% lightning / +21% darkness / +9% mind Changes resistances penetration: +10% lightning Mental save: +18 (+10 eff.) Life regen: +7.00 Maximum life: +36.00 Light radius: +2 Healing mod.: +14% A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
![]() Requires: - Shield usage training - Strength 39 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +15 Fatigue: +19% Damage when hit (Melee): 15 draining blight Changes stats: +10 Con Changes resistances: +25% blight / +10% light Talent mastery: +0.30 Cursed / Bloodstained Talent granted: +1 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() scouring voratun shield (0 def, 10 armour, 72-86 power, 211.5 block) Requires: - Shield usage training - Strength 48 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +212 When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 18 arcane resource burn Damage (Melee): 10 acid / 9 nature Effects when hit in melee: * 6 arcane resource burn Changes stats: +6 Con Changes resistances: +14% acid / +6% nature Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +246 Damage (Melee): +15 lightning Damage (radius 1) on hit: +21 physical When wielded/worn: Accuracy: +32 (+8 eff.) Physical power: +32 (+8 eff.) Armour: +10 Fatigue: +8% Damage when hit (Melee): 31 lightning Changes stats: +8 Dex Changes resistances: +20% lightning Changes resistances penetration: +25% cold Changes damage: +9% physical / +12% cold Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +10.0% Capacity: 17 On weapon hit: * 20 arcane resource burn On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 cold Damage (radius 2) on crit: +20 cold Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 24 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 73 physical damage Damage (Ranged): +23 physical Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 49 Damage (Ranged): +20 light / +16 cold Damage (radius 2) on crit: +4 light / +8 mind When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+4 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+5 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+5 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Str / +5 Wil / +3 Cun Changes resistances: +9% fire Reduces incoming crit damage: 15.00% Spell crit. chance: +4% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +3% light / +3% mind Changes resistances penetration: +15% light Mental save: +6 (+4 eff.) Light radius: +3 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Defense: +20 (+5 eff.) Effects on melee hit: * 20% chance to reduce armor by 28% Changes stats: +3 Wil Changes resistances: +3% acid / +6% darkness Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 lightning / 2 cold Changes resistances: +6% lightning Changes damage: +3% cold Maximum life: +46.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+4 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight Life regen: +12.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+6 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 379.48 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 68.0 - 81.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 19 Damage (Ranged): +12 light / +20 lightning Damage (radius 1) on hit: +20 lightning / +20 cold / +16 light Damage (radius 2) on crit: +8 cold Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 21 When this weapon hits: Curse of Death (20% chance level 4). On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +11.5% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +8 fire Damage (radius 2) on crit: +9 fire Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 21% chance to reduce all saves and defense by 15 * 17% chance to reduce strength, dexterity, and constitution by 18 Damage (Ranged): +25 blight / +21 arcane Damage (radius 1) on hit: +21 mind Damage (radius 2) on crit: +21 mind Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 57.5 - 69.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +13.0% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances penetration: +25% lightning / +25% light Changes damage: +30% light / +6% arcane It can be used to setup a psionic shield, reducing all damage taken by 131 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +6 Defense: +25 (+6 eff.) Changes stats: +1 Cun Only die when reaching: -40.00 life Maximum stamina: +10.00 See invisible: +3 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Accuracy: +30 (+8 eff.) Physical crit. chance: +3.0% Changes resistances: +5% arcane / +3% physical Maximum stamina: +30.00 It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() piercing dragonbone wand of clairvoyance [power 15] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 15, power 56 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +3% acid Changes damage: +9% acid / +3% darkness Critical mult.: +5.00% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (285 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+6 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+6 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By fefefef the Cornac Bulwark level 35
46th Dusk 123rd year of Ascendancy at 07:17 see stats
By fefefef the Cornac Bulwark level 35
40th Dusk 123rd year of Ascendancy at 18:25 see stats
By fefefef the Cornac Bulwark level 38
2nd Decay 123rd year of Ascendancy at 04:14 see stats
By fefefef the Cornac Bulwark level 13
11st Haze 122nd year of Ascendancy at 16:07 see stats
By fefefef the Cornac Bulwark level 37
54th Dusk 123rd year of Ascendancy at 10:18 see stats
By fefefef the Cornac Bulwark level 21
3rd Allure 123rd year of Ascendancy at 21:20 see stats
By fefefef the Cornac Bulwark level 30
7th Dusk 123rd year of Ascendancy at 13:58 see stats
By fefefef the Cornac Bulwark level 24
2nd Regrowth 123rd year of Ascendancy at 05:54 see stats
By fefefef the Cornac Bulwark level 24
9th Allure 123rd year of Ascendancy at 22:32 see stats
By fefefef the Cornac Bulwark level 31
13rd Dusk 123rd year of Ascendancy at 03:04 see stats
By fefefef the Cornac Bulwark level 10
49th Dusk 122nd year of Ascendancy at 04:43 see stats
By fefefef the Cornac Bulwark level 20
59th Haze 122nd year of Ascendancy at 22:12 see stats
By fefefef the Cornac Bulwark level 30
5th Dusk 123rd year of Ascendancy at 05:19 see stats
By fefefef the Cornac Bulwark level 20
2nd Decay 122nd year of Ascendancy at 07:31 see stats
By fefefef the Cornac Bulwark level 27
14th Regrowth 123rd year of Ascendancy at 05:07 see stats
By fefefef the Cornac Bulwark level 26
12nd Regrowth 123rd year of Ascendancy at 14:31 see stats
By fefefef the Cornac Bulwark level 25
5th Regrowth 123rd year of Ascendancy at 21:09 see stats
By fefefef the Cornac Bulwark level 37
54th Dusk 123rd year of Ascendancy at 16:50 see stats
By fefefef the Cornac Bulwark level 11
71st Dusk 122nd year of Ascendancy at 08:57 see stats
By fefefef the Cornac Bulwark level 9
19th Dusk 122nd year of Ascendancy at 23:40 see stats
By fefefef the Cornac Bulwark level 21
5th Allure 123rd year of Ascendancy at 06:00 see stats
By fefefef the Cornac Bulwark level 16
32nd Haze 122nd year of Ascendancy at 10:44 see stats
By fefefef the Cornac Bulwark level 27
12nd Regrowth 123rd year of Ascendancy at 23:54 see stats
By fefefef the Cornac Bulwark level 19
59th Haze 122nd year of Ascendancy at 03:10 see stats
By fefefef the Cornac Bulwark level 34
40th Dusk 123rd year of Ascendancy at 09:31 see stats
Log
Melee retaliation hits Minotaur for 3 lightning, 6 light, 10 fire, 15 darkness (34 total damage).
Minotaur hits fefefef for 94 physical, 7 nature, 7 lightning (108 total damage).
fefefef hits Something for 0 lightning damage.
fefefef hits Something for 13 lightning damage.
Orc master assassin roars triumphantly.
Orc master assassin performs a melee critical strike against fefefef!
Orc master assassin hits fefefef for 40 physical damage.
Melee retaliation hits Orc master assassin for 2 lightning, 5 light, 10 fire, 11 darkness, 2 lightning, 5 light, 10 fire, 11 darkness (55 total damage).
fefefef the level 38 cornac bulwark was dissected to death by an orc master assassin on level 1 of Gorbat Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc master assassin killed fefefef!
Saving game...
Resting starts...
Talent Assault is ready to use.
Talent Greater Weapon Focus is ready to use.
Talent Disarm is ready to use.
Talent Shield Slam is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Rune: Shielding is ready to use.
Talent Daunting Presence is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shield Wall is ready to use.
Talent Chant of Resistance is ready to use.
Talent Vitality is ready to use.
Talent True Grit is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.