Tech the level 26 Whitehoof Archmage by Xearis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp26 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity14 (base 10)
Constitution17 (base 10)
Magic57 (base 40)
Willpower41 (base 38)
Cunning39 (base 33)

Resources

Mana345/345
Psi131/131
Life480/480
Positive125/125
Steam100/100
Healing Factor1.1661497326203
Regeneration1.1078422459893

Speed

Mental0%
Attack0%
Movement+105%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage30
Accuracy20
Crit Chance10%
APR13
Speed1.00

Offense: Spell

Spellpower46
Crit Chance25%
Speed1

Offense: Mind

Mindpower37
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+15%
Arcane+24%
Cold+28%
All0%
Lightning+20%
Light+10%
Mind+15%
Fire+30%
Nature+15%

Offense: Damage Penetration

Cold+44%

Defense: Base

Armour (hardiness)18 (60%)
Defense20
Ranged Defense20
Fatigue1
Physical Save21
Spell Save34
Mental Save24

Defense: Resistances

Nature+ 38%( 70%)
Fire+ 20%( 70%)
Arcane+ 26%( 70%)
Cold+ 30%( 70%)
All+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Occult technomancy1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
1/5
1/5
3/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
4/5
2/5
1/5
5/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Terrene technomancy1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
2/5
5/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
4/5
3/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
5/5
6/5
4/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
4/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
beneficial effect

Quests

done
active
active
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Tech the Whitehoof Archmage level 10
26th Retaking 124th year of Ascendancy at 18:40
see stats
Level 10 (Roguelike) Got a character to level 10.
By Tech the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 19:51
see stats
Level 20 (Roguelike) Got a character to level 20.
By Tech the Whitehoof Archmage level 20
52nd Retaking 124th year of Ascendancy at 02:53
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Tech the Whitehoof Archmage level 22
11st Revenge 124th year of Ascendancy at 20:12
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Tech the Whitehoof Archmage level 17
43rd Retaking 124th year of Ascendancy at 21:53
see stats

Log

There is a Kruk Pride (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.


Hotkey page 1 is now displayed.

Tech uses
Create Tinker.
Created tinker:
iron grounding strap
Option unlocked: New Class Evolution: Technomancer (Archmage)
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Tech deactivates
Uttercold.
Tech activates
Uttercold.
Tech deactivates
Arcane Power.
Tech activates
Arcane Power.
Learnt new tinker schematic:
Arcane Dynamo
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Tech deactivates
Uttercold.
Tech activates
Uttercold.
Tech deactivates
Arcane Power.
Tech activates
Arcane Power.
Tech uses
Create Tinker.

Tech deactivates
Disruption Shield.
Tech deactivates
Uttercold.
Tech deactivates
Arcane Power.