Gotta Go Fast the level 2 Yeek Adventurer by Xearis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp2 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity16 (base 18)
Constitution7 (base 12)
Magic12 (base 12)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Insanity0/100
Equilibrium0
Life-9/96
Steam100/100
Psi98/98
Healing Factor0.97457627118644
Regeneration11.938559322034

Speed

Mental0%
Attack0%
Movement+45.583947565532%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage9
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage9
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save5
Spell Save10
Mental Save11

Defense: Resistances

Lightning+ 16%( 70%)
All+ 14%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Wild-gift / Storm drake aspect1.00
2/5
0/5
0/5
0/5
Steamtech / Elusiveness1.00
1/5
0/5
0/5
0/5
Demented / Path of horror1.00
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Psionic / Augmented mobility1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

Psionic focus
Quiver
On hands
Tool
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (apprentice mage)).

Gotta Go Fast shoots!

Geomancer casts Earthen Missiles.

Geomancer's Earthen Missiles hits Red jelly for
33 physical damage.
Gotta Go Fast starts to bleed.

Geomancer's Earthen Missiles hits
Gotta Go Fast for 33 physical, 6 physical (39 total damage).

Gotta Go Fast uses Infusion: Wild.

Gotta Go Fast stops bleeding.

Gotta Go Fast is cured!

Gotta Go Fast lessens the pain.

Apprentice mage casts Freeze.

Gotta Go Fast is encased in ice!

Geomancer casts Strike.

Apprentice mage hits Gotta Go Fast for 33 cold damage.

Gotta Go Fast uses Infusion: Regeneration.

Gotta Go Fast starts regenerating health quickly.

Apprentice mage casts Manathrust.

Saving game...