Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Yeek |
Class | Paradox Mage |
Level / Exp | 50 / 2894% |
Size | small |
Lifes / Deaths | Killed by Lauund the halfling at level 12 on the 4th Dusk 122nd year of Ascendancy at 20:47 / 24Killed by Lauund the halfling at level 12 on the 4th Dusk 122nd year of Ascendancy at 22:25 Killed by Lauund the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 00:11 Killed by Cenlle the halfling at level 17 on the 56th Dusk 122nd year of Ascendancy at 19:24 Killed by Zubolaith the boiling horror at level 19 on the 64th Dusk 122nd year of Ascendancy at 02:18 Killed by Weirdling Beast at level 20 on the 64th Dusk 122nd year of Ascendancy at 19:59 Killed by Poruwen the cutpurse at level 21 on the 71st Dusk 122nd year of Ascendancy at 11:32 Killed by Cultist at level 24 on the 74th Haze 122nd year of Ascendancy at 00:58 Killed by Cultist at level 24 on the 74th Haze 122nd year of Ascendancy at 02:42 Killed by venom drake at level 25 on the 74th Haze 122nd year of Ascendancy at 12:32 Killed by Poliba the temporal stalker at level 26 on the 7th Regrowth 123rd year of Ascendancy at 22:52 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:34 Killed by Iviridhetta the master vampire at level 35 on the 3rd Pyre 123rd year of Ascendancy at 23:37 Killed by orc cryomancer at level 40 on the 47th Pyre 123rd year of Ascendancy at 05:54 Killed by Aluin the Fallen at level 41 on the 43rd Dusk 123rd year of Ascendancy at 05:03 Killed by Bakseri the Crusher at level 50 on the 20th Dusk 124th year of Ascendancy at 15:41 Killed by shadow at level 50 on the 21st Dusk 124th year of Ascendancy at 01:14 Killed by dreadmaster at level 50 on the 21st Dusk 124th year of Ascendancy at 17:32 Killed by Kikorog the forge-giant at level 50 on the 22nd Dusk 124th year of Ascendancy at 14:36 Killed by Ulelhan the human at level 50 on the 29th Dusk 124th year of Ascendancy at 15:31 Killed by Sironasp the shalore at level 50 on the 32nd Dusk 124th year of Ascendancy at 01:32 Killed by Sironasp the shalore at level 50 on the 32nd Dusk 124th year of Ascendancy at 03:12 Killed by Argoniel at level 50 on the 34th Dusk 124th year of Ascendancy at 18:04 Killed by Para Meek at level 50 on the 34th Dusk 124th year of Ascendancy at 20:08 |
Primary Stats
Strength | 26 (base 23) |
Dexterity | 20 (base 16) |
Constitution | 55 (base 60) |
Magic | 89 (base 62) |
Willpower | 96 (base 60) |
Cunning | 44 (base 24) |
Resources
Mana | 704/704 |
Equilibrium | 0 |
Life | 205/870 |
Positive | 193/197 |
Paradox | 372 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +15.358255965712% |
Attack | +15.358255965712% |
Movement | +9.9920072216264E-12% |
Spell | +25.358255965728% |
Global | +115% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 78 |
Accuracy | 24 |
Crit Chance | 16% |
APR | 4 |
Speed | 0.87 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 35% |
Speed | 0.79771371442292 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 16% |
Speed | 0.86686470043135 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 187.38083641141 (100%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 5 |
Physical Save | 40 |
Spell Save | 52 |
Mental Save | 59 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 66% |
Confusion Resistance | 100% |
Teleport Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 99% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -921 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (80% of a turn) Is: a spell Description: Inflicts 1121.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Chronomancy / Timetravel | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Timeline Threading | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Matrix |
talent | Disintegration |
talent | Empower |
talent | Premonition |
talent | Contingency |
talent | Matter Weaving |
beneficial effect | Increases attack, spell, and mind speed by 15%. 1 Time Dilation |
beneficial effect | The target's skin reacts to damage, granting 133 armour and 70% armour hardiness. Thorny Skin |
beneficial effect | The target's accuracy and power have been increased by 9. 1 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 10. 1 Spin |
beneficial effect | Reduces blight damage received by 20%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Para Meek. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Para Meek. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 935. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +20% darkness / +24% temporal Changes resistances penetration: +20% darkness / +18% temporal Silence immunity: +39% Confusion immunity: +41% Stun/Freeze immunity: +31% Defense after a teleport: +26 Resist all after a teleport: +14% New effects duration reduction after a teleport: +28% A pair of boots made of leather. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 135, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 199). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 270.25 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Changes damage: +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Confusion immunity: +40% Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Casting speed: +10% This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
Tool | Xotta the dragonbone totem of thorny skin [power 133] (28/30 cooldown) Xotta the dragonbone totem of thorny skin [power 133] (28/30 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +9% blight / +2% physical / +3% fire Changes resistances penetration: +10% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Lay Web Mental save: +6 (+1 eff.) Disease immunity: +10% Only die when reaching: -40.00 life It can be used to harden the skin for 7 turns increasing armour by 133 and armour hardiness by 70%, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Exiler ExilerRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 548.71 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
On fingers | Exiler =temporal warden= Exiler =temporal warden=Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 322, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Rod of Sarrilon (136% power, 4 apr, physical element) =Paradox Mage= Rod of Sarrilon (136% power, 4 apr, physical element) =Paradox Mage=Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Timetravel +0.20 Chronomancy / Paradox Talents cooldown: Gravity Well (-6 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Temporal Clone (-5 turns) Body Reversion (-2 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 130.37 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. The set is complete. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 10 temporal Changes stats: +3 Wil / +5 Mag Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 (+5 eff.) It can be used to activate talent Damage Smearing (costing 23 power out of 25/25) : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You convert 10% of all non-temporal damage you receive into temporal damage spread out over 3 turns. This damage will bypass resistance and affinity. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
Cloak | Threads of Fate (10 def, 0 armour) =Paradox Mage= Threads of Fate (10 def, 0 armour) =Paradox Mage=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+6 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.4 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
Around neck | voratun amulet of perfection (0.40 Chronomancy / Matter,0.40 Chronomancy / Stasis) =Paradox mage= voratun amulet of perfection (0.40 Chronomancy / Matter,0.40 Chronomancy / Stasis) =Paradox mage=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Chronomancy / Matter +0.40 Chronomancy / Stasis Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) =plot= Infusion of Wild Growth (Rad 5 for 10 turns) =plot=Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 86.08 physical damage and 143.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+14 for 13 turns, die at -820) heroism infusion of the sneak (+14 for 13 turns, die at -820)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 13 turns. While Heroism is active, you will only die when reaching -820 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514 over 5 turns)regeneration infusion (heal 514 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure magical)wild infusion (resist 30%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (80% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope =plot= Sealed Scroll of Last Hope =plot=0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. voratun amulet of soulsearingvoratun amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +14% blight / +15% fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Amulets can have magical properties. |
Orb of Many Ways =plot= Orb of Many Ways =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
mule's voratun ring of fire (+38%) =mule= mule's voratun ring of fire (+38%) =mule=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Changes resistances: +38% fire Changes damage: +19% fire Maximum encumbrance: +26 Rings can have magical properties. |
voratun ring 'Emyselenn' =20 ^^ mind= voratun ring 'Emyselenn' =20 ^^ mind=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +16 Cun / +10 Dex Changes resistances: +6% mind / +6% darkness Changes resistances penetration: +20% mind Physical save: +20 (+6 eff.) Mental save: +3 (+1 eff.) Disease immunity: +5% Cut immunity: +10% Silence immunity: +48% Mana each turn: +0.37 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe (169% power, 4 apr)caustic voratun battleaxe (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour When wielded/worn: Changes resistances penetration: +21% acid Life regen: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger of crippling (145% power, 9 apr)voratun dagger of crippling (145% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
Balancepiety (181% power, 4 apr) =light dmg with debuffs= Balancepiety (181% power, 4 apr) =light dmg with debuffs=Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 10 arcane resource burn * 25% chance to remove a magical effect Damage (Melee): +26 mind / +28 nature Burst (radius 1) on hit: +16 nature When wielded/worn: Armour penetration: +21 Effects on melee hit: * 10 arcane resource burn * 30% chance to blind Damage when hit (Melee): 16 nature Changes stats: +10 Cun / +10 Wil Changes resistances: +3% temporal Changes resistances penetration: +21% physical Changes damage: +20% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of crippling (170% power, 4 apr)elemental voratun greatsword of crippling (170% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Changes resistances penetration: +23% acid / +17% fire / +24% lightning / +24% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword (172% power, 4 apr)plaguebringer's voratun greatsword (172% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease Damage (Melee): +28 blight When wielded/worn: Disease immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of erosion (154% power, 6 apr)balanced voratun mace of erosion (154% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 nature / +20 temporal When wielded/worn: Accuracy: +15 (+7 eff.) Defense: +13 (+5 eff.) Disarm immunity: +49% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. potent dragonbone magestaff (151% power, 6 apr, cold element)potent dragonbone magestaff (151% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 151% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +41% cold Talent granted: +1 Command Staff Spellpower: +20 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. noble's drakeskin leather belt of magerynoble's drakeskin leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Reduced damage from: +45% Summoned Spell crit. chance: +6% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled elven-silk cloak of conjuring (3 def, 0 armour)spellcowled elven-silk cloak of conjuring (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +5 Wil Changes resistances penetration: +15% arcane Changes damage: +15% arcane Critical mult.: +30.00% Spell save: +15 (+5 eff.) Maximum mana: +149.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Naroddablek the pair of drakeskin leather boots (0 def, 15 armour) =-10% spell CD= Naroddablek the pair of drakeskin leather boots (0 def, 15 armour) =-10% spell CD=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: -5% Changes stats: +5 Mag / +5 Wil / +4 Cun Changes resistances: +15% acid / +13% fire / +15% lightning / +13% cold Changes damage: +9% acid / +6% arcane Maximum encumbrance: +50 Physical save: +15 (+5 eff.) Spell save: +8 (+3 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +3% A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour)scholar's pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +5% Spellpower: +6 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restful voratun gauntlets (0 def, 3 armour)restful voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +3.90 Stamina each turn: +1.70 Maximum stamina: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap (0 def, 11 armour)miner's drakeskin leather cap (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of sanctity (0 def, 9 armour)miner's drakeskin leather cap of sanctity (0 def, 9 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes resistances: +15% blight / +15% darkness Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Infravision radius: +4 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour)voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Life regen: +4.00 Maximum life: +100.00 Healing mod.: +29% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Shinepyre (5 def, 8 armour)Shinepyre (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +2 Str / +2 Dex / +2 Mag / +4 Cun Changes resistances: +3% light Changes resistances penetration: +10% blight Changes damage: +3% blight Reduces incoming crit damage: 10.00% Life regen: +8.00 Stamina each turn: +2.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour)prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +30% lightning / +19% light / +20% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of delving (9 def, 26 armour)hardened voratun plate armour of delving (9 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +10 Str Changes resistances: +10% acid / +14% physical / +20% darkness / +13% cold / +13% lightning / +12% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. gloomy voratun shield of lightning resistance (+29%) (12 def, 3 armour, 203.5 block)gloomy voratun shield of lightning resistance (+29%) (12 def, 3 armour, 203.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Effects when hit in melee: * 35% chance to cause random gloom Changes resistances: +29% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 188 block)voratun shield (12 def, 3 armour, 188 block) Requires: - Strength 48 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of dragonbone arrows (21/21, 164% power, 18 apr)elemental quiver of dragonbone arrows (21/21, 164% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
Getevor (dig speed 12 turns) =15 ^ mind;tele-Orc/-Demon= Getevor (dig speed 12 turns) =15 ^ mind;tele-Orc/-Demon=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +8% darkness / +10% fire Changes resistances penetration: +15% mind Changes damage: +9% blight / +3% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Maximum hate: +6.00 Mindpower: +6 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eldritch Pearl =waterbreathing= Eldritch Pearl =waterbreathing=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 4.0 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 38.98 cold damage and 46.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Demonic Orb of Many Ways =plot= Demonic Orb of Many Ways =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) =plot= Dragon Orb (Orb of Command) =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) =plot= Elemental Orb (Orb of Command) =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) =plot= Orb of Destruction (Orb of Command) =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =plot= Orb of Undeath (Orb of Command) =plot=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye =plot= Atamathon's Lost Ruby Eye =plot=0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull =WHEN CARRIED= Runed Skull =WHEN CARRIED=Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) =plot= Rod of Recall (2/2) =plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/3) =keep= Rod of Spydric Poison (2/3) =keep=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 556.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 67/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest =plot= Transmogrification Chest =plot=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. flaming pouch of voratun shots of paradox (23/23, 166% power, 6 apr)flaming pouch of voratun shots of paradox (23/23, 166% power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * 15% chance to gain 10% of a turn Damage (Ranged): +13 temporal Burst (radius 1) on hit: +25 fire Shots are used with slings to pummel your foes to death. |
ash totem of cure ailments 'Cyrubeth' [power 2] (28/9 cooldown) = +temporal= ash totem of cure ailments 'Cyrubeth' [power 2] (28/9 cooldown) = +temporal=Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances penetration: +10% blight / +5% temporal Changes damage: +9% temporal It can be used to remove up to 2 poisons or diseases from the target, putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
arcane dragonbone wand of trap destruction [power 96] (28/14 cooldown) =untrap= arcane dragonbone wand of trap destruction [power 96] (28/14 cooldown) =untrap=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 11 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star =Any non-Zigur= Burning Star =Any non-Zigur=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By Para Meek the Yeek Paradox Mage level 35
2nd Pyre 123rd year of Ascendancy at 20:05 see stats
By Para Meek the Yeek Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 22:45 see stats
By Para Meek the Yeek Paradox Mage level 34
1st Time of Balance 123rd year of Ascendancy at 19:10 see stats
By Para Meek the Yeek Paradox Mage level 39
35th Pyre 123rd year of Ascendancy at 13:55 see stats
By Para Meek the Yeek Paradox Mage level 49
64th Regrowth 124th year of Ascendancy at 03:41 see stats
By Para Meek the Yeek Paradox Mage level 38
32nd Pyre 123rd year of Ascendancy at 23:38 see stats
By Para Meek the Yeek Paradox Mage level 38
32nd Pyre 123rd year of Ascendancy at 01:14 see stats
By Para Meek the Yeek Paradox Mage level 46
5th Decay 123rd year of Ascendancy at 05:42 see stats
By Para Meek the Yeek Paradox Mage level 50
31st Pyre 124th year of Ascendancy at 18:08 see stats
By Para Meek the Yeek Paradox Mage level 30
63rd Regrowth 123rd year of Ascendancy at 07:16 see stats
By Para Meek the Yeek Paradox Mage level 49
12nd Pyre 124th year of Ascendancy at 05:09 see stats
By Para Meek the Yeek Paradox Mage level 37
11st Pyre 123rd year of Ascendancy at 13:48 see stats
By Para Meek the Yeek Paradox Mage level 50
72nd Pyre 124th year of Ascendancy at 15:00 see stats
By Para Meek the Yeek Paradox Mage level 23
71st Haze 122nd year of Ascendancy at 10:21 see stats
By Para Meek the Yeek Paradox Mage level 20
68th Dusk 122nd year of Ascendancy at 23:47 see stats
By Para Meek the Yeek Paradox Mage level 29
29th Regrowth 123rd year of Ascendancy at 03:01 see stats
By Para Meek the Yeek Paradox Mage level 30
63rd Regrowth 123rd year of Ascendancy at 07:16 see stats
By Para Meek the Yeek Paradox Mage level 35
3rd Pyre 123rd year of Ascendancy at 15:39 see stats
By Para Meek the Yeek Paradox Mage level 50
21st Dusk 124th year of Ascendancy at 05:19 see stats
By Para Meek the Yeek Paradox Mage level 49
12nd Pyre 124th year of Ascendancy at 06:24 see stats
By Para Meek the Yeek Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 22:23 see stats
By Para Meek the Yeek Paradox Mage level 10
7th Flare 122nd year of Ascendancy at 15:00 see stats
By Para Meek the Yeek Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 08:17 see stats
By Para Meek the Yeek Paradox Mage level 30
29th Regrowth 123rd year of Ascendancy at 05:41 see stats
By Para Meek the Yeek Paradox Mage level 40
46th Pyre 123rd year of Ascendancy at 03:15 see stats
By Para Meek the Yeek Paradox Mage level 50
12nd Pyre 124th year of Ascendancy at 06:24 see stats
By Para Meek the Yeek Paradox Mage level 50
19th Dusk 124th year of Ascendancy at 01:42 see stats
By Para Meek the Yeek Paradox Mage level 50
61st Pyre 124th year of Ascendancy at 17:42 see stats
By Para Meek the Yeek Paradox Mage level 22
11st Haze 122nd year of Ascendancy at 09:22 see stats
By Para Meek the Yeek Paradox Mage level 30
63rd Regrowth 123rd year of Ascendancy at 07:14 see stats
By Para Meek the Yeek Paradox Mage level 24
73rd Haze 122nd year of Ascendancy at 02:05 see stats
By Para Meek the Yeek Paradox Mage level 37
11st Pyre 123rd year of Ascendancy at 17:36 see stats
By Para Meek the Yeek Paradox Mage level 50
34th Dusk 124th year of Ascendancy at 20:07 see stats
By Para Meek the Yeek Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 22:45 see stats
By Para Meek the Yeek Paradox Mage level 48
63rd Regrowth 124th year of Ascendancy at 05:43 see stats
By Para Meek the Yeek Paradox Mage level 9
3rd Flare 122nd year of Ascendancy at 00:35 see stats
By Para Meek the Yeek Paradox Mage level 20
64th Dusk 122nd year of Ascendancy at 22:45 see stats
By Para Meek the Yeek Paradox Mage level 47
9th Allure 124th year of Ascendancy at 07:44 see stats
By Para Meek the Yeek Paradox Mage level 45
67th Haze 123rd year of Ascendancy at 17:25 see stats
By Para Meek the Yeek Paradox Mage level 17
55th Dusk 122nd year of Ascendancy at 14:58 see stats
By Para Meek the Yeek Paradox Mage level 41
78th Pyre 123rd year of Ascendancy at 15:39 see stats
By Para Meek the Yeek Paradox Mage level 47
8th Allure 124th year of Ascendancy at 20:23 see stats
By Para Meek the Yeek Paradox Mage level 33
80th Regrowth 123rd year of Ascendancy at 04:58 see stats
By Para Meek the Yeek Paradox Mage level 22
42nd Haze 122nd year of Ascendancy at 20:47 see stats
By Para Meek the Yeek Paradox Mage level 50
34th Dusk 124th year of Ascendancy at 20:08 see stats
By Para Meek the Yeek Paradox Mage level 34
1st Time of Balance 123rd year of Ascendancy at 08:54 see stats
Log
Para Meek casts Echoes From The Past.
Para Meek's spell attains critical power!
Argoniel's beneficial effect was stripped!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You collect a new ingredient: vial of elder vampire blood (1).
Para Meek damages Elder vampire through the Braid!
Para Meek hits Elder vampire for 573 braided , 2407 braided (2980 total damage).
Para Meek hits Argoniel for 999 temporal, 4196 temporal (5195 total damage).
Para Meek killed Elder vampire!
Para Meek killed Argoniel!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New game difficulty mode: Insane
Saving done.
Para Meek deactivates Matrix.
Para Meek stops weaving fate.
Para Meek deactivates Disintegration.
Para Meek deactivates Contingency.
Para Meek stops spinning fate.
Para Meek deactivates Empower.
Para Meek is less thorny now.
The protective shield of Para Meek disappears.
Para Meek deactivates Premonition.
Para Meek deactivates Matter Weaving.