Al Cheek the level 12 Yeek Alchemist by meerkat299

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassAlchemist
Level / Exp12 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution20 (base 25)
Magic34 (base 34)
Willpower30 (base 16)
Cunning14 (base 10)

Resources

Life214/214
Mana227/227
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth6
See Invisible6

Offense: Mainhand

Damage30
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower25.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12.357474946538 (30%)
Defense7.6574749465377
Ranged Defense7.6574749465377
Fatigue0
Physical Save23.225
Spell Save21.2
Mental Save28.881782182807

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance35%
Confusion Resistance70%
Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
5/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.50
3/5
1/5
0/5
0/5
Spell / Golemancy1.30
3/5
3/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
3/5
1/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
failed
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Al Cheek the Yeek Alchemist level 10
10th Mirth 122nd year of Ascendancy at 20:38
see stats

Log

You extract ametrine from arcing iron longsword (10-14 power, 2 apr)

Al Cheek casts Extract Gems.

You extract
spinel from acidic iron waraxe (11.5-16.1 power, 2 apr)

Al Cheek casts Extract Gems.

You extract
zircon from reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 43 block)

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.36 gold from the transmogrification of
slimey pouch of iron shots of accuracy (18/18, 13.5-16.2 power, 1 apr).
You gain 1.60 gold from the transmogrification of
scorching brass lantern.
You gain 1.24 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.50 gold from the transmogrification of
steady rough leather sling.
You gain 1.08 gold from the transmogrification of
elm longbow of cold.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.