Paladin the level 12 Cornac Sun Paladin by houseofcorrino

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 37)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic40 (base 28)
Willpower22 (base 10)
Cunning14 (base 10)

Resources

Life-30/322
Positive43/43
Stamina174/174
Healing Factor1.1245901639344
Regeneration0.28114754098361

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage67
Accuracy40
Crit Chance13%
APR12
Speed1.00

Offense: Spell

Spellpower32
Crit Chance14%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+17%
Arcane+10%
Fire+7%
Nature+5%

Offense: Damage Penetration

Physical+7%

Defense: Base

Armour (hardiness)20 (75%)
Defense3
Ranged Defense3
Fatigue2
Physical Save33
Spell Save20
Mental Save24

Defense: Resistances

Physical+ 14%( 70%)
Darkness+ 13%( 70%)
Light+ 35%( 70%)
Nature+ 16%( 70%)
Fire+ 13%( 70%)
Arcane+ 16%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance21%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
3/5
0/5
Technique / Two-handed assault1.00
2/5
1/5
1/5
1/5

Generic Talents

Celestial / Chants1.30
2/5
1/5
1/5
1/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
2/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

active
done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Paladin the Cornac Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 00:30
see stats
Lost in translation (Roguelike) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Paladin the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 11:40
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Paladin the Cornac Sun Paladin level 8
10th Mirth 122nd year of Ascendancy at 16:01
see stats

Log

Horned Horror casts Chain Lightning.
Your shield crumbles under the damage!

The shield around Paladin crumbles.

Horned Horror performs a melee critical strike against Paladin!
Horned Horror damages himself through Martyrdom!
Paladin's dazing lightning area effect hits Horned Horror for
(17 resist armour), 0 lightning (0 total damage).
Melee retaliation hits Horned Horror for
(13 resist armour), 0 light, (13 resist armour), 0 light, (13 resist armour), 0 light (0 total damage).
Paladin hits Horned Horror for (3 resist armour), 0 lightning, (4 resist armour), 0 physical, (1 resist armour), 0 lightning (0 total damage).
Horned Horror hits Paladin for (31 absorbed), 0 physical, (11 absorbed), 0 lightning, (32 absorbed), 0 physical, (11 absorbed), 0 lightning, (7 absorbed), 48 lightning, 60 physical, 11 lightning (119 total damage).
Horned Horror is dazed!

Talent Wave of Power is ready to use.

Paladin casts
Path of the Sun.
Horned Horror casts
Chain Lightning.
Horned Horror damages himself through Martyrdom!
Melee retaliation hits Horned Horror for
(13 resist armour), 0 light (0 total damage).
Paladin hits Horned Horror for (1 resist armour), 0 physical, (0 resist armour), 0 lightning, (1 resist armour), 0 lightning (0 total damage).
Horned Horror hits Paladin for 10 physical, 5 lightning, 24 lightning (39 total damage).

Space around you starts to dissolve...

Horned Horror is not dazed anymore.


Paladin's sun path area effect hits Horned Horror for
(17 resist armour), 8 light (8 total damage).
Horned Horror is not stunned anymore.

Paladin's prismatic shield fades.


Ran for 3 turns (stop reason: hostile spotted to the north (Horned Horror)).


Horned Horror lashes out with a spinning backhand.
Saving game...