Drek the level 4 Drem Cultist of Entropy by xxZ3R0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassCultist of Entropy
Level / Exp4 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution13 (base 12)
Magic30 (base 26)
Willpower9 (base 10)
Cunning13 (base 13)

Resources

Life150/150
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+10%
Arcane+4%
Fire+12%
All0%

Defense: Base

Armour (hardiness)17.266919041857 (30%)
Defense8
Ranged Defense8
Fatigue3
Physical Save15
Spell Save20
Mental Save13

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 15%( 70%)
Temporal+ 10%( 70%)
Physical+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Madness1.30
1/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
1/5
0/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5
Demented / Void1.30
2/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Tool
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (15/15, 15.5-21.7 power, 5 apr).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (0 def, 3 armour, 38 block).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 36 block).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.90 gold from the transmogrification of
naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.90 gold from the transmogrification of
earthen elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.82 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (16-22.4 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16-22.4 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of acid.
You gain 2.05 gold from the transmogrification of
blink rune of the warrior (range 3; phase 13; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 17%; magical; dur 3; cd 14).
You feel very confident walking into this place.
Saving game...

Saving done.

Drek deactivates
Chaos Orbs.
Drek deactivates
Void Stars.