Mardyntir the level 17 Skeleton Bulwark by Taxorgian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBulwark
Level / Exp17 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength71 (base 43)
Dexterity31 (base 13)
Constitution38 (base 31)
Magic17 (base 10)
Willpower21 (base 10)
Cunning13 (base 10)

Resources

Life617/617
Positive71/98
Stamina146/146
Healing Factor1.3419230769231
Regeneration4.9215659234451

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth6
See Invisible19
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage104
Accuracy36
Crit Chance6%
APR14
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+24%
Nature+3%
Temporal+4%

Offense: Damage Penetration

Acid+15%
Lightning+15%
Nature+10%

Defense: Base

Armour (hardiness)35.358075536057 (81.030927835052%)
Defense30
Ranged Defense35
Fatigue29
Physical Save37
Spell Save22
Mental Save17

Defense: Resistances

Physical+ 15%( 70%)
Mind+ 18%( 70%)
All+ 7%( 70%)
Darkness+ 24%( 70%)
Light+ 19%( 70%)
Temporal+ 12%( 70%)
Arcane+ 12%( 70%)
Cold+ 23%( 70%)
Nature+ 29%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance30%
Bleed Resistance100%
Confusion Resistance24%
Fear Resistance100%
Stun Resistance44%
Poison Resistance100%
Knockback Resistance44%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Battle tactics1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5
Technique / Combat veteran1.30
1/5
1/5
1/5
1/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
5/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
3/5
0/5
1/5
5/5
0/5

Effects

talent
beneficial effect

Quests

done
active
done
done
failed
done
active
active
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Mardyntir the Skeleton Bulwark level 15
67th Dusk 122nd year of Ascendancy at 16:53
see stats
Exterminator Killed 1000 creatures.
By Mardyntir the Skeleton Bulwark level 16
57th Haze 122nd year of Ascendancy at 20:52
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Mardyntir the Skeleton Bulwark level 14
34th Dusk 122nd year of Ascendancy at 01:50
see stats
Level 10 Got a character to level 10.
By Mardyntir the Skeleton Bulwark level 10
10th Flare 122nd year of Ascendancy at 10:28
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Mardyntir the Skeleton Bulwark level 15
43rd Dusk 122nd year of Ascendancy at 12:47
see stats
The Arena Unlocked Arena mode.
By Mardyntir the Skeleton Bulwark level 4
4th Mirth 122nd year of Ascendancy at 01:15
see stats
The secret city Discovered the truth about mages.
By Mardyntir the Skeleton Bulwark level 11
27th Dusk 122nd year of Ascendancy at 12:02
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Mardyntir the Skeleton Bulwark level 15
37th Haze 122nd year of Ascendancy at 11:24
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Mardyntir the Skeleton Bulwark level 16
58th Haze 122nd year of Ascendancy at 05:36
see stats

Log

You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 1.36 gold from the transmogrification of
stabilizing hardened leather cap of strength (+4) (0 def, 3 armour).
You gain 0.75 gold from the transmogrification of
cleansing hardened leather cap (0 def, 3 armour).
You gain 8.16 gold from the transmogrification of
restful hardened leather gloves of butchering (0 def, 2 armour).
You gain 0.74 gold from the transmogrification of
woollen robe of blight (+12%) (0 def, 0 armour).
You gain 0.66 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 1.15 gold from the transmogrification of
mindwoven woollen robe of lightning (+16%) (0 def, 0 armour).
You gain 5.28 gold from the transmogrification of
hardened leather belt of burglary.
You gain 0.50 gold from the transmogrification of
steel waraxe (14.5-20.3 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (14.5-20.3 power, 3 apr).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 14.15 gold from the transmogrification of
thorny mindstar 'Erelogorak' (7.5-8.25 power, 24 apr, mind damage).
You gain 5.86 gold from the transmogrification of
hungering vined mindstar of frost (5-5.5 power, 18 apr, mind damage).
You gain 2.80 gold from the transmogrification of
hungering vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (25-35 power, 4 apr).
You gain 7.08 gold from the transmogrification of
thunderous ash longbow of power.
You gain 2.18 gold from the transmogrification of
insidious steel greatsword of massacre (31.5-50.4 power, 2 apr).
You gain 1.87 gold from the transmogrification of
arcing dwarven-steel greatsword of massacre (47.5-76 power, 2 apr).
You gain 3.32 gold from the transmogrification of
balanced dwarven-steel greatmaul (41.5-62.25 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11.5-14.95 power, 6 apr).
You gain 1.41 gold from the transmogrification of
acidic steel dagger of massacre (16-20.8 power, 6 apr).
You gain 4.64 gold from the transmogrification of
rogue's steel ring of tenacity.
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.36 gold from the transmogrification of
shielding rune (absorb 123 for 4 turns).
You gain 2.25 gold from the transmogrification of
phase door rune of the sneak (range 8; power 21; dur 4).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...

Saving done.

Mardyntir deactivates Shield Wall.