Daimilathahor the level 12 Thalore Mindslayer by Zelion79

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceThalore
ClassMindslayer
Level / Exp12 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 11)
Dexterity27 (base 10)
Constitution24 (base 13)
Magic15 (base 10)
Willpower42 (base 31)
Cunning37 (base 30)

Resources

Life323/323
Psi92/92
Healing Factor1.3172674059366
Regeneration0.32931685148415

Speed

Mental0%
Attack0%
Movement+51.27769255664%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision6
See Stealth39.734942931501
See Invisible39.734942931501

Offense: Mainhand

Damage44
Accuracy43
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance11%
Speed1

Offense: Mind

Mindpower39
Crit Chance19%
Speed1

Offense: Damage Bonus

Nature+15%
Acid+15%
Light+19%
Mind+24%
Darkness+16%
Arcane+4%
Fire+9%
All0%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)28 (60%)
Defense29
Ranged Defense29
Fatigue0
Physical Save27
Spell Save35
Mental Save27

Defense: Resistances

Acid+ 14%( 70%)
Light+ 38%( 70%)
Temporal+ 16%( 70%)
Nature+ 38%( 70%)
Darkness+ 15%( 70%)
Lightning+ 16%( 70%)
All+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance28%
Bleed Resistance40%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
3/5
3/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Kinetic mastery1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
3/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
4/5
0/5
0/5
Psionic / Augmented mobility1.30
4/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
done
active
active
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Daimilathahor the Thalore Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 11:26
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Daimilathahor the Thalore Mindslayer level 7
2nd Mirth 122nd year of Ascendancy at 16:32
see stats

Log

Daimilathahor is pinned to the ground.
Poison from Layydhetta the deformed giant venus flytrap hits
Daimilathahor for (5 to psi shield), 7 nature (7 total damage).
Psy Worm from Layydhetta the deformed giant venus flytrap hits
Daimilathahor for (11 to psi shield), 17 mind (17 total damage).

Eliravea the gloomy giant white rat's creeping dark hits
Daimilathahor for (1 to psi shield), 1 darkness (1 total damage).
Daimilathahor shrugs off some effects!

Daimilathahor is no longer pinned.

Daimilathahor is free from the psy worm.

Daimilathahor is no longer harassed.

Talent Infusion: Wild is ready to use.
Poison from Layydhetta the deformed giant venus flytrap hits
Daimilathahor for (5 to psi shield), 7 nature (7 total damage).

Eliravea the gloomy giant white rat's creeping dark hits
Daimilathahor for (1 to psi shield), 1 darkness (1 total damage).
The dark tendrils dissipate.

Daimilathahor stops regenerating health quickly.

Daimilathahor stops being poisoned.

Daimilathahor is less vulnerable to fire.

Talent Telekinetic Smash is ready to use.

Daimilathahor has finished recovering.


Daimilathahor picks up (l.):
acidic iron shield of arcane resistance (+11%) (0 def, 2 armour, 8-10 power, 20 block).

Daimilathahor deactivates
Augmentation.
Daimilathahor activates
Augmentation.
Daimilathahor deactivates
Skate.
Daimilathahor activates
Skate.
Daimilathahor deactivates
Beyond the Flesh.
Daimilathahor activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Charged Shield
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.