Denert the level 5 Cornac Archmage by Zelion79

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp5 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic27 (base 27)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life118/118
Mana158/158
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Physical+10%
Acid+6%
Darkness+10%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save22

Defense: Resistances

Darkness+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Denert the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:54
see stats

Log

Talent Phase Door is ready to use.

Denert wears (replacing
brass lantern): Void Star.

You gain 0.02 gold from the transmogrification of
brass lantern.
Denert wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): short elm starstaff of power (10-12 power, 2 apr, physical element).

You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Resting starts...

Talent Flameshock is ready to use.
Talent Teleport is ready to use.
You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You gain 3.01 gold from the transmogrification of
mighty elm longbow of cold.
You gain 2.31 gold from the transmogrification of
iron greatsword of vileness (18-29 power, 1 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (22-36 power, 1 apr).
You gain 2.60 gold from the transmogrification of
iron dagger of crippling (10-13 power, 5 apr).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.