Milak the level 14 Skeleton High Guard by nonsense

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassHigh Guard
Level / Exp14 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 22)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic40 (base 40)
Willpower31 (base 19)
Cunning17 (base 10)

Resources

Life336/336
Mana166/166
Healing Factor1.4
Regeneration0.35

Speed

Mental-10%
Attack-10%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage54
Accuracy27
Crit Chance17%
APR3
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower40
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance3%
Speed1.1111111111111

Offense: Damage Bonus

Physical+15%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)35.51448249251 (81.030927835052%)
Defense25
Ranged Defense28
Fatigue55
Physical Save23
Spell Save32
Mental Save32

Defense: Resistances

Nature+ 30%( 70%)
Darkness+ 8%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Blight+ 19%( 70%)
Arcane+ 5%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance18%
Bleed Resistance100%
Silence Resistance18%
Fear Resistance100%
Pinning Resistance22%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Sorcerous might1.30
1/5
0/5
0/5
0/5
Spell / Battle channeling1.30
1/5
1/5
1/5
0/5
Spell / Battlemage1.30
4/5
1/5
1/5
1/5
Spell / Phasing1.30
1/5
1/5
0/5
0/5
Spell / Magical assault1.30
2/5
1/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Spell / Medic1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
4/5
5/5
1/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

failed
failed
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Milak the Skeleton High Guard level 10
2nd Flare 122nd year of Ascendancy at 09:53
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Milak the Skeleton High Guard level 5
4th Mirth 122nd year of Ascendancy at 20:42
see stats

Log


You gain 1.68 gold from the transmogrification of
survivor's brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (14/14, 19.5-27.3 power, 7 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.38 gold from the transmogrification of
steel mail armour of acid resistance (2 def, 6 armour).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 5.85 gold from the transmogrification of
rejuvenating steel mail armour (2 def, 6 armour).
You gain 2.13 gold from the transmogrification of
enveloping linen cloak of battle (7 def, 0 armour).
You gain 3.10 gold from the transmogrification of
cruel ash starstaff (15-18 power, 3 apr, light element).
You gain 3.08 gold from the transmogrification of
creative thorny mindstar of slime (8.5-9.35 power, 24 apr, nature damage).
You gain 2.06 gold from the transmogrification of
ash longbow of power.
You gain 10.27 gold from the transmogrification of
Nirain the steel greatmaul (39.5-59.25 power, 2 apr).
You gain 1.65 gold from the transmogrification of
vision rune (radius 8; dur 16; see demon).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 4).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 41; turns 4; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Milak deactivates Aetherfeast.

Milak deactivates Empowered Arms.

Milak deactivates Defensive Posture.

Milak deactivates Boltfury.

Milak is no longer channeling, regaining movement speed.