










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 23 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Rej Arkatis at level 23 on the 77th Pyre 122nd year of Ascendancy at 06:30 / 1 |
Primary Stats
| Strength | 53 (base 45) |
| Dexterity | 18 (base 11) |
| Constitution | 51 (base 50) |
| Magic | 8 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 18 (base 12) |
Resources
| Life | -85/719 |
| Stamina | 14/204 |
| Healing Factor | 1.2840316950178 |
| Regeneration | 9.9657511127815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 28.155423598945 |
| See Invisible | 26.155423598945 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Darkness | +6% |
| Light | +21% |
| Mind | +4% |
Defense: Base
| Armour (hardiness) | 31.317011280365 (72.903125182002%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 9 |
| Physical Save | 38 |
| Spell Save | 22 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 24%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 28% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat of light (+19%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +19% light Changes damage: +13% light Life regen: +2.50 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | rogue's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Blindness immunity: +32% Infravision radius: +4 See stealth: +8 See invisible: +6 Rings make your fingers look great! |
| Around waist | balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Mental crit. chance: +7% A belt that goes around your waist. |
| In main hand | flaming steel greatmaul of massacre (39-58 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 39.0 - 58.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +10 fire Massive two-handed mauls. |
| On hands | psychic's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 mind Changes stats: +2 Str Changes resistances: +6% mind Changes damage: +4% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel mail armour of implacability (3 def, 14 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+3 eff.) Fatigue: +6% Physical save: +8 (+3 eff.) A suit of armour made of mail. |
| Cloak | cashmere cloak (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying gold amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 12% * 5% chance to blind Changes resistances: +12% mind Changes damage: +8% light / +6% darkness Confusion immunity: +28% Amulets make your neck look great! |
Inventory
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 8 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Knifeear the Thalore Berserker level 16
75th Pyre 122nd year of Ascendancy at 23:00 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Knifeear the Thalore Berserker level 10
75th Pyre 122nd year of Ascendancy at 03:56 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Knifeear the Thalore Berserker level 20
76th Pyre 122nd year of Ascendancy at 16:10 see stats
Log
Deadly Poison from Rej Arkatis hits Knifeear for 50 nature, 17 healing (50 total damage) [17 healing].
Knifeear uses Infusion: Regeneration.
Knifeear starts regenerating health quickly.
Rej Arkatis performs a melee critical strike against Knifeear!
Knifeear HEALS from nature damage!
Knifeear HEALS from acid damage!
Rej Arkatis hits Knifeear for 64 physical, 5 darkness, 81 physical, 34 acid, 12 healing, 5 nature, 2 healing (189 total damage) [13 healing].
Knifeear is not stunned anymore.
Knifeear HEALS from nature damage!
Deadly Poison from Rej Arkatis hits Knifeear for 33 nature, 11 healing (33 total damage) [11 healing].
Knifeear uses Execution.
Knifeear performs a melee critical strike against Rej Arkatis!
Knifeear hits Rej Arkatis for 139 physical, 7 darkness, 2 mind, 6 light, 7 fire (162 total damage).
Rej Arkatis performs a melee critical strike against Knifeear!
Knifeear HEALS from nature damage!
Knifeear HEALS from acid damage!
Rej Arkatis hits Knifeear for 68 physical, 5 darkness, 76 physical, 34 acid, 12 healing, 5 nature, 2 healing (187 total damage) [13 healing].
Rej Arkatis stops regenerating health quickly.
Knifeear HEALS from nature damage!
Deadly Poison from Rej Arkatis hits Knifeear for 50 nature, 17 healing (50 total damage) [17 healing].
Knifeear uses Fearless Cleave.
Knifeear hits Rej Arkatis for 69 physical, 7 darkness, 2 mind, 6 light, 7 fire (92 total damage).
Rej Arkatis performs a melee critical strike against Knifeear!
Rej Arkatis hits Knifeear for 83 physical damage.
Knifeear the level 23 thalore berserker was skewered to death by Rej Arkatis on level 31 of The Arena.
Knifeear's rage subsides!
Knifeear no longer revels in blood quite so much.
























































