ali the level 10 Yeek Solipsist by emfournier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceYeek
ClassSolipsist
Level / Exp10 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity14 (base 11)
Constitution7 (base 12)
Magic13 (base 13)
Willpower46 (base 34)
Cunning27 (base 18)

Resources

Life160/160
Psi230/230
Psi_feedback0/120
Healing Factor1.3
Regeneration1.43

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth5
See Invisible7

Offense: Mainhand

Damage13
Accuracy30
Crit Chance9%
APR24
Speed1.00

Offense: Offhand

Damage8
Accuracy30
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower36.5
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12.4
Ranged Defense12.4
Fatigue4
Physical Save24.48325
Spell Save22.0385
Mental Save27.775

Defense: Immunities

Pinning Resistance21%
Confusion Resistance35%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance30%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
3/5
2/5
1/5
0/5
Psionic / Discharge1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
3/5
1/5
0/5
0/5
Psionic / Distortion1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
1/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
5/5
1/5
2/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By ali the Yeek Solipsist level 10
8th Dusk 122nd year of Ascendancy at 18:03
see stats

Log

You gain 0.90 gold from the transmogrification of self-loading pouch of iron shots (22/22, 15-18 power, 1 apr).
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.14 gold from the transmogrification of
stabilizing iron helm of strength (+3) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
iron waraxe 'Silana' (12.5-17.5 power, 2 apr).
You gain 2.50 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 2.45 gold from the transmogrification of
Xanurith the ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.55 gold from the transmogrification of
balanced iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.99 gold from the transmogrification of
acidic iron greatmaul (16-24 power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper amulet of magic (+3).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 97 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 104 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.