DaazKu the level 5 Higher Alchemist by DaazKu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution18 (base 18)
Magic26 (base 25)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life170/170
Mana108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save10.15
Spell Save13.3
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
2/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

You extract zircon from iron greatsword of erosion (16.5-26.4 power, 1 apr)

DaazKu casts Extract Gems.

You extract
ametrine from iron waraxe of massacre (17-23.8 power, 2 apr)

DaazKu casts Extract Gems.

You extract
citrine from reinforced iron shield (4 def, 6 armour, 39 block)

DaazKu casts Create Alchemist Gems.

You create:
52 alchemist citrine

DaazKu wears(replacing):
mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).

DaazKu wears(replacing):
elm starstaff (10-12 power, 2 apr, light element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 5 turns (stop reason: dialog is displayed).


You gain 0.78 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (10/10, 13.5-16.2 power, 1 apr).
You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.40 gold from the transmogrification of
self-loading quiver of elm arrows (16/16, 13.5-18.9 power, 5 apr).
You gain 1.35 gold from the transmogrification of
elm longbow of power.
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.