Dale the level 7 Skeleton Necromancer by oshuma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp7 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity21 (base 10)
Constitution14 (base 14)
Magic35 (base 25)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life111/111
Mana192/192
Soul14/14
Healing Factor1.0372895330004
Regeneration0.2593223832501

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage18
Accuracy15
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+12%
Fire+10%
Cold+22%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)4 (30%)
Defense19
Ranged Defense19
Fatigue1
Physical Save11
Spell Save21
Mental Save10

Defense: Resistances

Cold+ 29%( 70%)
Lightning+ 15%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
4/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Dale the Skeleton Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:17
see stats

Log

Ran for 56 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Dale wears (replacing
insulating pair of rough leather boots (0 def, 1 armour)): pair of rough leather boots 'Stormwhisper' (0 def, 1 armour).

You gain 0.48 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).

Dale switches his weapons to:
Blindroar
thought-forged quiver of elm arrows of accuracy.

Dale switches his weapons to:
potent elm magestaff.

You gain 4.99 gold from the transmogrification of
Halunarisin the Stormwind (14/14, 12-18 power, 5 apr).
You gain 1.70 gold from the transmogrification of
thought-forged quiver of elm arrows of accuracy (25/25, 12-17 power, 5 apr).
You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 0.91 gold from the transmogrification of
acidic iron shield of lightning resistance (+16%) (0 def, 2 armour, 20.5 block).
You gain 2.74 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Dale casts
Invoke Darkness.