Dale the level 7 Skeleton Doombringer by oshuma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp7 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 17)
Dexterity29 (base 10)
Constitution24 (base 19)
Magic28 (base 23)
Willpower14 (base 10)
Cunning15 (base 11)

Resources

Life285/285
Stamina139/139
Vim124/124
Healing Factor1.2172674059365
Regeneration0.30431685148413

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage61
Accuracy30
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+10%
Physical+5%
Lightning+6%
Nature+10%

Offense: Damage Penetration

Fire+5%
Darkness+5%

Defense: Base

Armour (hardiness)23.317011280365 (72.903125182002%)
Defense15
Ranged Defense15
Fatigue11
Physical Save28
Spell Save14
Mental Save16

Defense: Resistances

Lightning+ 26%( 70%)
Light+ 30%( 70%)
Physical+ 10%( 70%)
All 0%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
4/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.41
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
4/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Dale's is no longer blazing.

The shield around Dale crumbles.

Talent Bone Armour is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Dale picks up (b.):
wild infusion (res 16%; mental; dur 4; cd 14).
Dale picks up (b.):
healing infusion of the titan (heal 90; cd 15).
Dale picks up (e.):
blink rune (range 3; phase 10; cd 14).
Dale picks up (d.):
wild infusion (res 16%; physical; dur 3; cd 13).
Dale picks up (g.):
blink rune (range 3; phase 11; cd 12).
Dale picks up (f.):
acid wave rune of the duelist (damage 102; dur 4; cd 19).
Dale picks up (h.):
blink rune (range 4; phase 10; cd 10).
Dale picks up (b.):
healing infusion (heal 40; cd 11).
There is a way to the next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You have no more inscription slots.

You are now inscribed with Rune: Blink.