Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 40 / 96% |
| Size | huge |
| Lifes / Deaths | Killed by Gith the copperhead snake at level 6 on the 15th Dusk 122nd year of Ascendancy at 17:57 / 117Killed by Fred (servant of Bridge the Brigadier) at level 9 on the 63rd Dusk 122nd year of Ascendancy at 09:46 Killed by The Shade at level 9 on the 63rd Dusk 122nd year of Ascendancy at 10:13 Killed by minotaur at level 10 on the 65th Dusk 122nd year of Ascendancy at 04:26 Killed by Fred (servant of Bridge the Brigadier) at level 10 on the 67th Dusk 122nd year of Ascendancy at 12:12 Killed by Fred (servant of Bridge the Brigadier) at level 10 on the 78th Dusk 122nd year of Ascendancy at 22:19 Killed by Lbtefel the halfling at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:32 Killed by Fred (servant of Bridge the Brigadier) at level 11 on the 17th Haze 122nd year of Ascendancy at 14:09 Killed by shadowblade at level 11 on the 54th Haze 122nd year of Ascendancy at 17:06 Killed by Fred (servant of Bridge the Brigadier) at level 12 on the 70th Haze 122nd year of Ascendancy at 21:55 Killed by Sandworm Queen at level 14 on the 6th Decay 122nd year of Ascendancy at 07:18 Killed by Fred (servant of Bridge the Brigadier) at level 14 on the 10th Allure 123rd year of Ascendancy at 13:51 Killed by lesser vampire at level 14 on the 10th Allure 123rd year of Ascendancy at 15:45 Killed by Elhraehi the shalore at level 14 on the 1st Regrowth 123rd year of Ascendancy at 05:27 Killed by Ilear the human at level 15 on the 58th Regrowth 123rd year of Ascendancy at 17:16 Killed by Pololcin the halfling at level 15 on the 59th Regrowth 123rd year of Ascendancy at 05:39 Killed by Ilear the human at level 15 on the 59th Regrowth 123rd year of Ascendancy at 15:52 Killed by elder vampire at level 16 on the 74th Regrowth 123rd year of Ascendancy at 16:13 Killed by Fred (servant of Bridge the Brigadier) at level 17 on the 76th Regrowth 123rd year of Ascendancy at 07:37 Killed by Fred (servant of Bridge the Brigadier) at level 18 on the 77th Regrowth 123rd year of Ascendancy at 06:01 Killed by Yvassra the ghoul at level 18 on the 33rd Pyre 123rd year of Ascendancy at 22:05 Killed by Silyra the ghoulking at level 18 on the 34th Pyre 123rd year of Ascendancy at 03:17 Killed by Silyra the ghoulking at level 18 on the 34th Pyre 123rd year of Ascendancy at 07:45 Killed by Fred (servant of Bridge the Brigadier) at level 19 on the 7th Mirth 123rd year of Ascendancy at 03:58 Killed by Rat Lich at level 19 on the 7th Mirth 123rd year of Ascendancy at 09:37 Killed by Isiwyn the ghoul at level 20 on the 36th Dusk 123rd year of Ascendancy at 08:12 Killed by Arkho the dolleg at level 20 on the 36th Dusk 123rd year of Ascendancy at 23:40 Killed by Arkho the dolleg at level 20 on the 37th Dusk 123rd year of Ascendancy at 02:00 Killed by elven corruptor at level 20 on the 38th Dusk 123rd year of Ascendancy at 07:40 Killed by Sieda the thalore at level 21 on the 61st Dusk 123rd year of Ascendancy at 22:37 Killed by Silyra the ghoulking at level 21 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:49 Killed by Fred (servant of Bridge the Brigadier) at level 21 on the 1st Time of Equilibrium 123rd year of Ascendancy at 22:48 Killed by Betyrawyn the skeleton warrior at level 21 on the 1st Haze 123rd year of Ascendancy at 05:07 Killed by Veluramira the lesser vampire at level 21 on the 1st Haze 123rd year of Ascendancy at 07:37 Killed by Yvovena the lesser vampire at level 21 on the 1st Haze 123rd year of Ascendancy at 12:54 Killed by Fred (servant of Bridge the Brigadier) at level 22 on the 51st Haze 123rd year of Ascendancy at 11:11 Killed by Fred (servant of Bridge the Brigadier) at level 24 on the 64th Haze 123rd year of Ascendancy at 14:22 Killed by elven cultist at level 24 on the 77th Haze 123rd year of Ascendancy at 04:11 Killed by Fred (servant of Bridge the Brigadier) at level 25 on the 15th Regrowth 124th year of Ascendancy at 19:21 Killed by Fred (servant of Bridge the Brigadier) at level 25 on the 16th Regrowth 124th year of Ascendancy at 10:31 Killed by Fred (servant of Bridge the Brigadier) at level 26 on the 69th Regrowth 124th year of Ascendancy at 23:35 Killed by Silissra the large brown snake at level 28 on the 74th Regrowth 124th year of Ascendancy at 00:56 Killed by orc blood mage at level 29 on the 51st Pyre 124th year of Ascendancy at 08:15 Killed by orc grand master assassin at level 29 on the 12nd Dusk 124th year of Ascendancy at 17:50 Killed by Fred (servant of Bridge the Brigadier) at level 30 on the 13rd Dusk 124th year of Ascendancy at 01:44 Killed by Fred (servant of Bridge the Brigadier) at level 30 on the 17th Dusk 124th year of Ascendancy at 19:39 Killed by orc corruptor at level 30 on the 24th Dusk 124th year of Ascendancy at 05:50 Killed by Fred (servant of Bridge the Brigadier) at level 30 on the 51st Dusk 124th year of Ascendancy at 02:36 Killed by shade of orc warrior at level 30 on the 53rd Dusk 124th year of Ascendancy at 16:36 Killed by shade of orc grand master assassin at level 30 on the 54th Dusk 124th year of Ascendancy at 06:14 Killed by Fred (servant of Bridge the Brigadier) at level 30 on the 75th Dusk 124th year of Ascendancy at 21:39 Killed by Porossra the orc fighter at level 30 on the 77th Dusk 124th year of Ascendancy at 13:03 Killed by Fred (servant of Bridge the Brigadier) at level 30 on the 77th Dusk 124th year of Ascendancy at 15:45 Killed by Islathra the orc elite fighter at level 30 on the 77th Dusk 124th year of Ascendancy at 19:23 Killed by forge-giant at level 31 on the 79th Dusk 124th year of Ascendancy at 22:16 Killed by forge-giant at level 31 on the 1st Time of Equilibrium 124th year of Ascendancy at 13:23 Killed by orc elite berserker at level 31 on the 1st Haze 124th year of Ascendancy at 08:40 Killed by orc elite fighter at level 31 on the 1st Haze 124th year of Ascendancy at 10:13 Killed by Isylaith the orc fighter at level 31 on the 1st Haze 124th year of Ascendancy at 12:44 Killed by Isylaith the orc fighter at level 31 on the 1st Haze 124th year of Ascendancy at 16:04 Killed by Isylaith the orc fighter at level 31 on the 1st Haze 124th year of Ascendancy at 19:43 Killed by Zubuwyn the orc berserker at level 31 on the 1st Haze 124th year of Ascendancy at 23:52 Killed by orc high pyromancer at level 31 on the 7th Haze 124th year of Ascendancy at 08:59 Killed by Fred (servant of Bridge the Brigadier) at level 31 on the 25th Haze 124th year of Ascendancy at 00:33 Killed by naga myrmidon at level 31 on the 25th Haze 124th year of Ascendancy at 04:49 Killed by naga myrmidon at level 31 on the 25th Haze 124th year of Ascendancy at 09:26 Killed by orc corruptor at level 31 on the 25th Haze 124th year of Ascendancy at 13:48 Killed by naga myrmidon at level 32 on the 36th Haze 124th year of Ascendancy at 12:43 Killed by Roau the Witherer at level 32 on the 48th Haze 124th year of Ascendancy at 14:05 Killed by human sun-paladin at level 33 on the 50th Haze 124th year of Ascendancy at 12:32 Killed by Fred (servant of Bridge the Brigadier) at level 34 on the 56th Haze 124th year of Ascendancy at 20:56 Killed by Fred (servant of Bridge the Brigadier) at level 34 on the 57th Haze 124th year of Ascendancy at 12:37 Killed by Fred (servant of Bridge the Brigadier) at level 34 on the 57th Haze 124th year of Ascendancy at 16:48 Killed by naga myrmidon at level 34 on the 57th Haze 124th year of Ascendancy at 22:03 Killed by Islynne the naga tide huntress at level 34 on the 57th Haze 124th year of Ascendancy at 23:56 Killed by Fred (servant of Bridge the Brigadier) at level 34 on the 58th Haze 124th year of Ascendancy at 07:47 Killed by naga myrmidon at level 34 on the 58th Haze 124th year of Ascendancy at 14:52 Killed by naga myrmidon at level 34 on the 58th Haze 124th year of Ascendancy at 19:21 Killed by naga myrmidon at level 34 on the 58th Haze 124th year of Ascendancy at 23:24 Killed by Fred (servant of Bridge the Brigadier) at level 34 on the 59th Haze 124th year of Ascendancy at 06:27 Killed by Slasul at level 34 on the 59th Haze 124th year of Ascendancy at 08:41 Killed by Silaldarin the orc master wyrmic at level 35 on the 74th Haze 124th year of Ascendancy at 06:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 77th Haze 124th year of Ascendancy at 17:01 Killed by Fred (servant of Bridge the Brigadier) at level 37 on the 77th Haze 124th year of Ascendancy at 20:16 Killed by multi-hued drake at level 37 on the 78th Haze 124th year of Ascendancy at 02:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 78th Haze 124th year of Ascendancy at 13:59 Killed by Fred (servant of Bridge the Brigadier) at level 37 on the 78th Haze 124th year of Ascendancy at 17:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 78th Haze 124th year of Ascendancy at 20:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 78th Haze 124th year of Ascendancy at 22:15 Killed by orc soldier at level 37 on the 1st Wintertide 125th year of Ascendancy at 21:03 Killed by Fred (servant of Bridge the Brigadier) at level 37 on the 2nd Wintertide 125th year of Ascendancy at 01:02 Killed by orc blood mage at level 37 on the 1st Allure 125th year of Ascendancy at 09:19 Killed by Warmaster Gnarg at level 37 on the 4th Regrowth 125th year of Ascendancy at 01:03 Killed by Xanoramira the orc pyromancer at level 37 on the 6th Regrowth 125th year of Ascendancy at 19:59 Killed by Aerugalaith the orc warrior at level 37 on the 14th Regrowth 125th year of Ascendancy at 10:36 Killed by Fred (servant of Bridge the Brigadier) at level 37 on the 18th Regrowth 125th year of Ascendancy at 15:05 Killed by skeleton mage at level 38 on the 13rd Pyre 125th year of Ascendancy at 08:24 Killed by skeleton warrior at level 38 on the 13rd Pyre 125th year of Ascendancy at 19:41 Killed by skeleton warrior at level 38 on the 14th Pyre 125th year of Ascendancy at 01:06 Killed by The Shade of Telos at level 38 on the 14th Pyre 125th year of Ascendancy at 04:47 Killed by multi-hued drake at level 39 on the 24th Pyre 125th year of Ascendancy at 03:36 Killed by Drolem at level 39 on the 25th Pyre 125th year of Ascendancy at 12:41 Killed by Drolem at level 39 on the 25th Pyre 125th year of Ascendancy at 18:16 Killed by Fred (servant of Bridge the Brigadier) at level 40 on the 73rd Pyre 125th year of Ascendancy at 18:42 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Pyre 125th year of Ascendancy at 00:50 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Pyre 125th year of Ascendancy at 03:43 Killed by Fred (servant of Bridge the Brigadier) at level 40 on the 74th Pyre 125th year of Ascendancy at 06:17 Killed by naga myrmidon at level 40 on the 74th Pyre 125th year of Ascendancy at 07:34 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Pyre 125th year of Ascendancy at 22:47 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 75th Pyre 125th year of Ascendancy at 00:04 Killed by naga myrmidon at level 40 on the 78th Pyre 125th year of Ascendancy at 01:55 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 78th Pyre 125th year of Ascendancy at 05:53 Killed by orc grand master assassin at level 40 on the 8th Mirth 125th year of Ascendancy at 13:07 Killed by Fred (servant of Bridge the Brigadier) at level 40 on the 8th Mirth 125th year of Ascendancy at 15:11 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 9th Mirth 125th year of Ascendancy at 22:10 Killed by Fred (servant of Bridge the Brigadier) at level 40 on the 10th Mirth 125th year of Ascendancy at 10:27 Killed by orc blood mage at level 40 on the 2nd Summertide 125th year of Ascendancy at 15:27 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 30 (base 14) |
| Constitution | 48 (base 38) |
| Magic | 76 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 25 (base 10) |
Resources
| Life | 992/992 |
| Mana | 850/850 |
| Healing Factor | 1 |
| Regeneration | 0.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 21 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65.5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.066666666667 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.247230913791 (30%) |
| Defense | 38.123615456896 |
| Ranged Defense | 38.123615456896 |
| Fatigue | 0 |
| Physical Save | 40.191666666667 |
| Spell Save | 44.108333333333 |
| Mental Save | 37.2375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 255 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1264% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 549.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Acid alchemy | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Acid Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by orc soldier. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost warrior from death by dredge captain. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | 77 alchemist amethyst 77 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 32.09 cold damage and 38.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | Gloomraven the dragonbone wand of conjuration [power 481] (10 cooldown) Gloomraven the dragonbone wand of conjuration [power 481] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +6% darkness / +12% fire Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to fire a bolt of a random element (dam 240-481), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's gold ring of power wizard's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Mag Spell save: +10 Spellpower: +7 Mindpower: +5 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Artharin (20-24 power, 6 apr, physical element) Artharin (20-24 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Changes stats: +1 Str Changes damage: +10% temporal / +20% physical Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Mana each turn: +0.26 Maximum life: +20.00 Maximum mana: +89.00 Spellpower: +19 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Physical power: +10 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 97.10 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | ancient silk robe of Linaniil (13 def, 0 armour) ancient silk robe of Linaniil (13 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +13 Changes stats: +5 Mag Changes resistances: +9% temporal Changes resistances penetration: +8% temporal Changes damage: +11% temporal Physical save: +10 Spell save: +10 Mental save: +10 Mana each turn: +0.27 Maximum mana: +88.00 Spellpower: +20 Spell crit. chance: +7% Reduces paradox failures(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping cashmere cloak of implacability (10 def, 0 armour) enveloping cashmere cloak of implacability (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Physical save: +18 Mental save: +10 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 251 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +8.0% Burst (radius 2) on crit: +24 dazing lightning When wielded/worn: Defense: +4 Changes stats: +4 Dex / +4 Mag / +4 Cun Changes damage: +8% lightning Physical save: +4 Spell save: +4 Mental save: +4 Topaz: Lightning It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. This item has been sent to the Item's Vault. |
Woestun (46.5-74.4 power, 2 apr) Woestun (46.5-74.4 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature When wielded/worn: Accuracy: +10 Defense: +7 Changes resistances: +6% light Changes damage: +6% darkness Spell save: +18 Massive two-handed swords. This item has been sent to the Item's Vault. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 52.02 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 210.44 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. This item has been sent to the Item's Vault. |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. This item has been sent to the Item's Vault. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. This item has been sent to the Item's Vault. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes stats: +3 Mag / +4 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +26.00% Maximum mana: +54.00 Spellpower: +29 Spell crit. chance: +5% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 106.65 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 Mindpower: +10 This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 245.99 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. This item has been sent to the Item's Vault. |
Black Mesh (8 def, 2 armour, 104.5 block) Black Mesh (8 def, 2 armour, 104.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
54 alchemist onyx 54 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
255 alchemist lapis lazuli 255 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
28 aquamarine 28 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
24 opal 24 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
24 topaz 24 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Zubynn the dwarven-steel pickaxe (dig speed 15 turns) Zubynn the dwarven-steel pickaxe (dig speed 15 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 Physical power: +6 Changes stats: +2 Str / +3 Dex / +3 Cun Changes resistances: +1% physical Changes resistances penetration: +5% physical Changes damage: +12% mind Physical save: +14 Spell save: +8 Mental save: +8 Maximum life: +55.00 Infravision radius: +4 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
72 alchemist emerald 72 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
9 alchemist jade 9 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
43 alchemist turquoise 43 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
28 emerald 28 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
24 jade 24 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
19 turquoise 19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 132.38 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 132.38 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
19 alchemist garnet 19 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
7 alchemist ruby 7 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
19 garnet 19 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
shadowy yew wand of conjuration [power 235] (10 cooldown) shadowy yew wand of conjuration [power 235] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 118-235), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
10 alchemist quartz 10 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
27 quartz 27 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
24 amber 24 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bridge the Brigadier the Cornac Alchemist level 26
66th Regrowth 124th year of Ascendancy at 15:05 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bridge the Brigadier the Cornac Alchemist level 40
74th Pyre 125th year of Ascendancy at 16:31 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bridge the Brigadier the Cornac Alchemist level 40
60th Dusk 125th year of Ascendancy at 13:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bridge the Brigadier the Cornac Alchemist level 30
13rd Dusk 124th year of Ascendancy at 07:18 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bridge the Brigadier the Cornac Alchemist level 39
25th Pyre 125th year of Ascendancy at 23:36 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bridge the Brigadier the Cornac Alchemist level 29
79th Regrowth 124th year of Ascendancy at 19:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bridge the Brigadier the Cornac Alchemist level 39
56th Pyre 125th year of Ascendancy at 08:31 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Bridge the Brigadier the Cornac Alchemist level 30
55th Dusk 124th year of Ascendancy at 05:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bridge the Brigadier the Cornac Alchemist level 15
55th Regrowth 123rd year of Ascendancy at 00:54 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Bridge the Brigadier the Cornac Alchemist level 34
59th Haze 124th year of Ascendancy at 11:02 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bridge the Brigadier the Cornac Alchemist level 27
73rd Regrowth 124th year of Ascendancy at 20:30 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Bridge the Brigadier the Cornac Alchemist level 18
47th Pyre 123rd year of Ascendancy at 00:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bridge the Brigadier the Cornac Alchemist level 19
47th Pyre 123rd year of Ascendancy at 04:46 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bridge the Brigadier the Cornac Alchemist level 24
64th Haze 123rd year of Ascendancy at 21:31 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bridge the Brigadier the Cornac Alchemist level 37
1st Decay 124th year of Ascendancy at 23:23 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Bridge the Brigadier the Cornac Alchemist level 35
59th Haze 124th year of Ascendancy at 16:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bridge the Brigadier the Cornac Alchemist level 37
34th Regrowth 125th year of Ascendancy at 18:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bridge the Brigadier the Cornac Alchemist level 10
65th Dusk 122nd year of Ascendancy at 03:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bridge the Brigadier the Cornac Alchemist level 20
3rd Flare 123rd year of Ascendancy at 03:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bridge the Brigadier the Cornac Alchemist level 30
13rd Dusk 124th year of Ascendancy at 01:04 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bridge the Brigadier the Cornac Alchemist level 40
72nd Pyre 125th year of Ascendancy at 16:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bridge the Brigadier the Cornac Alchemist level 27
72nd Regrowth 124th year of Ascendancy at 17:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bridge the Brigadier the Cornac Alchemist level 28
74th Regrowth 124th year of Ascendancy at 00:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bridge the Brigadier the Cornac Alchemist level 38
13rd Pyre 125th year of Ascendancy at 08:23 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Bridge the Brigadier the Cornac Alchemist level 19
7th Mirth 123rd year of Ascendancy at 18:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bridge the Brigadier the Cornac Alchemist level 39
57th Pyre 125th year of Ascendancy at 23:44 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bridge the Brigadier the Cornac Alchemist level 13
73rd Haze 122nd year of Ascendancy at 01:31 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bridge the Brigadier the Cornac Alchemist level 33
50th Haze 124th year of Ascendancy at 02:12 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bridge the Brigadier the Cornac Alchemist level 37
25th Regrowth 125th year of Ascendancy at 12:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bridge the Brigadier the Cornac Alchemist level 37
1st Decay 124th year of Ascendancy at 23:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bridge the Brigadier the Cornac Alchemist level 22
51st Haze 123rd year of Ascendancy at 02:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bridge the Brigadier the Cornac Alchemist level 25
17th Regrowth 124th year of Ascendancy at 00:08 see stats
Log
Saving game...
Today is the 62nd Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 63rd Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Saving done.
Today is the 64th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 65th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 66th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Today is the 67th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 68th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
