Veelri the level 12 Higher Berserker by Tuft

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp12 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 27)
Dexterity17 (base 11)
Constitution39 (base 35)
Magic13 (base 10)
Willpower13 (base 12)
Cunning17 (base 10)

Resources

Life452/452
Stamina140/140
Healing Factor1.3262543368031
Regeneration9.6303263998479

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage68
Accuracy42
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+4%
Acid+12%
Darkness+10%
All0%

Defense: Base

Armour (hardiness)21.317011280365 (72.903125182002%)
Defense13
Ranged Defense13
Fatigue13
Physical Save34
Spell Save15
Mental Save10

Defense: Resistances

Darkness+ 23%( 70%)
Acid+ 13%( 70%)
Nature+ 16%( 70%)
Temporal+ 7%( 70%)
Blight+ 14%( 70%)
Cold+ 20%( 70%)
Fire+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Superiority1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
2/5
3/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
2/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
4/5
3/5
0/5

Effects

Quests

active
done
done
failed
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Veelri the Higher Berserker level 10
2nd Summertide 122nd year of Ascendancy at 07:40
see stats
Unstoppable Returned from the dead.
By Veelri the Higher Berserker level 11
9th Flare 122nd year of Ascendancy at 23:56
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 140 turns (stop reason: at exit).


You don't see how to get there...


You gain 10.00 gold from the transmogrification of
ash wand of conjuration [power 160] (15 cooldown).
You gain 10.00 gold from the transmogrification of
ash wand of clairvoyance [power 10] (15 cooldown).
You gain 10.25 gold from the transmogrification of
extending ash totem of summon tentacle [power 165] (25 cooldown).
You gain 2.71 gold from the transmogrification of
thought-forged pouch of steel shots of wind (15/15, 24-28 power, 2 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.15 gold from the transmogrification of
alchemist's lamp.
You gain 0.66 gold from the transmogrification of
prismatic iron helm (0 def, 3 armour).
You gain 4.23 gold from the transmogrification of
psychic's rough leather gloves of the juggernaut (0 def, 1 armour).
You gain 2.74 gold from the transmogrification of
flaming steel waraxe of phasing (14-19 power, 12 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 10.48 gold from the transmogrification of
hardened leather sling 'Sunwild'.
You gain 0.50 gold from the transmogrification of
vined mindstar (5-6 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
You gain 6.68 gold from the transmogrification of
keeper's ash longbow of recursion.
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (26-41 power, 2 apr).
You gain 7.61 gold from the transmogrification of
steel greatmaul 'Glimmerfoe' (26-39 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (26-39 power, 1 apr).
You gain 8.54 gold from the transmogrification of
dwarven-steel dagger 'Shiverworth' (23-30 power, 7 apr).
You gain 1.10 gold from the transmogrification of
rogue's copper ring.
You gain 2.21 gold from the transmogrification of
psionicist's steel ring of sensing.
There is a previous level here (press '' or right click to use).