Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.5.10A complete rework for Bulwark. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Drem |
Class | Bastion |
Level / Exp | 21 / 23% |
Size | medium |
Lifes / Deaths | Killed by Drok at level 13 on the 23rd Wealth 122nd year of Ascendancy at 11:54 0 / 6Killed by snow giant boulder thrower at level 15 on the 37th Dearth 122nd year of Ascendancy at 19:00 Killed by Iaxege the Bringer of Doom at level 16 on the 40th Dearth 122nd year of Ascendancy at 10:15 Killed by Ivyma the lesser vampire at level 19 on the 13rd Shortage 122nd year of Ascendancy at 00:47 Killed by Islilena the half formed drem at level 20 on the 8th Gold 123rd year of Ascendancy at 00:19 Killed by Grand Corruptor at level 21 on the 20th Gold 123rd year of Ascendancy at 20:23 |
Primary Stats
Strength | 66.455312788484 (base 50) |
Dexterity | 29 (base 15) |
Constitution | 55 (base 40) |
Magic | 13 (base 10) |
Willpower | 29 (base 10) |
Cunning | 48 (base 10) |
Resources
Life | -18/688 |
Stamina | 22/178 |
Healing Factor | 1.3 |
Regeneration | 0.32499999999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
See Stealth | 15 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 86 |
Accuracy | 51 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 22 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +9% |
Temporal | +33% |
Mind | +5% |
Cold | +15% |
Nature | +20% |
Offense: Damage Penetration
Nature | +15% |
Mind | +5% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 52.553467922507 (30%) |
Defense | 34 |
Ranged Defense | 37 |
Fatigue | 23 |
Physical Save | 35 |
Spell Save | 14 |
Mental Save | 42 |
Defense: Resistances
Physical | + 14%( 70%) |
Cold | + 12%( 70%) |
All | -10%( 70%) |
Lightning | -7%( 70%) |
Light | 0%( 70%) |
Temporal | -7%( 70%) |
Darkness | -3%( 70%) |
Arcane | + 1%( 70%) |
Nature | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Confusion Resistance | 43% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Soldier | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Retaliation | 1.50 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Arms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Reduces physical damage received by 22% and provides a 11% chance to ignore critical hits. Juggernaut |
beneficial effect | Stamina regeneration increased by 3.3. Flow of Battle |
beneficial effect | The target is recovering 45 life each turn. Recovery |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is preparing to unleash a powerful counterattack. Revenge |
detrimental effect | The target is infected by a disease, reducing its strength by 7 and doing 13.21 blight damage per turn. Weakness Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | bright brass lantern of focus bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Brightsweep (0 def, 2 armour) Brightsweep (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: Stats +4 Dex +5 Mag +5 Wil +1 Cun dps ---------- Melee+ 11 arcane Dmg.mod +3% light ----- def ----- Armour +2 Resists +5% arcane +9% light ---------- misc Telepathy Humanoid/Orc Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Xerotira the iron pickaxe (dig speed 30 turns) Xerotira the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% temporal Res.pen +5% mind +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Emelema Emelema0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Resists +3% nature +3% lightning Phys.save +8 (+4 eff.) Mind.save +5 (+2 eff.) Confus- +23% Rings can have magical properties. |
On fingers | Faladin Faladin0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +3 Mag dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +11 (+5 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +12% temporal Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +3% temporal Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 34/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Blacknail of the Blightspawn (22.5-31.5 power, 3 apr) Blacknail of the Blightspawn (22.5-31.5 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 lightning +8 light Against +8% Undead On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +9 Cun -7 Mag dps ---------- Dmg.mod +9% temporal ---------- misc Equi/ret +0.12 Blunt and deadly. |
Around waist | Kyldir the Duskquell Kyldir the Duskquell1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +6% darkness +3% temporal Res.pen +5% temporal Melee Ret 12 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% darkness Mind.save +7 (+2 eff.) A belt that goes around your waist. |
In off hand | Glorunn the Kindlejeer (6 def, 8 armour, 19.5-23.4 power, 73.5 block) Glorunn the Kindlejeer (6 def, 8 armour, 19.5-23.4 power, 73.5 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 19.5 - 23.4 Physical Uses 100% Str Mastery Shield Mastery Acc+ +2.5% procs dam / acc Crit +3.0% Block +74 On Hit.r1 +12 light On Crit.r2 +8 arcane While equipped: dps ---------- Dmg.mod +6% light Melee Ret 12 arcane ----- def ----- Armour +8 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +5% arcane ---------- misc Talents +2 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Layinn' (2 def, 0 armour) cashmere cloak 'Layinn' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +4 Wil +4 Cun +2 Con ----- def ----- Defense +2 (+1 eff.) Fatigue -2% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Unrathad (6 def, 10 armour) Unrathad (6 def, 10 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +4 Str +5 Dex +7 Cun ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +8% Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Infravis +1 Telepathy Dragon A suit of armour made of leather. |
Inventory
arcing dwarven-steel battleaxe of massacre (38-57 power, 2 apr) arcing dwarven-steel battleaxe of massacre (38-57 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 38.0 - 57.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +6% blight D.Red.from +20% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ebonyspawner of the Blightspawn (26 def, 0 armour) Ebonyspawner of the Blightspawn (26 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Wil +1 Mag dps ---------- On Melee Ret: * 28% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Defense +26 (+11 eff.) Rng.Def +9 (+4 eff.) Resists +2% physical Phys.save +15 (+6 eff.) Die.at -20.00 life Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
steel plate armour 'Radhuran' (4 def, 22 armour) steel plate armour 'Radhuran' (4 def, 22 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +22 Defense +4 (+2 eff.) Fatigue +22% Resists +7% acid +9% physical +9% cold +9% blight +25% fire +3% mind +9% lightning Poison- +10% Disarm- +27% Stun/Frz- +23% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Shield Mastery Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
acidic quiver of yew arrows of accuracy (19/19, 34-47.6 power, 10 apr) acidic quiver of yew arrows of accuracy (19/19, 34-47.6 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 34.0 - 47.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +17 Apr +10 Crit +2.0% Capacity 19 Ranged+ +12 acid On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
48 alchemist agate 48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arorenn the alchemist's lamp Arorenn the alchemist's lamp1.0 T3 lite [Rare] Disrupt While equipped: dps ---------- Acc +14 (+5 eff.) ----- def ----- Armour +14 Resists +3% all Spell.save +7 (+6 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Drok the Drem Bastion level 16
40th Dearth 122nd year of Ascendancy at 11:02 see stats
By Drok the Drem Bastion level 17
12nd Loss 122nd year of Ascendancy at 19:32 see stats
By Drok the Drem Bastion level 19
21st Loss 122nd year of Ascendancy at 23:18 see stats
By Drok the Drem Bastion level 10
45th Profit 122nd year of Ascendancy at 02:37 see stats
By Drok the Drem Bastion level 20
5th Gold 123rd year of Ascendancy at 23:45 see stats
By Drok the Drem Bastion level 20
8th Gold 123rd year of Ascendancy at 02:02 see stats
By Drok the Drem Bastion level 19
12nd Shortage 122nd year of Ascendancy at 19:40 see stats
By Drok the Drem Bastion level 17
10th Loss 122nd year of Ascendancy at 17:14 see stats
By Drok the Drem Bastion level 21
19th Gold 123rd year of Ascendancy at 17:55 see stats
By Drok the Drem Bastion level 16
7th Loss 122nd year of Ascendancy at 01:55 see stats
Log
Lava floor heals Something!
Drok is afflicted by a weakness disease!
Something misses Drok.
Lava floor burns Drok!
Something hits Drok for (18 indomitable), 72 fire (72 total damage).
Something receives 88 healing.
Drok casts Rune: Shielding.
A shield forms around Drok.
Drok lowers their shield.
Drok uses Shield Toss.
Grand Corruptor is dazed!
Drok hits Grand Corruptor for (162 to bones), 0 physical, 20 arcane, 24 light (44 total damage).
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
Drok receives 59 healing.
Weakness Disease from Grand Corruptor hits Drok for (8 absorbed), 0 blight (0 total damage).
Grand Corruptor hits Drok for (41 absorbed), 0 blight (0 total damage).
Grand Corruptor receives 88 healing.
Lava floor burns Drok!
Grand Corruptor hits Drok for (38 absorbed), 0 fire (0 total damage).
Drok misses Something.
Drok hits Something for 193 physical, 6 lightning, 8 light, 10 arcane (218 total damage).
Lava floor heals Something!
Something receives 88 healing.
Your shield crumbles under the damage!
The shield around Drok crumbles.
Grand Corruptor deactivates Fearscape.
Saving game...