Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.5.10A complete rework for Bulwark. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Brawler |
Level / Exp | 19 / 65% |
Size | medium |
Lifes / Deaths | Killed by Ardr the Bringer of Doom at level 5 on the 19th Voratun 122nd year of Ascendancy at 23:11 0 / 6Killed by orc grand master assassin at level 7 on the 21st Voratun 122nd year of Ascendancy at 10:56 Killed by Momar the Bringer of Doom at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 21:07 Killed by Momar the Bringer of Doom at level 15 on the 3rd Acquisition 122nd year of Ascendancy at 22:10 Killed by flame turret at level 19 on the 9th Profit 122nd year of Ascendancy at 11:19 Killed by flame turret at level 19 on the 9th Profit 122nd year of Ascendancy at 11:47 |
Primary Stats
Strength | 45 (base 29) |
Dexterity | 46 (base 45) |
Constitution | 28 (base 17) |
Magic | 11 (base 10) |
Willpower | 26 (base 11) |
Cunning | 31 (base 17) |
Resources
Life | -214/584 |
Stamina | 205/205 |
Healing Factor | 1.2863636363636 |
Regeneration | 4.1806818181818 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Barehand
Damage | 53 |
Accuracy | 60 |
Crit Chance | 23% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Cold | +35% |
Blight | +9% |
Acid | +3% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Arcane | +5% |
Light | +5% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 21 (58.391959798995%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 7.4910179640719 |
Physical Save | 37 |
Spell Save | 33 |
Mental Save | 38 |
Defense: Resistances
Acid | + 3%( 70%) |
Physical | + 1%( 70%) |
Cold | + 53%( 70%) |
All | 0%( 70%) |
Darkness | + 6%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 11%( 70%) |
Lightning | -10%( 70%) |
Fire | + 20%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | Increases defense by 18. Mobile Defense |
beneficial effect | Countering melee attacks: Has a 15% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | The target has been staggered, reducing all damage dealt by 28%. Stormstrike |
beneficial effect | The target is recovering 33 life each turn. Recovery |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
You successfully escorted the lost defiler to the recall portal on level 6 of Infinite Dungeon. Escort: lost defiler (level 6 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 9 of Infinite Dungeon. Escort: lost tinker (level 9 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Neryratha the netherworm mass. Escort: temporal explorer (level 14 of Infinite Dungeon) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: Random Artifact: Borumagas (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (41)Turns left: 33 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (92)Turns left: 17 You completed the challenge and received: Random Artifact: Pitchsage (7 def, 16 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror MatchYou completed the challenge and received: Random Artifact: Stormnoon of clairvoyance [power 10] (19 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | Fulichik (0 def, 2 armour) Fulichik (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil dps ---------- Melee+ 3 acid 4 fire 5 lightning 4 cold Acc +13 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +1.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Max.stam +11.00 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 100% Melee+ +5 ice +4 fire +4 lightning +4 acid On Hit: 10% Slumber 2 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | insulating iron helm of fortune (0 def, 3 armour) insulating iron helm of fortune (0 def, 3 armour)3.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +5 Lck dps ---------- Phys.crit +2.0% Spell.crit +3% Mind.crit +3% ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe 'Xanyma' (dig speed 30 turns) iron pickaxe 'Xanyma' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% temporal ----- def ----- Defense +10 (+2 eff.) Resists +1% physical Spell.save +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Emeligawen the steel ring Emeligawen the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +11% mind Res.pen +5% physical ----- def ----- Armour +4 Resists +11% mind Mind.save +8 (+3 eff.) Rings can have magical properties. |
On fingers | savior's steel ring of perseverance savior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
Around neck | Loamnigh the copper amulet Loamnigh the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +15% fire +6% darkness +13% cold Spell.save +6 (+3 eff.) Amulets can have magical properties. |
Main armor | Erelevon the hardened leather armour (19 def, 6 armour) Erelevon the hardened leather armour (19 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% blight Res.pen +5% arcane ----- def ----- Armour +6 Defense +19 (+4 eff.) Fatigue +8% Resists +3% acid +15% cold A suit of armour made of leather. |
Cloak | linen cloak 'Aragund' (7 def, 2 armour) linen cloak 'Aragund' (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Melee Ret 4 mind ----- def ----- Armour +2 Defense +7 (+1 eff.) Phys.save +5 (+2 eff.) Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern 'Blazepower' brass lantern 'Blazepower'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% light ----- def ----- Resists +6% temporal Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
steel ring 'Polera' steel ring 'Polera'0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Con dps ---------- Spell.crit +1% Dmg.mod +11% light +9% arcane Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% light Phys.save +6 (+3 eff.) Rings can have magical properties. |
dwarven-steel greatsword (34.5-55.2 power, 2 apr) dwarven-steel greatsword (34.5-55.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
steel mace (12.5-17.5 power, 3 apr) steel mace (12.5-17.5 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
linen cloak 'Urthoruifast' (7 def, 0 armour) linen cloak 'Urthoruifast' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% physical Apr +4 Melee Ret 6 arcane ----- def ----- Defense +7 (+1 eff.) Resists +1% physical Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 111.01 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Squalorseam the dwarven-steel mail armour (3 def, 8 armour) Squalorseam the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +2 Con +2 Wil dps ---------- Res.pen +25% nature ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +5% physical Phys.save +15 (+6 eff.) ---------- misc Infravis +3 See.Invis +9 A suit of armour made of mail. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate 78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kerg the Dwarf Brawler level 9
24th Voratun 122nd year of Ascendancy at 17:02 see stats
By Kerg the Dwarf Brawler level 14
2nd Acquisition 122nd year of Ascendancy at 02:02 see stats
By Kerg the Dwarf Brawler level 10
25th Voratun 122nd year of Ascendancy at 11:45 see stats
By Kerg the Dwarf Brawler level 12
28th Voratun 122nd year of Ascendancy at 19:34 see stats
By Kerg the Dwarf Brawler level 18
6th Profit 122nd year of Ascendancy at 14:05 see stats
Log
Talent Striking Stance is ready to use.
Kerg activates Striking Stance.
You are sent back to the material plane!
Kerg throws two quick punches.
Static Shield from Ce'Nomina the poison ivy misses Kerg.
Ce'Nomina the poison ivy shrugs off the effect 'Frozen'!
Ce'Nomina the poison ivy uses Stormstrike.
Ce'Nomina the poison ivy performs a melee critical strike against Kerg!
Medic turret misses Kerg.
Flame turret uses Flamethrower.
Flame turret's tinker attains critical power!
Kerg is recovering from the damage!
Flame turret hits Kerg for (14 resist armour), 281 fire (281 total damage).
Ce'Nomina the poison ivy hits Kerg for (14 resist armour), 284 lightning, (6 resist armour), 0 acid (284 total damage).
Melee retaliation hits Kerg for (1 resist armour), 0 acid, (1 resist armour), 0 acid (0 total damage).
Kerg hits Ce'Nomina the poison ivy for 28 physical, 2 cold, 1 lightning, 1 fire, 0 acid, 0 acid, 0 arcane, 2 lightning, 1 fire, 2 cold, 27 physical, 2 cold, 1 lightning, 1 fire, 0 acid, 0 acid, 0 arcane, 2 lightning, 1 fire, 2 cold (74 total damage).
Melee retaliation hits Ce'Nomina the poison ivy for 1 mind damage.
Medic turret receives 61 healing.
Flame turret receives 61 healing from Medic turret.
Ce'Nomina the poison ivy receives 49 healing from Medic turret.
The static shield around Ce'Nomina the poison ivy crumbles.
Kerg receives 43 healing.
Ce'Nomina the poison ivy uses Block.
A static shield forms around Ce'Nomina the poison ivy.
Flame turret uses Flamethrower.
Flame turret's tinker attains critical power!
Saving game...