Mercedes the level 12 Cornac Flenser by Defect

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassFlenser
Level / Exp12 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity38 (base 34)
Constitution21.059565582547 (base 11)
Magic26 (base 23)
Willpower13 (base 10)
Cunning17 (base 17)

Resources

Life405/405
Stamina140/140
Vim42/42
Healing Factor1.3
Regeneration5.0271679518892

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy32
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage25
Accuracy32
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower23
Crit Chance11%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense32.554450347932
Ranged Defense32.554450347932
Fatigue4
Physical Save17.920847953891
Spell Save19.65
Mental Save10.5

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.45
1/5
1/5
0/5
0/5
Corruption / Blood1.30
1/5
1/5
0/5
0/5
Technique / Flensing style1.50
2/5
1/5
1/5
1/5
Technique / Dual weapons1.30
2/5
5/5
1/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Blood magic1.30
3/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
1/5
0/5
3/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
done
done
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Mercedes the Cornac Flenser level 10
4th Dusk 122nd year of Ascendancy at 11:16
see stats

Log

You gain 4.17 gold from the transmogrification of Elowe the iron throwing knives (5/5, 10-13 power, 5 apr).
You gain 1.93 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.50 gold from the transmogrification of
steel greatsword (25.5-40.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 2.15 gold from the transmogrification of
nature's elm club of projection (14-19.6 power, 2 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of magic (+2).
You gain 2.05 gold from the transmogrification of
phase door rune of the duelist (range 8; power 24; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 4).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 23rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.


Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.


Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.


Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.


Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.


Today is the 28th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.


There is a A gate into the Maze here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.