Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Brawler |
Level / Exp | 39 / 55% |
Size | medium |
Lifes / Deaths | Killed by Slasul at level 39 on the 55th Dusk 122nd year of Ascendancy at 15:24 / 1 |
Primary Stats
Strength | 66 (base 42) |
Dexterity | 81 (base 60) |
Constitution | 44 (base 10) |
Magic | 12 (base 10) |
Willpower | 27 (base 10) |
Cunning | 70 (base 60) |
Resources
Life | -377/1178 |
Stamina | 139/272 |
Healing Factor | 1.6455007465519 |
Regeneration | 26.081186832848 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 5 |
See Stealth | 38.827624371925 |
See Invisible | 46.827624371925 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 111 |
Accuracy | 70 |
Crit Chance | 28% |
APR | 39 |
Speed | 0.80 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +3% |
Darkness | +3% |
Physical | +19% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +50% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (57.718496631565%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 28 |
Mental Save | 36 |
Defense: Resistances
Nature | + 11%( 70%) |
Lightning | + 30%( 70%) |
Light | + 11%( 70%) |
All | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 43% |
Silence Resistance | 29% |
Instadeath Resistance | 100% |
Blind Resistance | 16% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Finishing moves | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (179)Turns left: 85 You completed the challenge and received: Random Artifact: Betaldawen (1 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (284)Turns left: 66 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Silk Current (12 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: Random Artifact: Airwrack (155% power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (125)Turns left: 57 You completed the challenge and received: Random Artifact: Shadowrace (152% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Singecrack (129% power, 5 apr, light element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: Random Artifact: Blindpeal (2 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: Random Artifact: Vilequench | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Uridil | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Gloroletha (157% power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Borykhad (0 def, 7 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | undeterred pair of voratun boots of phasing (0 def, 5 armour) undeterred pair of voratun boots of phasing (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Mag / +2 Wil Silence immunity: +29% Confusion immunity: +43% Stun/Freeze immunity: +30% It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 22 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | drakeskin leather gloves 'Faletir' (0 def, 7 armour) drakeskin leather gloves 'Faletir' (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +12 Armour: +7 Damage (Melee): 7 lightning Changes stats: +5 Str / +10 Dex / +9 Cun Changes resistances: +9% lightning Changes resistances penetration: +15% mind Changes damage: +9% lightning Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +10 (+4 eff.) Mental crit. chance: +2% When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). Damage (radius 2) on crit: +6 lightning It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Ividhena [power 320] (2/13 cooldown) Ividhena [power 320] (2/13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +15% mind Changes damage: +9% mind Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 It can be used to blast the opponent's mind dealing 358 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 41% for 2 turns. * Heal for 79. Torques are made by powerful psionics to store psionic powers. |
On fingers | Infernoreeve InfernoreeveCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Stun/Freeze immunity: +23% Life regen: +1.00 Only die when reaching: -20.00 life Rings make your fingers look great! |
On fingers | savage's gold ring of perseverance savage's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +12 (+6 eff.) Stun/Freeze immunity: +22% Life regen: +4.00 Maximum stamina: +16.00 Rings make your fingers look great! |
Around neck | grounding gold amulet of vision grounding gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Blindness immunity: +16% Stun/Freeze immunity: +36% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Main armor | Nightrigor (12 def, 7 armour) Nightrigor (12 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +5 Wil Changes damage: +3% darkness Life regen: +10.60 Maximum life: +104.00 Mental crit. chance: +2% Healing mod.: +29% A suit of armour made of leather. |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Maximum life: +49.00 Light radius: +4 Healing mod.: +11% A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Blindpeal (2 def, 0 armour) Blindpeal (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +1 Cun / +5 Wil Changes resistances: +3% light Changes resistances penetration: +10% light / +20% mind Changes damage: +3% light / +3% mind Critical mult.: +10.00% Stealth bonus: +8 Mental save: +8 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Maximum psi: +10.00 Mindpower: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Willowwire WillowwireInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 2 acid Changes resistances: +3% nature Changes damage: +9% physical Stamina each turn: +1.00 Maximum life: +34.00 A belt that goes around your waist. |
Inventory
heroism infusion (die at -244; dur 7; cd 29) heroism infusion (die at -244; dur 7; cd 29)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -244 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 488 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 664%; cd 14) movement infusion of the titan (speed 664%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 29%; physical; dur 2; cd 14) wild infusion of the sneak (res 29%; physical; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 6; phase 19; cd 15) blink rune of the sneak (range 6; phase 19; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Vilequench VilequenchInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +8 (+2 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 50% * 10% chance to reduce damage dealt by 19% Damage when hit (Melee): 4 nature Changes stats: +6 Lck / +2 Dex Changes resistances: +6% darkness / +3% nature Changes damage: +7% physical / +3% nature / +6% darkness Combat speed: +10% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. Earoyon the stralite ringEaroyon the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes stats: +3 Str / +9 Dex Changes damage: +24% mind See invisible: +24 Rings make your fingers look great! |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lisevea the Dimpall Lisevea the DimpallCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 2 darkness Changes stats: +6 Str / +11 Con Changes resistances: +5% arcane Changes resistances penetration: +10% darkness / +5% arcane Changes damage: +21% darkness Physical save: +15 (+5 eff.) Spell save: +25 (+12 eff.) Mental save: +9 (+4 eff.) Maximum stamina: +16.00 Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +20 (+5 eff.) Changes stats: +4 Wil / +6 Con Spell save: +22 (+11 eff.) Disarm immunity: +28% Pinning immunity: +28% Knockback immunity: +27% Maximum life: +27.00 Maximum stamina: +33.00 Maximum psi: +10.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zanaralen the copper ring Zanaralen the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Changes resistances: +20% fire / +6% light / +3% nature Changes damage: +10% fire Reduces incoming crit damage: 5.00% Knockback immunity: +10% Healing mod.: +10% Rings make your fingers look great! |
gladiator's gold ring of luminosity gladiator's gold ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Damage (Melee): 19 light Damage (Ranged): 19 light Changes stats: +6 Str / +6 Mag / +5 Con Changes damage: +11% light Rings make your fingers look great! |
gold ring 'Oozesorrow' gold ring 'Oozesorrow'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Fatigue: -6% Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +6% acid Changes resistances penetration: +15% nature Changes damage: +9% nature / +12% acid Maximum encumbrance: +29 Spellpower: +10 (+9 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of rage (135% power, 9 apr)balanced stralite dagger of rage (135% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +4 Str Changes damage: +9% physical Disarm immunity: +33% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of amnesia (136% power, 9 apr)blazebringer's stralite dagger of amnesia (136% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +39 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of rage (148% power, 9 apr)blazebringer's voratun dagger of rage (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +58 fire When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +6 Str Changes resistances penetration: +9% fire Changes damage: +9% physical Global speed: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of massacre (145% power, 9 apr)warbringer's stralite dagger of massacre (145% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 146% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +19% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of dampening (166% power, 3 apr)hateful stralite greatmaul of dampening (166% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +14% Living When wielded/worn: Changes resistances: +12% acid / +14% lightning / +19% fire / +16% cold / +10% all Spell save: +10 (+5 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Poxstoker the stralite greatsword (161% power, 3 apr)Poxstoker the stralite greatsword (161% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +30 light Damage against: +54% Undead When wielded/worn: Physical crit. chance: +14.0% Changes stats: +2 Wil Changes resistances penetration: +15% nature Changes damage: +9% mind Hate when firing a critical mind attack: +5.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warden's yew longbow of acidwarden's yew longbow of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +14 acid When wielded/worn: Ammo reloads per turn: +3 Changes stats: +5 Mag Changes resistances penetration: +11% temporal / +12% physical Changes damage: +17% acid / +11% temporal / +14% physical Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glowonslaught the stralite longsword (141% power, 5 apr)Glowonslaught the stralite longsword (141% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 light / +16 blight Damage (radius 1) on hit: +12 light When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +12% mind Changes resistances penetration: +10% light Changes damage: +12% blight / +12% mind Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Salokira (140% power, 5 apr)Salokira (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes resistances: +3% mind Critical mult.: +10.00% Disarm immunity: +35% Equilibrium when hit: +0.16 Psi when hit: +0.28 Mindpower: +20 (+8 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of erosion (146% power, 5 apr)warbringer's stralite longsword of erosion (146% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 146% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Demonsteel (139% power, 5 apr, darkness element)Demonsteel (139% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 139% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +12 Changes resistances penetration: +15% darkness / +15% light Changes damage: +32% darkness Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Only die when reaching: -60.00 life Spellpower: +14 (+11 eff.) Spell crit. chance: +4% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Satyrworth the elven-wood starstaff (129% power, 5 apr, physical element)Satyrworth the elven-wood starstaff (129% power, 5 apr, physical element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +25% light Changes damage: +6% nature / +40% physical Talent granted: +1 Command Staff Critical mult.: +29.00% Only die when reaching: -80.00 life Spellpower: +12 (+10 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Huryragorn the Rotquencher (138% power, 5 apr)Huryragorn the Rotquencher (138% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature Damage (radius 1) on hit: +20 mind When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Damage when hit (Melee): 8 nature Changes stats: +2 Wil Changes resistances: +5% arcane Changes resistances penetration: +9% physical Equilibrium when hit: +0.16 Mindpower: +15 (+7 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Obsidianbreeze (0 def, 0 armour)Obsidianbreeze (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 6 darkness Changes stats: +3 Str / +7 Dex / +2 Wil / +7 Con Changes resistances: +13% all Changes resistances penetration: +10% darkness Changes damage: +16% all Spellpower: +13 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots of tirelessness (0 def, 5 armour)traveler's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -1% Maximum encumbrance: +31 Physical save: +9 (+3 eff.) Stamina each turn: +0.70 Maximum stamina: +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Loamumbra the drakeskin leather gloves (0 def, 3 armour)Loamumbra the drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 8 light Changes stats: +4 Str Changes resistances: +20% nature Changes resistances penetration: +20% light Changes damage: +9% nature / +6% mind When used to modify unarmed attacks: Power: 139% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. radiant voratun gauntlets of archery (0 def, 3 armour)radiant voratun gauntlets of archery (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Armour: +3 Fatigue: +5% Damage (Melee): 13 light Changes stats: +2 Cun / +6 Dex Changes resistances: +8% light Changes damage: +8% light When used to modify unarmed attacks: Power: 140% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +21 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Lisukira the Sepsisshine (2 def, 0 armour)Lisukira the Sepsisshine (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 8 temporal Changes resistances: +18% nature / +15% temporal Changes damage: +21% nature Light radius: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Scabwind the cashmere wizard hat (2 def, 0 armour)Scabwind the cashmere wizard hat (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 8 acid / 8 nature Changes stats: +5 Wil Changes resistances: +9% nature Changes resistances penetration: +25% acid Physical save: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Scaldreign (2 def, 0 armour)Scaldreign (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +5 Con Changes resistances: +19% acid / +15% fire Changes resistances penetration: +25% mind Changes damage: +13% acid Infravision radius: +3 See invisible: +15 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindcaging dwarven-steel helm of ire (0 def, 4 armour)mindcaging dwarven-steel helm of ire (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str / +3 Con Changes resistances: +16% mind Physical save: +7 (+3 eff.) Mental save: +23 (+9 eff.) Confusion immunity: +27% It can be used to activate talent Battle Cry, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Polata (4 def, 8 armour)Polata (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 17% Changes resistances: +12% darkness / +3% mind / +6% cold / +6% nature / +7% arcane Spell save: +15 (+8 eff.) Cut immunity: +10% Life regen: +4.00 Spell crit. chance: +2% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of command (14 def, 26 armour)impenetrable stralite mail armour of command (14 def, 26 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +26 Defense: +14 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +21 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour (5 def, 10 armour)searing voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage (Melee): 14 acid / 12 fire Damage when hit (Melee): 13 acid / 13 fire Changes resistances: +12% acid / +19% fire A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. volcanic reinforced leather armour of acid resistance (12 def, 16 armour)volcanic reinforced leather armour of acid resistance (12 def, 16 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +18% acid / +17% fire / +20% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Beluzilachak the dwarven-steel plate armour (0 def, 11 armour)Beluzilachak the dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes resistances: +15% temporal / +7% physical Physical save: +19 (+7 eff.) Poison immunity: +20% Teleport immunity: +20% Only die when reaching: -20.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Galurebers (0 def, 29 armour, 158% power, 209 block)Galurebers (0 def, 29 armour, 158% power, 209 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 158% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +209 When wielded/worn: Armour: +29 Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 50% Changes stats: +2 Dex Changes resistances: +15% nature / +9% fire Changes resistances penetration: +10% physical Talent granted: +1 Block Only die when reaching: -80.00 life Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Hazefoe' (0 def, 8 armour, 150% power, 140.5 block)stralite shield 'Hazefoe' (0 def, 8 armour, 150% power, 140.5 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 151% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 On weapon hit: * 10% chance to reduce armor by 17% Damage (Melee): +20 cold When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 7 acid Changes damage: +12% nature / +24% cold Talent granted: +1 Block Critical mult.: +20.00% Mana when firing critical spell: +2.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of earthen fury (0 def, 12 armour, 158% power, 132 block)stralite shield of earthen fury (0 def, 12 armour, 158% power, 132 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 158% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +132 On weapon hit: * Deal physical damage equal to your armor (31) When wielded/worn: Armour: +12 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of shrapnel (0 def, 10 armour, 175% power, 204.5 block)voratun shield of shrapnel (0 def, 10 armour, 175% power, 204.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 175% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
738 alchemist agate 738 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Armuharamas the Smolderwedge (dig speed 23 turns) Armuharamas the Smolderwedge (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Mag Changes damage: +6% fire Mana each turn: +0.16 Spellpower: +25 (+16 eff.) Lowers spell cool-downs by: 10% Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Mayatta the MorbusboreMayatta the Morbusbore Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 8 mind / 8 nature Changes stats: +5 Wil Changes resistances penetration: +15% fire / +15% mind / +20% nature Changes damage: +8% mind / +15% darkness Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp 'Ivurema'alchemist's lamp 'Ivurema' Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Con Changes resistances: +12% acid / +6% temporal / +3% light / +15% darkness Physical save: +7 (+3 eff.) Maximum stamina: +30.00 Light radius: +4 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of torment (20/21, 162% power, 5 apr) barbed pouch of stralite shots of torment (20/21, 162% power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 163% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 21 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Corpsequeen the dwarven-steel torque of clear mind [power 3] (2/22 cooldown) Corpsequeen the dwarven-steel torque of clear mind [power 3] (2/22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 6 nature Changes resistances: +6% nature Changes damage: +21% nature / +6% darkness It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Duriharadas the Hellstide [power 290] (2/13 cooldown)Duriharadas the Hellstide [power 290] (2/13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +14 Defense: +20 (+6 eff.) Changes resistances: +9% blight / +27% fire Knockback immunity: +20% Healing mod.: +10% It can be used to blast the opponent's mind dealing 325 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Flarewinter [power 103] (2/22 cooldown) Flarewinter [power 103] (2/22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +30% fire / +15% mind / +6% light Changes resistances penetration: +5% mind Light radius: +3 It can be used to setup a psionic shield, reducing all damage taken by 103 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. extending dwarven-steel torque of psionic shield [power 81] (2/22 cooldown)extending dwarven-steel torque of psionic shield [power 81] (2/22 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 81 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Eilinomina the elven-wood totem of thorny skin [power 57] (2/17 cooldown) Eilinomina the elven-wood totem of thorny skin [power 57] (2/17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Str / +7 Dex / +4 Wil See invisible: +15 It can be used to harden the skin for 7 turns increasing armour by 57 and armour hardiness by 60% Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Thunderdeath the elven-wood totem of stinging [power 374] (2/13 cooldown) Thunderdeath the elven-wood totem of stinging [power 374] (2/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% Changes resistances: +12% lightning Changes resistances penetration: +5% lightning Changes damage: +24% lightning / +12% nature It can be used to sting an enemy dealing 374 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 332] (2/13 cooldown) powerful elven-wood totem of healing [power 332] (2/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 332 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Goryrek the elven-wood wand of shielding [power 350] (2/17 cooldown)Goryrek the elven-wood wand of shielding [power 350] (2/17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances penetration: +20% blight / +10% arcane Changes damage: +9% blight Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 It can be used to create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Caroline Fenn the Cornac Brawler level 12
7th Mirth 122nd year of Ascendancy at 04:15 see stats
By Caroline Fenn the Cornac Brawler level 19
7th Flare 122nd year of Ascendancy at 19:40 see stats
By Caroline Fenn the Cornac Brawler level 34
33rd Dusk 122nd year of Ascendancy at 08:00 see stats
By Caroline Fenn the Cornac Brawler level 23
2nd Dusk 122nd year of Ascendancy at 22:04 see stats
By Caroline Fenn the Cornac Brawler level 33
29th Dusk 122nd year of Ascendancy at 18:04 see stats
By Caroline Fenn the Cornac Brawler level 14
1st Summertide 122nd year of Ascendancy at 18:48 see stats
By Caroline Fenn the Cornac Brawler level 26
8th Dusk 122nd year of Ascendancy at 15:22 see stats
By Caroline Fenn the Cornac Brawler level 34
33rd Dusk 122nd year of Ascendancy at 08:00 see stats
By Caroline Fenn the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 15:44 see stats
By Caroline Fenn the Cornac Brawler level 20
8th Flare 122nd year of Ascendancy at 11:04 see stats
By Caroline Fenn the Cornac Brawler level 30
17th Dusk 122nd year of Ascendancy at 05:33 see stats
By Caroline Fenn the Cornac Brawler level 26
6th Dusk 122nd year of Ascendancy at 19:27 see stats
By Caroline Fenn the Cornac Brawler level 25
5th Dusk 122nd year of Ascendancy at 12:27 see stats
By Caroline Fenn the Cornac Brawler level 15
3rd Summertide 122nd year of Ascendancy at 01:09 see stats
Log
Caroline Fenn shrugs off the effect 'Frozen'!
Slasul's ice storm area effect hits Caroline Fenn for (27 flat reduction), 19 cold (19 total damage).
Slasul hits Caroline Fenn for (27 flat reduction), 197 cold (197 total damage).
Caroline Fenn uses Infusion: Regeneration.
Caroline Fenn starts regenerating health quickly.
Slasul uses Spit Poison.
Caroline Fenn is poisoned!
Slasul hits Caroline Fenn for (27 flat reduction), 43 nature (43 total damage).
Caroline Fenn is recovering from the damage!
Caroline Fenn's whispers fade.
Talent Double Strike is ready to use.
Entropic Gift from Slasul hits Caroline Fenn for (27 flat reduction), 61 temporal, (27 flat reduction), 62 darkness (123 total damage).
Poison from Slasul hits Caroline Fenn for (27 flat reduction), 45 nature (45 total damage).
Caroline Fenn prepares to block incoming attacks.
Caroline Fenn resists!
Slasul's ice storm area effect hits Caroline Fenn for (27 flat reduction), (17 blocked), 0 cold (0 total damage).
Slasul uses Infusion: Wild.
Slasul is cured!
Slasul lessens the pain.
Slasul uses Massive Blow.
Cave walls turns into cave floor.
Slasul performs a melee critical strike against Caroline Fenn!
You cannot block any more attacks!
Slasul is wasting away!
Slasul HEALS from light damage!
Melee retaliation hits Slasul for 2 light, 1 acid (3 total damage).
Slasul hits Caroline Fenn for (27 flat reduction), (349 blocked), 920 physical (920 total damage).
Caroline Fenn the level 39 cornac brawler was eviscerated to death by Slasul and perverted into a monstrous aberration as a warning to the surface on level 35 of Infinite Dungeon.