Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 17 / 81% |
Size | medium |
Lifes / Deaths | Killed by explosion trap at level 4 on the 53rd Dusk 122nd year of Ascendancy at 08:52 / 90Killed by Urrti the dwarf at level 4 on the 67th Dusk 122nd year of Ascendancy at 22:47 Killed by Unolor the halfling at level 4 on the 67th Dusk 122nd year of Ascendancy at 23:45 Killed by Unolor the halfling at level 4 on the 68th Dusk 122nd year of Ascendancy at 00:41 Killed by Urrti the dwarf at level 4 on the 68th Dusk 122nd year of Ascendancy at 01:33 Killed by Unolor the halfling at level 4 on the 68th Dusk 122nd year of Ascendancy at 02:48 Killed by Unolor the halfling at level 4 on the 68th Dusk 122nd year of Ascendancy at 03:55 Killed by Unolor the halfling at level 4 on the 68th Dusk 122nd year of Ascendancy at 04:55 Killed by multi-hued crystal at level 10 on the 11st Haze 122nd year of Ascendancy at 13:10 Killed by ravenous horror at level 11 on the 16th Haze 122nd year of Ascendancy at 17:30 Killed by Glybrewyn the entrenched horror at level 11 on the 16th Haze 122nd year of Ascendancy at 23:16 Killed by Glybrewyn the entrenched horror at level 11 on the 17th Haze 122nd year of Ascendancy at 00:11 Killed by Glybrewyn the entrenched horror at level 11 on the 17th Haze 122nd year of Ascendancy at 01:20 Killed by water imp at level 11 on the 17th Haze 122nd year of Ascendancy at 14:16 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 02:41 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 03:42 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 04:47 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 06:12 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 07:16 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 08:41 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 10:19 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 11:25 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 12:41 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 13:58 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 15:12 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 16:41 Killed by Weirdling Beast at level 11 on the 18th Haze 122nd year of Ascendancy at 18:19 Killed by shadowblade at level 13 on the 30th Haze 122nd year of Ascendancy at 01:25 Killed by cold drake hatchling at level 13 on the 31st Haze 122nd year of Ascendancy at 08:37 Killed by cold drake hatchling at level 13 on the 32nd Haze 122nd year of Ascendancy at 11:01 Killed by Epoch at level 13 on the 33rd Haze 122nd year of Ascendancy at 12:25 Killed by Epoch at level 13 on the 33rd Haze 122nd year of Ascendancy at 13:48 Killed by Epoch at level 13 on the 33rd Haze 122nd year of Ascendancy at 15:25 Killed by Epoch at level 13 on the 33rd Haze 122nd year of Ascendancy at 16:40 Killed by telugoroth at level 13 on the 34th Haze 122nd year of Ascendancy at 02:02 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 14:54 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 16:12 Killed by snow giant chieftain at level 14 on the 36th Haze 122nd year of Ascendancy at 17:48 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 18:57 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 20:08 Killed by Aerolrakira the snow giant chieftain at level 14 on the 36th Haze 122nd year of Ascendancy at 21:20 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 22:06 Killed by snow giant thunderer at level 14 on the 37th Haze 122nd year of Ascendancy at 00:27 Killed by snow giant chieftain at level 14 on the 37th Haze 122nd year of Ascendancy at 01:12 Killed by Aerolrakira the snow giant chieftain at level 14 on the 37th Haze 122nd year of Ascendancy at 02:14 Killed by snow giant chieftain at level 14 on the 37th Haze 122nd year of Ascendancy at 03:15 Killed by Aerolrakira the snow giant chieftain at level 14 on the 37th Haze 122nd year of Ascendancy at 04:23 Killed by snow giant chieftain at level 14 on the 37th Haze 122nd year of Ascendancy at 05:27 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 06:24 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 07:19 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 11:33 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 12:46 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 13:58 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 15:03 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 21:49 Killed by Aerolrakira the snow giant chieftain at level 15 on the 37th Haze 122nd year of Ascendancy at 23:03 Killed by Aerolrakira the snow giant chieftain at level 15 on the 38th Haze 122nd year of Ascendancy at 00:02 Killed by Betewen the snow giant chieftain at level 15 on the 38th Haze 122nd year of Ascendancy at 06:19 Killed by snow giant boulder thrower at level 15 on the 38th Haze 122nd year of Ascendancy at 07:13 Killed by snow giant thunderer at level 15 on the 38th Haze 122nd year of Ascendancy at 08:05 Killed by Betewen the snow giant chieftain at level 15 on the 38th Haze 122nd year of Ascendancy at 09:09 Killed by Betewen the snow giant chieftain at level 15 on the 38th Haze 122nd year of Ascendancy at 10:10 Killed by snow giant boulder thrower at level 15 on the 38th Haze 122nd year of Ascendancy at 17:06 Killed by Rantha the Worm at level 15 on the 38th Haze 122nd year of Ascendancy at 18:17 Killed by Rantha the Worm at level 15 on the 38th Haze 122nd year of Ascendancy at 19:47 Killed by cold drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 20:44 Killed by snow giant thunderer at level 15 on the 38th Haze 122nd year of Ascendancy at 21:50 Killed by snow giant boulder thrower at level 15 on the 38th Haze 122nd year of Ascendancy at 22:42 Killed by snow giant boulder thrower at level 15 on the 38th Haze 122nd year of Ascendancy at 23:42 Killed by Rantha the Worm at level 15 on the 39th Haze 122nd year of Ascendancy at 00:41 Killed by Rantha the Worm at level 15 on the 39th Haze 122nd year of Ascendancy at 02:00 Killed by Rantha the Worm at level 15 on the 39th Haze 122nd year of Ascendancy at 03:09 Killed by snow giant boulder thrower at level 15 on the 39th Haze 122nd year of Ascendancy at 10:26 Killed by snow giant boulder thrower at level 16 on the 40th Haze 122nd year of Ascendancy at 12:13 Killed by snow giant boulder thrower at level 17 on the 40th Haze 122nd year of Ascendancy at 13:17 Killed by Isluminor the snow giant chieftain at level 17 on the 40th Haze 122nd year of Ascendancy at 14:30 Killed by snow giant thunderer at level 17 on the 40th Haze 122nd year of Ascendancy at 15:21 Killed by snow giant thunderer at level 17 on the 40th Haze 122nd year of Ascendancy at 16:24 Killed by snow giant thunderer at level 17 on the 40th Haze 122nd year of Ascendancy at 17:29 Killed by Isluminor the snow giant chieftain at level 17 on the 40th Haze 122nd year of Ascendancy at 18:38 Killed by Isluminor the snow giant chieftain at level 17 on the 40th Haze 122nd year of Ascendancy at 19:59 Killed by Isluminor the snow giant chieftain at level 17 on the 40th Haze 122nd year of Ascendancy at 21:07 Killed by greater gwelgoroth at level 17 on the 51st Haze 122nd year of Ascendancy at 20:10 Killed by gwelgoroth at level 17 on the 52nd Haze 122nd year of Ascendancy at 01:38 Killed by Shedhahut the Bringer of Doom at level 17 on the 53rd Haze 122nd year of Ascendancy at 23:48 Killed by Shedhahut the Bringer of Doom at level 17 on the 54th Haze 122nd year of Ascendancy at 00:26 Killed by Shedhahut the Bringer of Doom at level 17 on the 54th Haze 122nd year of Ascendancy at 01:12 Killed by Shedhahut the Bringer of Doom at level 17 on the 54th Haze 122nd year of Ascendancy at 01:54 Killed by greater gwelgoroth at level 17 on the 54th Haze 122nd year of Ascendancy at 09:57 Killed by gwelgoroth at level 17 on the 54th Haze 122nd year of Ascendancy at 19:04 |
Primary Stats
Strength | 61 (base 14) |
Dexterity | 45 (base 30) |
Constitution | 12 (base 10) |
Magic | 19 (base 12) |
Willpower | 48 (base 44) |
Cunning | 14 (base 10) |
Resources
Life | 76/390 |
Stamina | 206/206 |
Paradox | 175 |
Healing Factor | 1.5 |
Regeneration | 1.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.106575400069% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 5 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 97 |
Accuracy | 35 |
Crit Chance | 9% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 65 |
Accuracy | 35 |
Crit Chance | 10% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 33.1 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 11.31 (45.178571428571%) |
Defense | 33.611605199261 |
Ranged Defense | 33.611605199261 |
Fatigue | 9 |
Physical Save | 42.516666666667 |
Spell Save | 26.725 |
Mental Save | 27.35 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 24% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Effects
talent | Strength of Purpose |
talent | Weapon Folding |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 18. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 Stamina each turn: +0.30 Maximum stamina: +13.00 A pair of boots made of leather. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating linen wizard hat of frost (+21%) (1 def, 0 armour) insulating linen wizard hat of frost (+21%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% fire / +21% cold Changes damage: +11% cold A pointy cloth hat, very wizardly... |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | iron pickaxe 'Camigorn' (dig speed 29 turns) iron pickaxe 'Camigorn' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +1 Str Grants telepathy: Dragon Mindpower: +2 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | stralite ring 'Turekhad' stralite ring 'Turekhad'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +5% arcane / +12% temporal Changes resistances penetration: +5% mind Changes damage: +12% temporal / +6% mind / +3% arcane Physical save: +10 Spell save: +10 Mental save: +7 Silence immunity: +24% Mana each turn: +0.16 Rings can have magical properties. |
Around neck | copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 65.78 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 78.65 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
phase door rune (range 6; power 15; dur 3) phase door rune (range 6; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
This item will automatically be transmogrified when you leave the level. wanderer's gold amulet of cunning (+5)wanderer's gold amulet of cunning (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +7 Cun / +4 Con Life regen: +0.70 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
wizard's steel ring of clarity wizard's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Mental save: +7 Confusion immunity: +25% Rings can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Wil Changes damage: +10% temporal Life regen: +2.00 Stamina each turn: +1.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many generations before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Demonnigh the alchemist's lampDemonnigh the alchemist's lamp Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +2 Cun / +1 Dex Changes resistances: +3% all Spell save: +6 Light radius: +3 See invisible: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. Ragegorn the alchemist's lampRagegorn the alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Con Changes resistances: +8% blight Changes resistances penetration: +15% temporal Life regen: +1.80 Maximum psi: +10.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm totem of thorny skin [power 21] (30 cooldown) supercharged elm totem of thorny skin [power 21] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. defiled yew wand of firewall [power 145] (6 cooldown)defiled yew wand of firewall [power 145] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +12.00 It can be used to creates a wall of flames lasting for 4 turns (dam 145 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By The remains of Mura the Skeleton Temporal Warden level 17
54th Haze 122nd year of Ascendancy at 02:45 see stats
By The remains of Mura the Skeleton Temporal Warden level 17
46th Haze 122nd year of Ascendancy at 05:31 see stats
By The remains of Mura the Skeleton Temporal Warden level 17
54th Haze 122nd year of Ascendancy at 22:04 see stats
By The remains of Mura the Skeleton Temporal Warden level 12
18th Haze 122nd year of Ascendancy at 19:36 see stats
By The remains of Mura the Skeleton Temporal Warden level 14
34th Haze 122nd year of Ascendancy at 23:20 see stats
By The remains of Mura the Skeleton Temporal Warden level 10
11st Haze 122nd year of Ascendancy at 05:19 see stats
By The remains of Mura the Skeleton Temporal Warden level 13
30th Haze 122nd year of Ascendancy at 15:30 see stats
By The remains of Mura the Skeleton Temporal Warden level 4
14th Dusk 122nd year of Ascendancy at 11:43 see stats
By The remains of Mura the Skeleton Temporal Warden level 6
78th Dusk 122nd year of Ascendancy at 11:52 see stats
Log
A shield forms around The remains of Mura.
Storm drake hits The remains of Mura for (44 absorbed), 0 physical (0 total damage).
The remains of Mura hits Storm drake for 8 mind damage.
Burning from The remains of Mura hits Storm drake for 8 fire damage.
The remains of Mura performs a melee critical strike against Storm drake!
Storm drake shrugs off the critical damage!
Storm drake shrugs off the effect 'Slow'!
The remains of Mura hits Storm drake for 34 temporal, 193 physical, 13 temporal, 39 temporal, 39 darkness, 41 physical, 13 temporal (372 total damage).
Storm drake hits The remains of Mura for (15 absorbed), 0 lightning, (15 absorbed), 0 lightning (0 total damage).
Storm drake hits The remains of Mura for (42 absorbed), 0 physical (0 total damage).
The remains of Mura hits Storm drake for 8 mind damage.
Storm drake stops burning.
The remains of Mura hits Storm drake for 27 temporal damage.
Storm drake hits The remains of Mura for (15 absorbed), 0 lightning, (15 absorbed), 0 lightning (0 total damage).
The remains of Mura killed Storm drake!
Gwelgoroth casts Lightning.
Gwelgoroth hits The remains of Mura for (115 absorbed), 0 lightning (0 total damage).
Gwelgoroth shrugs off the effect 'Slow'!
The remains of Mura hits Gwelgoroth for 26 temporal, 82 physical, 13 temporal, 39 temporal, 33 darkness, 36 physical, 13 temporal (243 total damage).
Gwelgoroth hits The remains of Mura for (13 absorbed), 0 lightning, (11 absorbed), 0 lightning (0 total damage).
Your shield crumbles under the damage!
The shield around The remains of Mura crumbles.
Gwelgoroth resists the mind attack!
Gwelgoroth hits The remains of Mura for (8 absorbed), 4 lightning (4 total damage).
The remains of Mura hits Gwelgoroth for 4 mind damage.
The remains of Mura killed Gwelgoroth!