Dom the level 2 Orc Solipsist by Splendinator

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassSolipsist
Level / Exp2 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic9 (base 10)
Willpower19 (base 18)
Cunning15 (base 14)

Resources

Life98/98
Psi104/104
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy13
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy13
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save9
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
2/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Dom uses
Mind Sear.
Dom hits Orc guard for 80 mind damage.
Orc guard uses
Infusion: Healing.
Talent Infusion: Healing is ready to use.

Orc guard receives
56 healing from Infusion: Healing.
Talent Mind Sear is ready to use.

Dom uses
Mind Sear.
Dom hits Orc guard for 80 mind damage.

Talent Mind Sear is ready to use.

Dom uses
Mind Sear.
Dom hits Orc guard for 40 mind damage.
Dom killed Orc guard!

Talent Mind Sear is ready to use.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


Dom picks up (a.):
shatter afflictions rune of the wizard (absorb 46; cd 22).
There is a ladder to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 1.11 gold from the melting of
shatter afflictions rune of the wizard (absorb 46; cd 22).
There is a ladder to the previous level here (press '' or right click to use).