Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 18 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:19 / 35Killed by gigantic gravity worm at level 8 on the 25th Dusk 122nd year of Ascendancy at 07:45 Killed by Betebeth the poison ooze at level 8 on the 25th Dusk 122nd year of Ascendancy at 12:53 Killed by Isunne the black ooze at level 9 on the 26th Dusk 122nd year of Ascendancy at 19:10 Killed by sand-drake at level 9 on the 27th Dusk 122nd year of Ascendancy at 01:03 Killed by gigantic gravity worm at level 9 on the 27th Dusk 122nd year of Ascendancy at 21:01 Killed by Gorar at level 10 on the 28th Dusk 122nd year of Ascendancy at 09:29 Killed by Sandworm Queen at level 10 on the 28th Dusk 122nd year of Ascendancy at 19:53 Killed by Obpaer the halfling at level 11 on the 29th Dusk 122nd year of Ascendancy at 03:51 Killed by Glulle the slaver at level 15 on the 76th Dusk 122nd year of Ascendancy at 21:24 Killed by fire drake at level 15 on the 3rd Haze 122nd year of Ascendancy at 18:01 Killed by greater teluvorta at level 15 on the 3rd Haze 122nd year of Ascendancy at 18:49 Killed by fire drake hatchling at level 15 on the 3rd Haze 122nd year of Ascendancy at 19:42 Killed by Kelad, the One Who Stole Poosh at level 15 on the 4th Haze 122nd year of Ascendancy at 02:20 Killed by Kelad, the One Who Stole Poosh at level 15 on the 4th Haze 122nd year of Ascendancy at 03:07 Killed by Kelad, the One Who Stole Poosh at level 15 on the 4th Haze 122nd year of Ascendancy at 04:14 Killed by Kelad, the One Who Stole Poosh at level 15 on the 4th Haze 122nd year of Ascendancy at 05:26 Killed by Kelad, the One Who Stole Poosh at level 15 on the 4th Haze 122nd year of Ascendancy at 06:28 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 16:01 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 16:49 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 19:08 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 20:02 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 21:04 Killed by Urkis, the High Tempest at level 16 on the 22nd Haze 122nd year of Ascendancy at 21:50 Killed by Urkis, the High Tempest at level 16 on the 23rd Haze 122nd year of Ascendancy at 01:51 Killed by ultimate telugoroth at level 18 on the 70th Haze 122nd year of Ascendancy at 15:58 Killed by Rantha the Abomination at level 18 on the 72nd Haze 122nd year of Ascendancy at 08:56 Killed by Nerotira the dredgling at level 18 on the 72nd Haze 122nd year of Ascendancy at 18:43 Killed by Chronolith Twin at level 18 on the 73rd Haze 122nd year of Ascendancy at 14:11 Killed by Chronolith Clone at level 18 on the 73rd Haze 122nd year of Ascendancy at 14:57 Killed by Chronolith Twin at level 18 on the 73rd Haze 122nd year of Ascendancy at 16:23 Killed by Chronolith Twin at level 18 on the 73rd Haze 122nd year of Ascendancy at 17:37 Killed by Chronolith Twin at level 18 on the 73rd Haze 122nd year of Ascendancy at 18:44 Killed by Chronolith Clone at level 18 on the 73rd Haze 122nd year of Ascendancy at 20:00 Killed by Gorar at level 18 on the 73rd Haze 122nd year of Ascendancy at 20:32 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 19 (base 16) |
| Constitution | 19 (base 14) |
| Magic | 63 (base 46) |
| Willpower | 36 (base 29) |
| Cunning | 23 (base 11) |
Resources
| Life | 307/307 |
| Paradox | 0 |
| Healing Factor | 1.14 |
| Regeneration | 0.285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.452193426681% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 15 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 43.333333333333 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.2 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 18.15 |
| Ranged Defense | 18.15 |
| Fatigue | 2 |
| Physical Save | 24.3625 |
| Spell Save | 30.7625 |
| Mental Save | 23.7625 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 49% |
| Disarm Resistance | 42% |
| Bleed Resistance | 40% |
| Confusion Resistance | 40% |
| Silence Resistance | 22% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Time Travel | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lost warrior from death by snow giant. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by king cobra. Escort: lost warrior (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +22% Confusion immunity: +20% Stun/Freeze immunity: +21% Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
| Quiver | barbed quiver of ash arrows of erosion (20/20, 20.5-28.7 power, 7 apr) barbed quiver of ash arrows of erosion (20/20, 20.5-28.7 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +5 bleed / +5 nature / +5 temporal Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +4 See stealth: +5 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Physical save: +11 A cap made of leather. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | wizard's copper ring of tenacity wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | steel ring 'Betida' steel ring 'Betida'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +3% nature Disarm immunity: +22% Pinning immunity: +29% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
| Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | runic ash longbow of power runic ash longbow of powerRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +8% physical Changes damage: +6% arcane / +8% physical Spellpower: +7 Longbows are used to shoot arrows at your foes. |
| On hands | alchemist's rough leather gloves (0 def, 1 armour) alchemist's rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 3 fire / 4 lightning / 4 cold Changes stats: +2 Wil / +2 Mag Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | enveloping linen cloak of the Shaloren (8 def, 0 armour) enveloping linen cloak of the Shaloren (8 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 Changes stats: +1 Wil / +1 Mag Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Cut immunity: +40% Confusion immunity: +20% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 211 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's dwarven-steel pickaxe (dig speed 32 turns) woodsman's dwarven-steel pickaxe (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gorar the Cornac Paradox Mage level 16
52nd Haze 122nd year of Ascendancy at 00:52 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Gorar the Cornac Paradox Mage level 15
4th Haze 122nd year of Ascendancy at 11:02 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Gorar the Cornac Paradox Mage level 17
68th Haze 122nd year of Ascendancy at 14:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gorar the Cornac Paradox Mage level 10
28th Dusk 122nd year of Ascendancy at 03:33 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Gorar the Cornac Paradox Mage level 14
58th Dusk 122nd year of Ascendancy at 11:33 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Gorar the Cornac Paradox Mage level 14
58th Dusk 122nd year of Ascendancy at 15:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gorar the Cornac Paradox Mage level 15
77th Dusk 122nd year of Ascendancy at 22:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Gorar the Cornac Paradox Mage level 11
39th Dusk 122nd year of Ascendancy at 17:32 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Gorar the Cornac Paradox Mage level 15
77th Dusk 122nd year of Ascendancy at 08:55 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Gorar the Cornac Paradox Mage level 4
77th Pyre 122nd year of Ascendancy at 23:31 see stats
Log
Chronolith Twin slows down.
Chronolith Clone's Turn Back the Clock hits Gorar for (35 dissipated), 81 temporal (81 total damage).
Chronolith Twin hits Chronolith Clone for 23 temporal, 37 physical (60 total damage).
Chronolith Twin hits Chronolith Twin for 24 temporal, 48 physical (72 total damage).
Gorar the level 18 cornac paradox mage was paradoxed to death by Chronolith Clone on level 4 of Temporal Rift.
Gorar is no longer flawed.
Gorar deactivates Carbon Spikes.
Gorar deactivates Energy Decomposition.
Gorar has regained its natural age.
Gorar has regained stability.
Gorar deactivates Entropic Field.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Chronolith Clone's Turn Back the Clock killed Gorar!
Saving done.
Resting starts...
Gorar retunes the fabric of spaceime.
Talent Infusion: Regeneration is ready to use.
Space feels more stable.
Talent Quantum Spike is ready to use.
Talent Dust to Dust is ready to use.
Talent Time Skip is ready to use.
Time feels more stable.
Talent Energy Decomposition is ready to use.
Talent Entropic Field is ready to use.
Talent Carbon Spikes is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Saving game...
