Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 21 / 1% |
| Size | small |
| Lifes / Deaths | Killed by yaech mindslayer at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:23 / 64Killed by yaech mindslayer at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:00 Killed by yaech diver at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:02 Killed by yaech hunter at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:27 Killed by Ritch Great Hive Mother at level 6 on the 79th Pyre 122nd year of Ascendancy at 22:21 Killed by dozing giant grey rat at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:53 Killed by The Dreaming One at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:08 Killed by thief at level 13 on the 6th Flare 122nd year of Ascendancy at 09:53 Killed by skeleton mage at level 13 on the 7th Flare 122nd year of Ascendancy at 12:21 Killed by storm drake hatchling at level 14 on the 10th Flare 122nd year of Ascendancy at 16:40 Killed by Adyriavea the cutpurse at level 14 on the 1st Dusk 122nd year of Ascendancy at 00:48 Killed by Gliriann the thief at level 14 on the 1st Dusk 122nd year of Ascendancy at 10:03 Killed by skeleton warrior at level 14 on the 2nd Dusk 122nd year of Ascendancy at 08:51 Killed by Emelimira the skeleton warrior at level 15 on the 9th Dusk 122nd year of Ascendancy at 05:14 Killed by skeleton warrior at level 15 on the 9th Dusk 122nd year of Ascendancy at 05:28 Killed by skeleton warrior at level 15 on the 10th Dusk 122nd year of Ascendancy at 01:12 Killed by skeleton warrior at level 15 on the 11st Dusk 122nd year of Ascendancy at 02:16 Killed by skeleton warrior at level 16 on the 11st Dusk 122nd year of Ascendancy at 20:48 Killed by runed bone giant at level 16 on the 12nd Dusk 122nd year of Ascendancy at 00:19 Killed by runed bone giant at level 16 on the 12nd Dusk 122nd year of Ascendancy at 00:35 Killed by runed bone giant at level 16 on the 12nd Dusk 122nd year of Ascendancy at 02:19 Killed by runed bone giant at level 16 on the 12nd Dusk 122nd year of Ascendancy at 02:31 Killed by runed bone giant at level 16 on the 12nd Dusk 122nd year of Ascendancy at 11:35 Killed by skeleton mage at level 17 on the 51st Dusk 122nd year of Ascendancy at 15:05 Killed by skeleton warrior at level 17 on the 51st Dusk 122nd year of Ascendancy at 15:46 Killed by ghoul at level 17 on the 51st Dusk 122nd year of Ascendancy at 16:45 Killed by skeleton warrior at level 17 on the 51st Dusk 122nd year of Ascendancy at 17:15 Killed by shadow at level 17 on the 51st Dusk 122nd year of Ascendancy at 20:09 Killed by Harhesid the Bringer of Doom at level 17 on the 52nd Dusk 122nd year of Ascendancy at 18:32 Killed by Harhesid the Bringer of Doom at level 17 on the 52nd Dusk 122nd year of Ascendancy at 18:49 Killed by Harhesid the Bringer of Doom at level 17 on the 52nd Dusk 122nd year of Ascendancy at 19:04 Killed by Harhesid the Bringer of Doom at level 17 on the 52nd Dusk 122nd year of Ascendancy at 19:25 Killed by Harhesid the Bringer of Doom at level 17 on the 52nd Dusk 122nd year of Ascendancy at 19:44 Killed by Wrathroot at level 18 on the 54th Dusk 122nd year of Ascendancy at 01:41 Killed by Porewe the copperhead snake at level 19 on the 55th Dusk 122nd year of Ascendancy at 16:09 Killed by bloated horror at level 19 on the 55th Dusk 122nd year of Ascendancy at 18:30 Killed by bloated horror at level 19 on the 55th Dusk 122nd year of Ascendancy at 19:00 Killed by luminous horror at level 19 on the 55th Dusk 122nd year of Ascendancy at 22:05 Killed by devourer at level 19 on the 56th Dusk 122nd year of Ascendancy at 00:19 Killed by devourer at level 19 on the 56th Dusk 122nd year of Ascendancy at 00:40 Killed by devourer at level 19 on the 56th Dusk 122nd year of Ascendancy at 00:56 Killed by Arygatta the treant at level 20 on the 32nd Haze 122nd year of Ascendancy at 15:02 Killed by venom drake at level 20 on the 32nd Haze 122nd year of Ascendancy at 18:47 Killed by venom drake hatchling at level 20 on the 32nd Haze 122nd year of Ascendancy at 23:02 Killed by venom drake hatchling at level 20 on the 33rd Haze 122nd year of Ascendancy at 10:09 Killed by Emolle the faeros at level 20 on the 34th Haze 122nd year of Ascendancy at 08:13 Killed by Emolle the faeros at level 20 on the 34th Haze 122nd year of Ascendancy at 08:30 Killed by treant at level 20 on the 34th Haze 122nd year of Ascendancy at 08:47 Killed by Emolle the faeros at level 20 on the 34th Haze 122nd year of Ascendancy at 09:04 Killed by Neredhemina the giant ice ant at level 20 on the 34th Haze 122nd year of Ascendancy at 09:25 Killed by Neredhemina the giant ice ant at level 20 on the 34th Haze 122nd year of Ascendancy at 09:45 Killed by Neredhemina the giant ice ant at level 20 on the 34th Haze 122nd year of Ascendancy at 11:03 Killed by Neredhemina the giant ice ant at level 20 on the 34th Haze 122nd year of Ascendancy at 11:29 Killed by Neredhemina the giant ice ant at level 20 on the 34th Haze 122nd year of Ascendancy at 11:49 Killed by thought-forged bowman at level 20 on the 34th Haze 122nd year of Ascendancy at 12:06 Killed by Islilravea the dire wolf at level 20 on the 34th Haze 122nd year of Ascendancy at 20:50 Killed by Islilravea the dire wolf at level 20 on the 34th Haze 122nd year of Ascendancy at 21:09 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 21:51 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 22:11 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 22:29 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 22:54 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 23:14 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 23:31 Killed by Mindworm at level 21 on the 34th Haze 122nd year of Ascendancy at 23:50 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 16 (base 12) |
| Constitution | 13 (base 17) |
| Magic | 17 (base 10) |
| Willpower | 61.534205194209 (base 34) |
| Cunning | 68.534205194209 (base 46) |
Resources
| Life | 323/323 |
| Hate | 95/100 |
| Equilibrium | 18 |
| Healing Factor | 1.3295401849498 |
| Regeneration | 3.7227125178593 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 5 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.719550561558 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 9.1 |
| Ranged Defense | 9.1 |
| Fatigue | 0 |
| Physical Save | 17.8 |
| Spell Save | 23.743485908987 |
| Mental Save | 32.761971817973 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 35% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Psiblades |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Guarding against melee damage: Will dismiss up to 13 damage from the next 1.7 attack(s) with a 10% chance to counterattack. Guarded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by greater shivgoroth. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 131.27 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 73.08 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +6 Cun / +5 Wil Changes resistances: +15% acid Changes damage: +6% arcane Blindness immunity: +28% Stun/Freeze immunity: +23% Life regen: +1.60 Mindpower: +5 Infravision radius: +4 See stealth: +5 See invisible: +7 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% fire / +11% cold Amulets can have magical properties. |
| In main hand | Blazepiety the thorny mindstar (7-7.7 power, 33 apr, mind damage) Blazepiety the thorny mindstar (7-7.7 power, 33 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 61% Wil, 31% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +33 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes damage: +3% lightning Life regen: +0.80 Maximum life: +27.00 Mindpower: +5 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | nightruned rough leather belt of magery nightruned rough leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +6% light / +6% darkness Spell crit. chance: +4% A belt that goes around your waist. |
| In off hand | caller's vined mindstar of storms (5.5-6.05 power, 25 apr, mind damage) caller's vined mindstar of storms (5.5-6.05 power, 25 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 54% Wil, 23% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning Changes stats: +1 Str / +1 Dex / +3 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +6% lightning Changes resistances penetration: +3% acid / +3% physical / +2% fire / +4% lightning / +3% cold Changes damage: +6% acid / +7% physical / +7% fire / +5% lightning / +5% cold Mindpower: +3 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Voryriyavea (2 def, 0 armour) Voryriyavea (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +2 Dex Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Stamina each turn: +0.60 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Cyrewyn' (1 def, 2 armour) rough leather armour 'Cyrewyn' (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +2 Cun Changes resistances: +11% light / +12% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Equilibrium when hit: +0.04 Psi when hit: +0.04 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. Obsidiansun the yew vilestaff (20-24 power, 4 apr, darkness element)Obsidiansun the yew vilestaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +9% darkness Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Spell save: +6 Poison immunity: +15% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Brightprophet' (5 def, 4 armour)cashmere robe 'Brightprophet' (5 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances penetration: +5% fire / +10% temporal Physical save: +22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Emelewen (0 def, 4 armour)Emelewen (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex Reduces incoming crit damage: 10.00% Physical save: +18 Only die when reaching: -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Glintseam the pouch of dwarven-steel shots (17/17, 34-40.8 power, 3 apr)Glintseam the pouch of dwarven-steel shots (17/17, 34-40.8 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 On weapon hit: * 40% chance to blind * disrupts spell-casting Damage (Ranged): +12 light Burst (radius 1) on hit: +12 light Damage against: +5% Unnatural Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Tezee the Yeek Doomed level 2
75th Pyre 122nd year of Ascendancy at 20:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tezee the Yeek Doomed level 17
52nd Dusk 122nd year of Ascendancy at 20:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tezee the Yeek Doomed level 17
33rd Dusk 122nd year of Ascendancy at 08:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tezee the Yeek Doomed level 20
32nd Haze 122nd year of Ascendancy at 18:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tezee the Yeek Doomed level 20
56th Dusk 122nd year of Ascendancy at 03:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tezee the Yeek Doomed level 10
8th Mirth 122nd year of Ascendancy at 03:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tezee the Yeek Doomed level 20
56th Dusk 122nd year of Ascendancy at 03:24 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Tezee the Yeek Doomed level 20
62nd Dusk 122nd year of Ascendancy at 15:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tezee the Yeek Doomed level 13
8th Flare 122nd year of Ascendancy at 10:02 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Tezee the Yeek Doomed level 17
51st Dusk 122nd year of Ascendancy at 16:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tezee the Yeek Doomed level 20
7th Haze 122nd year of Ascendancy at 09:41 see stats
Log
Mindworm is tormented by a vision!
Mindworm converts some damage to Psi!
Mindworm receives 6 healing (7 psi heal).
Mindworm hits Tormentor for 0 mind damage.
Tormentor hits Mindworm for (19 blocked), 2 to psi, 2 mind (4 total damage).
Mindworm killed Tormentor!
Mindworm uses Mind Sear.
Mindworm's mind surges with critical power!
Your hatred grows even as your life fades! (+55 hate)
Mindworm hits Tezee for 368 mind damage.
Tezee the level 21 yeek doomed was mindraped to death by Mindworm and mind-probed on level 2 of Noxious Caldera.
Tezee deactivates Psiblades.
Tezee deactivates Gesture of Pain.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Mindworm killed Tezee!
Resting starts...
Talent Dominant Will is ready to use.
Talent Reproach is ready to use.
Tezee activates Gesture of Pain.
Talent Willful Strike is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Saving done.
Talent Psiblades is ready to use.
Tezee activates Psiblades.
Today is the 35th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
