CorArchm the level 9 Cornac Archmage by darau88

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp9 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution29 (base 29)
Magic23 (base 20)
Willpower18 (base 13)
Cunning11 (base 11)

Resources

Life225/225
Mana165/171
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+16%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save22
Spell Save22
Mental Save27

Defense: Resistances

Darkness+ 10%( 70%)
Temporal+ 10%( 70%)
Arcane+ 10%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Confusion Resistance22%
Pinning Resistance21%
Silence Resistance63%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
done
done

Equipment

On fingers
Around neck
In main hand
On feet
Light source
Cloak
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By CorArchm the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 16:53
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By CorArchm the Cornac Archmage level 9
5th Dusk 122nd year of Ascendancy at 04:11
see stats
The Arena Unlocked Arena mode.
By CorArchm the Cornac Archmage level 8
3rd Summertide 122nd year of Ascendancy at 01:54
see stats

Log

The fabric of time around CorArchm returns to normal.
Talent Time Shield is ready to use.
Rested for 71 turns (stop reason: all resources and life at maximum).


CorArchm picks up (b.):
insidious iron mace of phasing (12.5-17.5 power, 7 apr).
CorArchm picks up (g.):
cleansing rough leather armour of clarity (1 def, 2 armour).
CorArchm picks up (d.):
nature's mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
CorArchm picks up (c.):
creative mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


CorArchm wears (replacing
spellwoven linen robe (0 def, 0 armour)): dreamer's linen robe of Angolwen (0 def, 0 armour).

CorArchm wears:
undeterred pair of rough leather boots of evasion (11 def, 1 armour).

You gain 2.22 gold from the transmogrification of
arcing pouch of iron shots of daylight (20/20, 15.5-18.6 power, 1 apr).
You gain 1.28 gold from the transmogrification of
cleansing rough leather armour of clarity (1 def, 2 armour).
You gain 4.08 gold from the transmogrification of
iron steamgun of life draining.
You gain 1.93 gold from the transmogrification of
nature's mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 1.53 gold from the transmogrification of
horrifying mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
You gain 2.35 gold from the transmogrification of
creative mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
You gain 3.02 gold from the transmogrification of
insidious iron mace of phasing (12.5-17.5 power, 7 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

CorArchm deactivates Arcane Power.