Kull the level 3 Higher Berserker by rockmore578

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp3 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity14 (base 13)
Constitution16 (base 15)
Magic11 (base 10)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life-18/177
Stamina108/108
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy20
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower12.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.73 (48.103448275862%)
Defense9.4
Ranged Defense9.4
Fatigue19
Physical Save17.95
Spell Save7.7
Mental Save7.7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

failed
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Something hits Kull for 86 arcane damage.
Talent Stunning Blow is ready to use.

Kull receives 18 healing.
Kull receives 18 healing.
Kull stops regenerating health quickly.

Kull receives 18 healing.

Kull receives 18 healing.

Kull receives 18 healing.

Kull receives 18 healing.
Talent Infusion: Regeneration is ready to use.

Kull receives 18 healing.
Kull receives 18 healing.
Kull has finished recovering.


Ran for 2 turns (stop reason: hostile spotted to the southwest (The Shade)).


Ran for 2 turns (stop reason: hostile spotted to the southwest (The Shade)).


The Shade casts Freeze.

Kull shrugs off the effect 'Frozen'!
The Shade hits Kull for 110 cold damage.

Kull uses Infusion: Regeneration.

Kull starts regenerating health quickly.

Saving game...