Drip the level 2 Krog Rogue by littlefaith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceKrog
ClassRogue
Level / Exp2 / 75%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 11)
Dexterity15 (base 16)
Constitution12 (base 10)
Magic8 (base 10)
Willpower12 (base 10)
Cunning18 (base 18)

Resources

Life-4/123
Stamina60/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy23
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save9
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Dual Strike is ready to use.

Drip uses
Dual Strike.
Drip misses Skeleton master archer.
Skeleton master archer uses
Pinning Shot.

Drip uses
Throwing Knives.
Drip is pinned to the ground.

Drip's Throwing Knife misses Skeleton master archer.

Skeleton master archer's Pinning Shot hits
Drip for 57 physical, 11 nature (68 total damage).
Skeleton master archer uses
Crippling Shot.
Drip is no longer attuned.

Talent Infusion: Regeneration is ready to use.

Drip uses
Infusion: Healing.
Drip receives 51 healing from Infusion: Healing.
Drip uses
Infusion: Regeneration.
Drip starts regenerating health quickly.

Drip slows down.

Drip attunes to the damage.

Skeleton master archer's Crippling Shot hits
Drip for 65 physical, 11 nature (76 total damage).
Skeleton master archer hits Drip for 9 physical damage.

Drip uses
Throwing Knives.
Skeleton master archer resists the vile poison!

Drip's Throwing Knife hits Skeleton master archer for
23 physical damage.
Skeleton master archer shoots!
Drip is no longer pinned.

Skeleton master archer's Shoot hits
Drip for 53 physical, 10 nature (63 total damage).
Drip the level 2 krog rogue was splurged to death by a skeleton master archer on level 2 of Ruins of Kor'Pul.