Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Draconian |
| Class | Archmage |
| Level / Exp | 3 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Voryyawe the forest troll at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:49 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 22 (base 20) |
| Willpower | 18 (base 15) |
| Cunning | 13 (base 13) |
Resources
| Life | -2/113 |
| Mana | 102/129 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -36.551724137931% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28.352161368562 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.8 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 8.4 |
| Spell Save | 14 |
| Mental Save | 10.85 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.00 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Power |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 1.67 physical damage per turn. Bleeding |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | Movement speed is reduced by 37%. Slow movement |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have decided to search the Trollmire for clues. | active |
Equipment
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. thick linen cloak (1 def, 5 armour) (Cloak)] thick linen cloak (1 def, 5 armour)thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +1 (+1 eff.) (-) Changes resistances: +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] short elm vilestaff (10-12 power, 2 apr, fire element)short elm vilestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. Rune: Shielding [shielding rune of the wizard (absorb 116 for 4 turns)] (on body)] shielding rune of the titan (absorb 103 for 3 turns)This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 103 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21(-3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 103(-13) damage for 3(-1) turns. Its effects scale with your -Magic, +Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] Mayynn (9-11.7 power, 5 apr)This item will automatically be transmogrified when you leave the level. Mayynn (9-11.7 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7(-1.0 - -0.3) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning / +8 blight When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] hateful iron dagger (10-13 power, 5 apr)This item will automatically be transmogrified when you leave the level. hateful iron dagger (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(+0.0 - +1.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +5 darkness Damage against: +4% Living When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] flaming iron longsword (12-16.8 power, 2 apr)This item will automatically be transmogrified when you leave the level. flaming iron longsword (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8(+2.0 - +4.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +6 fire When wielded/worn: Changes damage: +0%(-10%) fire Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-1%) Sharp, long, and deadly. |
[vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] elm magestaff (10-12 power, 2 apr, cold element)elm magestaff (10-12 power, 2 apr, cold element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) fire / +10% cold Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
[vs. short elm vilestaff (10-12 power, 2 apr, fire element) (In main hand)] elm starstaff (10-12 power, 2 apr, light element)This item will automatically be transmogrified when you leave the level. elm starstaff (10-12 power, 2 apr, light element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% light / +0%(-10%) fire Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. pair of iron boots 'Oliromihor' (2 def, 3 armour)pair of iron boots 'Oliromihor' (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Changes resistances: +3% light / +3% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Garoon's glacial vapour area effect hits White wolf for 0 cold damage.
White wolf hits Garoon for 7 physical damage.
Garoon casts Lightning.
Garoon hits White wolf for 85 lightning damage.
Garoon killed White wolf!
Resting starts...
Garoon's glacial vapour area effect hits Voryyawe the forest troll for 15 cold damage.
Rested for 1 turns (stop reason: hostile spotted to the southwest (Voryyawe the forest troll)).
Voryyawe the forest troll uses Kneecapper.
Garoon is pinned to the ground.
Garoon starts to bleed.
Voryyawe the forest troll's Kneecapper hits Garoon for 32 physical, 1 physical, 4 fire (36 total damage).
Garoon's glacial vapour area effect hits Voryyawe the forest troll for 13 cold damage.
Talent Lightning is ready to use.
Bleeding from Voryyawe the forest troll hits Garoon for 1 physical damage.
Voryyawe the forest troll uses Vault.
Garoon is no longer pinned.
Bleeding from Voryyawe the forest troll hits Garoon for 1 physical damage.
Garoon uses Infusion: Regeneration.
Garoon starts regenerating health quickly.
Voryyawe the forest troll shoots!
Voryyawe the forest troll's Shoot hits Garoon for 19 physical, 1 physical, 4 fire (23 total damage).
Voryyawe the forest troll shoots!
Voryyawe the forest troll performs a ranged critical strike against Garoon!
Saving game...
