Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Yeek | 
| Class | Cursed | 
| Level / Exp | 1 / 16% | 
| Size | small | 
| Lifes / Deaths | Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:39  / 1 | 
Primary Stats
| Strength | 15 (base 18) | 
| Dexterity | 8 (base 10) | 
| Constitution | 5 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 20 (base 14) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -2/90 | 
| Healing Factor | 0.5 | 
| Regeneration | 6.125 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 20 | 
| Accuracy | 15 | 
| Crit Chance | 6% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 19.6 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 6.73 (48.103448275862%) | 
| Defense | 1.3 | 
| Ranged Defense | 1.3 | 
| Fatigue | 12 | 
| Physical Save | 7 | 
| Spell Save | 10.5 | 
| Mental Save | 11.9 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Confusion Resistance | 35% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Cursed / Strife | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Slaughter | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Gloom | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Yeek | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
| talent | Stalk | 
| talent | Gloom | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels.  | active | 
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail.  | 
| In main hand | iron battleaxe (16-24 power, 1 apr) iron battleaxe (16-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes.  | 
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
Log
Dragon turtle hits Azzsi for 16 physical damage.
Yaech hunter uses Mindhook.
Azzsi shrugs off the effect 'Dazed'!
Yaech hunter moves reluctantly!
Azzsi performs a melee critical strike against Dragon turtle!
Dragon turtle is being stalked by Azzsi!
Azzsi hits Dragon turtle for 16 physical damage.
Dragon turtle hits Azzsi for 16 physical damage.
Squid is stunned with fear!
Dragon turtle is lost in despair!
Azzsi hits Dragon turtle for 12 physical damage.
Yaech hunter uses Perfect Control.
Dragon turtle hits Azzsi for 18 physical damage.
Dragon turtle is no longer being stalked by Azzsi.
Azzsi hits Dragon turtle for 17 physical damage.
Azzsi killed Dragon turtle!
Yaech hunter performs a melee critical strike against Azzsi!
Yaech hunter hits Azzsi for 19 physical damage.
Yaech hunter overcomes the gloom.
Azzsi receives 8 healing from Unnatural Body.
Azzsi uses Infusion: Regeneration.
Azzsi starts regenerating health quickly.
Yaech hunter hits Azzsi for 13 physical damage.
Squid overcomes the gloom
Dragon turtle overcomes the gloom
Saving game...
