




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 122/185 |
| Mana | 116/116 |
| Stamina | 112/112 |
| Healing Factor | 1.2088825663647 |
| Regeneration | 0.30222064159118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.497011280365 (66.952380952381%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 9 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Blight | + 5%(100%) |
| Acid | + 7%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron battleaxe (15-22.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Achievements
Log
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 9 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 9 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 9 nature damage.
Golem (servant of Diaz) fails to disarm a trap (poison spore).
Golem (servant of Diaz) walks on a poison spore.
Ran for 2 turns (stop reason: trap).
Poison spore's poison area effect hits golem (servant of Diaz) for 7 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 7 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 7 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits golem (servant of Diaz) for 7 nature damage.
You don't see how to get there...
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
Golem (servant of Diaz) uses Knockback.










