Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 1025% |
| Size | medium |
| Lifes / Deaths | Killed by Clyde at level 5 on the 11st Retaking 124th year of Ascendancy at 18:16 1 / 6Killed by radiant horror at level 21 on the 11st Revenge 124th year of Ascendancy at 08:30 Killed by multi-hued crystal at level 32 on the 9th Pain 124th year of Ascendancy at 07:21 Killed by Forgery of Haze (Usuhen the shalore) at level 34 on the 38th Pain 124th year of Ascendancy at 04:30 Killed by Clyde at level 50 on the 27th Destruction 124th year of Ascendancy at 23:13 Killed by Clyde at level 50 on the 28th Destruction 124th year of Ascendancy at 08:29 |
Primary Stats
| Strength | 66 (base 15) |
| Dexterity | 191 (base 60) |
| Constitution | 68 (base 40) |
| Magic | 25 (base 10) |
| Willpower | 91 (base 44) |
| Cunning | 179.2 (base 60) |
Resources
| Life | 1275/1275 |
| Mana | 679/679 |
| Healing Factor | 1.222 |
| Regeneration | 11.1813 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 20 |
| See Stealth | 20 |
| See Invisible | 20 |
| ESP Range | 30 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 121 |
| Crit Chance | 92% |
| APR | 75 |
| Speed | 1.50 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| All | +20% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 57 |
| Ranged Defense | 59 |
| Fatigue | 10 |
| Physical Save | 65 |
| Spell Save | 40 |
| Mental Save | 65 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 16% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.3 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 271% efficiency and cooldown mod of 50%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 286% efficiency and cooldown mod of 60%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Premonition |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Boots of Immunity (0 def, 5 armour) Boots of Immunity (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour: +5 Fatigue: +4% Changes stats: +4 Mag / +10 Wil / +2 Cun / +6 Con Changes resistances penetration: +10% physical Reduces incoming crit damage: 10.00% Silence immunity: +100% Confusion immunity: +100% Stun/Freeze immunity: +98% Stamina each turn: +0.20 Mindpower: +8 (+2 eff.) Infravision radius: +1 Activating this item is instant. It can be used to blink to a nearby random location, putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Quiver | sentry's pouch of voratun shots of annihilation (45/45, 68-81.6 power, 23 apr) sentry's pouch of voratun shots of annihilation (45/45, 68-81.6 power, 23 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 68.0 - 81.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +23 Physical crit. chance: +16.0% Capacity: 45 Turns elapse between self-loadings: 3 Travel speed: +200% When wielded/worn: Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 161, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 437.40 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eastern Wood Hat (18 def, 0 armour) Eastern Wood Hat (18 def, 0 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +18 (+5 eff.) Changes stats: +15 Cun / +22 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Infravision radius: +8 Sight radius: +2 See stealth: +20 See invisible: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. This item has been sent to the Item's Vault. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| On fingers | voratun ring 'Ragasarin' voratun ring 'Ragasarin'Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +90 (+13 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +36 Dex / +22 Cun / +5 Con Maximum encumbrance: +10 Stun/Freeze immunity: +47% Life regen: +4.80 Only die when reaching: -80.00 life Maximum life: +10.00 Healing mod.: +10% Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | Bandit's Belt Bandit's BeltRequires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +9 Str / +30 Dex / +9 Wil / +30 Cun / +24 Lck Changes resistances: +9% cold / +12% mind / +2% physical Changes damage: +3% nature Trap disarming bonus: +51 Stealth bonus: +27 Physical save: +24 (+6 eff.) Spell save: +20 (+7 eff.) Mental save: +24 (+6 eff.) Poison immunity: +15% Teleport immunity: +10% Mental crit. chance: +15% Infravision radius: +11 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | Annihilator AnnihilatorRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 67% Dam. multiplier: 100% Firing range: +8 On weapon hit: * 50% chance to reload 1 ammo * splashes acid on your target dealing 94 damage and reducing their armor Travel speed: +600% Attacks use: 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. This item has been sent to the Item's Vault. |
| On hands | Flashraider the drakeskin leather gloves (0 def, 4 armour) Flashraider the drakeskin leather gloves (0 def, 4 armour)Requires: - Level 35 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +15 Physical power: +20 (+5 eff.) Armour: +4 Effects on melee hit: * 15% chance to daze Changes stats: +6 Str / +18 Dex / +13 Cun Talent granted: +5 Voltaic Sentry Mental save: +11 (+2 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 8 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Main armor | troll-hide rough leather armour of delving (2 def, 3 armour) troll-hide rough leather armour of delving (2 def, 3 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +3 Armour Hardiness: +0% Defense: +2 (+1 eff.) Fatigue: +6% Changes stats: +18 Str / +12 Dex / +12 Mag / +12 Wil / +12 Cun / +12 Con Changes resistances: +11% darkness / +5% physical Life regen: +3.00 Light radius: +1 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | Liquid Metal Cloak (24 def, 12 armour) Liquid Metal Cloak (24 def, 12 armour)Requires: - Level 35 Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +24 (+7 eff.) Changes resistances: +30% lightning / +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +47 (+12 eff.) Stun/Freeze immunity: +50% It can be used to activate talent Cloaking Device (costing 54 power out of 60/60) : Effective talent level: 1.5 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 108 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. This item has been sent to the Item's Vault. |
| Around neck | Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+9 eff.) Spellpower: +40 (+14 eff.) Mindpower: +40 (+8 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+7 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Inventory
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-4 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
brutal voratun pickaxe (dig speed 11 turns) brutal voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Changes stats: +3 Str Critical mult.: +14.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 82] amazing fiery salve [power 82]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (82% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 23 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 82] amazing frost salve [power 82]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (82% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 23 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 978] amazing healing salve [power 978]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. It can be used to heal 978, putting Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 856] amazing pain suppressor salve [power 856]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -856 life and reduces all damage by 30% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 9 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 340] amazing unstoppable force salve [power 340]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 340 and healing factor by half, putting Talent Medical Injector on cooldown for 17 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 82] amazing water salve [power 82]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (82% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 23 turns. Medical salve. This item has been sent to the Item's Vault. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
telekinetic voratun torque of kinetic psionic shield [power 143] (18 cooldown) telekinetic voratun torque of kinetic psionic shield [power 143] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +1 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 143 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
warded ash wand of clairvoyance [power 10] (6 cooldown) warded ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 10, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold
Buy an item from an AAA.By Clyde the Orc Gunslinger level 8
16th Retaking 124th year of Ascendancy at 13:06 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Clyde the Orc Gunslinger level 12
25th Retaking 124th year of Ascendancy at 05:30 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Clyde the Orc Gunslinger level 33
26th Pain 124th year of Ascendancy at 20:52 see stats
Exterminator
Killed 1000 creatures.By Clyde the Orc Gunslinger level 25
30th Revenge 124th year of Ascendancy at 04:09 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By Clyde the Orc Gunslinger level 19
5th Revenge 124th year of Ascendancy at 08:10 see stats
Imp'ing Away
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Clyde the Orc Gunslinger level 50
30th Destruction 124th year of Ascendancy at 10:11 see stats
Level 10
Got a character to level 10.By Clyde the Orc Gunslinger level 10
20th Retaking 124th year of Ascendancy at 02:46 see stats
Level 20
Got a character to level 20.By Clyde the Orc Gunslinger level 20
9th Revenge 124th year of Ascendancy at 03:20 see stats
Level 30
Got a character to level 30.By Clyde the Orc Gunslinger level 30
52nd Revenge 124th year of Ascendancy at 09:43 see stats
Level 40
Got a character to level 40.By Clyde the Orc Gunslinger level 40
12nd Loss 124th year of Ascendancy at 03:17 see stats
Level 50
Got a character to level 50.By Clyde the Orc Gunslinger level 50
21st Destruction 124th year of Ascendancy at 03:37 see stats
One Ill Turn Deserves Another
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Clyde the Orc Gunslinger level 50
21st Destruction 124th year of Ascendancy at 04:30 see stats
Overpowered!
Did over 6000 damage in one attack.By Clyde the Orc Gunslinger level 50
26th Destruction 124th year of Ascendancy at 14:11 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Clyde the Orc Gunslinger level 30
2nd Pain 124th year of Ascendancy at 05:15 see stats
Size is everything
Did over 1500 damage in one attack.By Clyde the Orc Gunslinger level 32
24th Pain 124th year of Ascendancy at 23:25 see stats
Size matters
Did over 600 damage in one attack.By Clyde the Orc Gunslinger level 32
24th Pain 124th year of Ascendancy at 13:29 see stats
The Dead God Rests
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Clyde the Orc Gunslinger level 50
30th Destruction 124th year of Ascendancy at 00:58 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Clyde the Orc Gunslinger level 37
3rd Loss 124th year of Ascendancy at 10:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Clyde the Orc Gunslinger level 50
25th Destruction 124th year of Ascendancy at 09:19 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Clyde the Orc Gunslinger level 25
29th Revenge 124th year of Ascendancy at 14:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Clyde the Orc Gunslinger level 35
52nd Dearth 124th year of Ascendancy at 14:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Clyde the Orc Gunslinger level 18
4th Revenge 124th year of Ascendancy at 05:38 see stats
True Savior
Freed all the Orc Prides without killing a single mind-controlled orc.By Clyde the Orc Gunslinger level 30
2nd Pain 124th year of Ascendancy at 05:15 see stats
Log
There is an item here: Ureslak's Molted Scales (0 def, 0 armour)
There is an item here: Will of Ul'Gruth (0 def, 15 armour)
There is an item here: Unflinching Eye
There is an item here: The Black Wall (12 def, 9 armour, 200 block)
There is an item here: Wanderer's Rest (4 def, 0 armour)
There is an item here: The Calm (15 def, 0 armour)
There is an item here: Borosk's Hate (60-96 power, 22 apr)
There is an item here: Life Drinker (42-54.6 power, 11 apr)
There is an item here: Quiver of Domination (3/20, 24-33.6 power, 8 apr)
There is an item here: Blackfire Aegis (8 def, 18 armour, 235 block)
There is an item here: Spellhunt Remnants (3 def, 4 armour)
There is an item here: Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)
There is an item here: Earthen Beads
There is an item here: Temporal Rift (8 def, 4 armour, 325 block)
There is an item here: Vargh Redemption
There is an item here: Boots of the Hunter (2 def, 12 armour)
There is an item here: Imp Claw
There is an item here: Hornet Stingers (20/20, 18-25.2 power, 10 apr)
There is an item here: Scorpion's Tail (28-30.8 power, 8 apr)
There is an item here: Crooked Club (25-35 power, 4 apr)
There is an item here: Spectral Blade (24-38.4 power, 25 apr)
There is an item here: Umbral Razor (25-32.5 power, 10 apr)
Talent Explosive Shell is ready to use.
Clyde deactivates Agile Gunner.
Clyde deactivates Embedded Restoration Systems.
Clyde deactivates his cloak's restoration systems.
Clyde deactivates Premonition.
Clyde tessellates his cloak!
